Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.AK47Pickup | +-- KFMod.NeonAK47Pickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Description="It's a neon AK47." ItemName="Neon AK47" ItemShortName="Neon AK47" InventoryType=Class'KFMod.NeonAK47AssaultRifle' PickupMessage="You got the Neon AK47" Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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