| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.AK47Pickup
|
+-- KFMod.GoldenAK47Pickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="Take a classic AK. Gold plate every visible piece of metal. Engrave the wood for good measure. Serious blingski."
ItemName="Golden AK47"
ItemShortName="Golden AK47"
InventoryType=Class'KFMod.GoldenAK47AssaultRifle'
PickupMessage="You got the Golden AK47"
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_AK47_3rd'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||