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KFMod.AxeAttachment

Extends
KFMeleeAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- ROEngine.BaseKFWeaponAttachment
            |   
            +-- KFMod.KFWeaponAttachment
               |   
               +-- KFMod.KFMeleeAttachment
                  |   
                  +-- KFMod.AxeAttachment

Variables Summary
Inherited Variables from KFMod.KFWeaponAttachment
AirAnims[4], AirStillAnim, AmbientSoundRef, bDoFiringEffects, CrouchAnims[8], CrouchTurnLeftAnim, CrouchTurnRightAnim, DodgeAnims[4], DoubleJumpAnims[4], FireAltAnims[4], FireAnims[4], FireCrouchAltAnims[4], FireCrouchAnims[4], HitAnims[4], IdleChatAnim, IdleCrouchAnim, IdleHeavyAnim, IdleRestAnim, IdleRifleAnim, IdleSwimAnim, IdleWeaponAnim, LandAnims[4], LastInstig, MeshRef, mMuzFlash3rd, mMuzFlashClass, mOldHitLocation, MovementAnims[8], mShellCaseEmitter, mShellCaseEmitterClass, mShellEmitterOffset, mTracer, mTracerClass, mTracerMinDistance, mTracerPullback, mTracerSpeed, OlComprVect, OldSpawnHitCount, PostFireBlendCrouchAnim, PostFireBlendStandAnim, ShellEjectBoneName, SwimAnims[4], TakeoffAnims[4], TakeoffStillAnim, TurnLeftAnim, TurnRightAnim, WalkAnims[8], WallDodgeAnims[4]

Functions Summary
Inherited Functions from KFMod.KFWeaponAttachment
Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight


Defaultproperties

defaultproperties
{
     MovementAnims(0)="JogF_Axe"
     MovementAnims(1)="JogB_Axe"
     MovementAnims(2)="JogL_Axe"
     MovementAnims(3)="JogR_Axe"
     TurnLeftAnim="TurnL_Axe"
     TurnRightAnim="TurnR_Axe"
     CrouchAnims(0)="CHwalkF_Axe"
     CrouchAnims(1)="CHwalkB_Axe"
     CrouchAnims(2)="CHwalkL_Axe"
     CrouchAnims(3)="CHwalkR_Axe"
     CrouchTurnRightAnim="CH_TurnR_Axe"
     CrouchTurnLeftAnim="CH_TurnL_Axe"
     IdleCrouchAnim="CHIdle_Axe"
     IdleWeaponAnim="Idle_Axe"
     IdleRestAnim="Idle_Axe"
     IdleChatAnim="Idle_Axe"
     IdleHeavyAnim="Idle_Axe"
     IdleRifleAnim="Idle_Axe"
     FireAnims(0)="Attack1_Axe"
     FireAnims(1)="Attack2_Axe"
     FireAnims(2)="Attack3_Axe"
     FireAnims(3)="Attack3_Axe"
     FireAltAnims(0)="Attack1_Axe"
     FireAltAnims(1)="Attack2_Axe"
     FireAltAnims(2)="Attack3_Axe"
     FireAltAnims(3)="Attack3_Axe"
     FireCrouchAnims(0)="CHAttack1_Axe"
     FireCrouchAnims(1)="CHAttack2_Axe"
     FireCrouchAnims(2)="CHAttack3_Axe"
     FireCrouchAnims(3)="CHAttack3_Axe"
     FireCrouchAltAnims(0)="CHAttack1_Axe"
     FireCrouchAltAnims(1)="CHAttack2_Axe"
     FireCrouchAltAnims(2)="CHAttack3_Axe"
     FireCrouchAltAnims(3)="CHAttack3_Axe"
     HitAnims(0)="HitF_Axe"
     HitAnims(1)="HitB_Axe"
     HitAnims(2)="HitL_Axe"
     HitAnims(3)="HitR_Axe"
     PostFireBlendStandAnim="Blend_Axe"
     PostFireBlendCrouchAnim="CHBlend_Axe"
     Mesh=SkeletalMesh'KF_Weapons3rd_Trip.Axe_3rd'
}

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Creation time: Fri 13-10-2023 03:18:41.394 - Created with UnCodeX