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KFMod.NeonAK47Pickup

Extends
AK47Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.AK47Pickup
               |   
               +-- KFMod.NeonAK47Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="It's a neon AK47."
     ItemName="Neon AK47"
     ItemShortName="Neon AK47"
     InventoryType=Class'KFMod.NeonAK47AssaultRifle'
     PickupMessage="You got the Neon AK47"
     Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P'
}

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Creation time: Fri 13-10-2023 03:18:50.107 - Created with UnCodeX