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KFMod.GoldenAK47Pickup

Extends
AK47Pickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.AK47Pickup
               |   
               +-- KFMod.GoldenAK47Pickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="Take a classic AK. Gold plate every visible piece of metal. Engrave the wood for good measure. Serious blingski."
     ItemName="Golden AK47"
     ItemShortName="Golden AK47"
     InventoryType=Class'KFMod.GoldenAK47AssaultRifle'
     PickupMessage="You got the Golden AK47"
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_AK47_3rd'
}

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Creation time: Fri 13-10-2023 03:18:44.672 - Created with UnCodeX