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KFChar.ZombieStalker_STANDARD


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class ZombieStalker_STANDARD extends ZombieStalker;

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmStalker'
     DetachedLegClass=Class'KFChar.SeveredLegStalker'
     DetachedHeadClass=Class'KFChar.SeveredHeadStalker'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Stalker.Stalker_Challenge'
     AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Stalker_Freak'
     Skins(0)=Shader'KF_Specimens_Trip_T.stalker_invisible'
     Skins(1)=Shader'KF_Specimens_Trip_T.stalker_invisible'
}

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Class file time: Fri 13-10-2023 03:17:26.000 - Creation time: Fri 13-10-2023 03:19:11.442 - Created with UnCodeX