| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
|
+-- Old2K4.Skaarj
|
+-- KFMod.KFMonster
|
+-- KFMod.ZombieStalkerBase
|
+-- KFChar.ZombieStalker
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+-- KFChar.ZombieStalker_STANDARD
| Variables Summary |
|---|
| Inherited Variables from KFMod.ZombieStalkerBase |
|---|
| LastUncloakTime, LocalKFHumanPawn, NextCheckTime |
| Functions Summary |
|---|
| Inherited Functions from KFChar.ZombieStalker |
|---|
| CloakStalker, DoJump, PlayDying, PostBeginPlay, PostNetBeginPlay, PreCacheMaterials, RemoveHead, SetAnimAction, SetZapped, SetZappedBehavior, Tick, UnCloakStalker, UnSetZappedBehavior |
| Defaultproperties |
|---|
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Jump'
DetachedArmClass=Class'KFChar.SeveredArmStalker'
DetachedLegClass=Class'KFChar.SeveredLegStalker'
DetachedHeadClass=Class'KFChar.SeveredHeadStalker'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak'
Skins(0)=Shader'KF_Specimens_Trip_T.stalker_invisible'
Skins(1)=Shader'KF_Specimens_Trip_T.stalker_invisible'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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