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class ZombieStalker_STANDARD extends ZombieStalker; defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Jump' DetachedArmClass=Class'KFChar.SeveredArmStalker' DetachedLegClass=Class'KFChar.SeveredLegStalker' DetachedHeadClass=Class'KFChar.SeveredHeadStalker' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge' AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak' Skins(0)=Shader'KF_Specimens_Trip_T.stalker_invisible' Skins(1)=Shader'KF_Specimens_Trip_T.stalker_invisible' } |
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