| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
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+-- KFMod.KFMeleeGun
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+-- KFMod.Axe
| Variables Summary |
|---|
| Inherited Variables from KFMod.KFMeleeGun |
|---|
| bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFMeleeGun |
|---|
| BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
| Defaultproperties |
|---|
defaultproperties
{
weaponRange=80.000000
ChopSlowRate=0.200000
BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.axe_bloody_cmb'
BloodSkinSwitchArray=0
bSpeedMeUp=True
HudImage=Texture'KillingFloorHUD.WeaponSelect.axe_unselected'
SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Axe'
Weight=5.000000
StandardDisplayFOV=75.000000
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe'
bIsTier2Weapon=True
FireModeClass(0)=Class'KFMod.AxeFire'
FireModeClass(1)=Class'KFMod.AxeFireB'
SelectSound=SoundGroup'KF_AxeSnd.Axe_Select'
AIRating=0.300000
Description="A common two-handed fireman's axe."
DisplayFOV=75.000000
Priority=55
GroupOffset=3
PickupClass=Class'KFMod.AxePickup'
BobDamping=8.000000
AttachmentClass=Class'KFMod.AxeAttachment'
IconCoords=(X1=169,Y1=39,X2=241,Y2=77)
ItemName="Axe"
Mesh=SkeletalMesh'KF_Weapons_Trip.Axe_Trip'
Skins(0)=Combiner'KF_Weapons_Trip_T.melee.axe_cmb'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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