| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.AK47Pickup
|
+-- KFMod.NeonAK47Pickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="It's a neon AK47."
ItemName="Neon AK47"
ItemShortName="Neon AK47"
InventoryType=Class'KFMod.NeonAK47AssaultRifle'
PickupMessage="You got the Neon AK47"
Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.AK47_Neon_SHDR_3P'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||