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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Axe
Variables Summary |
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Inherited Variables from KFMod.KFMeleeGun |
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bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Enumerations Summary |
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Inherited Enumerations from KFMod.KFWeapon |
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EClientGrenadeState, KFScopeDetailSettings |
Functions Summary |
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Inherited Functions from KFMod.KFMeleeGun |
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BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Defaultproperties |
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defaultproperties { weaponRange=80.000000 ChopSlowRate=0.200000 BloodyMaterial=Combiner'KF_Weapons_Trip_T.melee.axe_bloody_cmb' BloodSkinSwitchArray=0 bSpeedMeUp=True HudImage=Texture'KillingFloorHUD.WeaponSelect.axe_unselected' SelectedHudImage=Texture'KillingFloorHUD.WeaponSelect.Axe' Weight=5.000000 StandardDisplayFOV=75.000000 TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Axe' bIsTier2Weapon=True FireModeClass(0)=Class'KFMod.AxeFire' FireModeClass(1)=Class'KFMod.AxeFireB' SelectSound=SoundGroup'KF_AxeSnd.Axe_Select' AIRating=0.300000 Description="A common two-handed fireman's axe." DisplayFOV=75.000000 Priority=55 GroupOffset=3 PickupClass=Class'KFMod.AxePickup' BobDamping=8.000000 AttachmentClass=Class'KFMod.AxeAttachment' IconCoords=(X1=169,Y1=39,X2=241,Y2=77) ItemName="Axe" Mesh=SkeletalMesh'KF_Weapons_Trip.Axe_Trip' Skins(0)=Combiner'KF_Weapons_Trip_T.melee.axe_cmb' } |
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