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KFChar.ZombieStalker_HALLOWEEN

Extends
ZombieStalker

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieStalkerBase
                        |   
                        +-- KFChar.ZombieStalker
                           |   
                           +-- KFChar.ZombieStalker_HALLOWEEN

Variables Summary
Inherited Variables from KFMod.ZombieStalkerBase
LastUncloakTime, LocalKFHumanPawn, NextCheckTime

Functions Summary
function CloakStalker ()))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function RemoveHead ()))
function Tick (float DeltaTime))
function UnCloakStalker ()))
Inherited Functions from KFChar.ZombieStalker
CloakStalker, DoJump, PlayDying, PostBeginPlay, PostNetBeginPlay, PreCacheMaterials, RemoveHead, SetAnimAction, SetZapped, SetZappedBehavior, Tick, UnCloakStalker, UnSetZappedBehavior


Functions Detail

CloakStalker Source code

simulated function CloakStalker ( ) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

RemoveHead Source code

function RemoveHead ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

UnCloakStalker Source code

simulated function UnCloakStalker ( ) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Talk'
     MoanVolume=1.000000
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmStalker_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegStalker_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadStalker_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Stalker.Stalker_Challenge'
     GruntVolume=0.250000
     MenuName="HALLOWEEN Stalker"
     AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Stalker_Halloween'
     Skins(0)=Shader'KF_Specimens_Trip_HALLOWEEN_T.Stalker.stalker_Redneck_invisible'
     Skins(1)=Shader'KF_Specimens_Trip_HALLOWEEN_T.Stalker.stalker_Redneck_invisible'
     TransientSoundVolume=0.600000
}

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Creation time: Fri 13-10-2023 03:18:58.307 - Created with UnCodeX