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KFChar.ZombieSiren_STANDARD

Extends
ZombieSiren

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieSirenBase
                        |   
                        +-- KFChar.ZombieSiren
                           |   
                           +-- KFChar.ZombieSiren_STANDARD

Variables Summary
Inherited Variables from KFMod.ZombieSirenBase
bAboutToDie, DeathTimer, MinShakeEffectScale, OffsetMag, OffsetRate, RotMag, RotRate, ScreamBlurScale, ScreamDamageType, ScreamForce, ScreamRadius, ShakeEffectScalar, ShakeFadeTime, ShakeTime

Functions Summary
Inherited Functions from KFChar.ZombieSiren
AnimNeedsWait, DoAnimAction, DoorAttack, DoShakeEffect, FlipOver, HurtRadius, PlayDyingSound, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, Tick


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Talk'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Jump'
     DetachedLegClass=Class'KFChar.SeveredLegSiren'
     DetachedHeadClass=Class'KFChar.SeveredHeadSiren'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Death'
     AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Siren_Freak'
     Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb'
     Skins(1)=Combiner'KF_Specimens_Trip_T.siren_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.279 - Created with UnCodeX