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KFMod.ZombieSirenBase

Extends
KFMonster
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieSirenBase

Direct Known Subclasses:

ZombieSiren

Variables Summary
boolbAboutToDie
floatDeathTimer
Shake
floatMinShakeEffectScale
vectorOffsetMag
floatOffsetRate
rotatorRotMag
floatRotRate
floatScreamBlurScale
floatShakeEffectScalar
floatShakeFadeTime
floatShakeTime
ZombieSirenBase
class<DamageType>ScreamDamageType
intScreamForce
intScreamRadius
Inherited Variables from KFMod.KFMonster
AdditionalWalkAnims, AltBurnEffect, bAshen, bBackstabbed, bBurnApplied, bBurnified, bCanDistanceAttackDoors, bCannibal, bCloaked, bContorts, bCorpsePositionSet, bCrispified, bDamagedAPlayer, bDecapitated, bDestroyNextTick, bDiffAdjusted, bDistanceAttackingDoor, bFatAss, bHarpoonStunned, bHarpoonToBodyStuns, bHarpoonToHeadStuns, bHeadGibbed, bHealed, BileCount, BileFrequency, BileInstigator, bLaserSightedEBRM14Headshotted, BleedOutDuration, BleedOutTime, bLeftArmGibbed, bLeftLegGibbed, BloodStreakInterval, bMeleeStunImmune, bNoAutoHuntEnemies, bNoBrainBitEmitter, bOldHarpoonStunned, bOldZapped, bOnlyDamagedByCrossbow, bPlayBrainSplash, bPlayGoreSplash, bRanged, bRealtimeShadows, bResetAnimAct, bRightArmGibbed, bRightLegGibbed, bSpotted, bStartUpDisabled, bStunImmune, bSTUNNED, BurnDown, BurnEffect, BurningWalkAnims[3], BurningWalkFAnims[3], BurnInstigator, bUseExtendedCollision, bZapped, bZedUnderControl, ColHeight, ColOffset, ColRadius, CorpseLifeSpan, CorpseStaticTime, CrispUpThreshhold, CurrentDamType, damageForce, DamageToMonsterScale, DECAP, DecapitationSound, DecapTime, DetachedArmClass, DetachedHeadClass, DetachedLegClass, DetachedSpecialArmClass, EventClasses, ExpectingChannel, ExtCollAttachBoneName, FeedThreshold, FireDamageClass, FirstSeePlayerEvent, FlamingFXs, Gored, GoredMat, HeadHealth, HeadLessDeathSound, HeadlessWalkAnims[4], HealthModifer, HeatAmount, HiddenGroundSpeed, HitAnims[3], HitMomentum, HumanBileAggroChance, ImpactVector, Intelligence, JumpSound, KFHitBack, KFHitFront, KFHitLeft, KFHitRight, KFRagdollName, KickLocation, KickTarget, LastBileDamagedByType, LastBurnDamage, LastDamageAmount, LastDamagedBy, LastDamagedByType, LastHitLocation, LastMomentum, LastPainAnim, LastPuntTime, LastSeenOrRelevantTime, LastStreakLocation, LastStreakTime, LastViewCheckTime, LastZapTime, LeftFArmBone, LeftFootBone, LeftHandBone, LeftShoulderBone, LeftThighBone, LimbSpurtEmitterClass, LookRotPitch, LookRotYaw, LookTarget, MaxContortionPercentage, MaxSpineVariation, MeleeAnims[3], MeleeAttackHitSound, MeleeDamage, MinTimeBetweenPainAnims, MiscSound, MoanVoice, MoanVolume, MonsterArmGiblet, MonsterHeadGiblet, MonsterLegGiblet, MonsterLowerTorsoGiblet, MonsterThighGiblet, MonsterTorsoGiblet, MotionDetectorThreat, MyExtCollision, NeckBone, NeckRot, NeckSpurtEmitterClass, NeckSpurtNoGibEmitterClass, NewTorsoRotation, NextBileTime, NumHarpoonsAttached, NumZCDHits, ObliteratedEffectClass, OnlineHeadshotOffset, OnlineHeadshotScale, OriginalGroundSpeed, playedHit, PlayerCountHealthScale, PlayerNumHeadHealthScale, PoundRageBumpDamScale, ProjectileBloodSplatClass, PuntAnim, RagMaxSpinAmount, RealtimeShadow, RemainingZap, ResetAnimActTime, RightFArmBone, RightFootBone, RightHandBone, RightShoulderBone, RightThighBone, SavedExtCollision, ScreamDamage, SeveredArmAttachClass, SeveredArmAttachScale, SeveredHead, SeveredHeadAttachClass, SeveredHeadAttachScale, SeveredLeftArm, SeveredLeftLeg, SeveredLegAttachClass, SeveredLegAttachScale, SeveredRightArm, SeveredRightLeg, SpawningWalkAnim, SpawnVolume, SpinDamConst, SpinDamRand, StunsRemaining, StunTime, TimeSetDestroyNextTickTime, TorsoReturnAlpha, TotalZap, ZapDuration, ZappedBy, ZappedDamageMod, ZappedSpeedMod, ZapResistanceScale, ZapThreshold, ZombieDamType[3], ZombieFlag
Inherited Variables from Old2K4.Skaarj
DeathAnim[4], FootStep[2]

Enumerations Summary
Inherited Enumerations from KFMod.KFMonster
EIntelligence

Functions Summary
Inherited Functions from KFMod.KFMonster
AddVelocity, AnimEnd, AnimNeedsWait, AttachEmitterEffect, BaseChange, BeginState, BreakGrapple, Bump, CalcAmbientRelevancyScale, CanAttack, CanGetOutOfWay, CanSpeedAdjust, ClawDamageTarget, Cloaked, CorpseAttack, CuteDecapFX, DebugLog, DecapFX, Destroyed, Died, DifficultyDamageModifer, DifficultyHeadHealthModifer, DifficultyHealthModifer, DisplayDebug, DoAnimAction, DoDamageFX, DoDerezEffect, DoJump, DoorAttack, DynamicLoadMeshAndSkins, DynamicLoadSounds, FellDown, FlipOver, GetExposureTo, GetOriginalGroundSpeed, GivenNewMarker, HandleBumpGlass, HideBone, HitCanInterruptAction, IsHeadShot, IsMoreThanHalf, JumpOffPawn, KFSpawnGiblet, KickActor, KImpact, Landed, MakeGrandEntry, MeleeDamageTarget, NumPlayersHeadHealthModifer, NumPlayersHealthModifer, OldPlayHit, PickWallAdjustInLowGravity, PlayDirectionalDeath, PlayDirectionalHit, PlayDying, PlayDyingAnimation, PlayDyingSound, PlayHit, PlayTakeHit, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, PreCacheAssets, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveFlamingEffects, RemoveHead, SetAnimAction, SetBossLaught, SetBurningBehavior, SetGroundSpeed, SetMindControlled, SetWalking, SetZapped, SetZappedBehavior, SpawnGibs, SpawnSeveredGiblet, SpecialHideHead, StartBurnFX, StartCharging, StartDeRes, StoodUp, StopBurnFX, TakeBileDamage, TakeDamage, TakeFireDamage, Tick, Timer, ToggleAuxCollision, Trigger, TurnOff, UnSetBurningBehavior, UnSetZappedBehavior, UpdateShadow, ZombieCrispUp, ZombieMoan
Inherited Functions from Old2K4.Skaarj
AnimEnd, ClawDamageTarget, GetFireStart, PlayDying, PlayVictory, RangedAttack, RunStep, SameSpeciesAs, SpawnTwoShots, SpinDamageTarget, WalkStep


Variables Detail

bAboutToDie Source code

var bool bAboutToDie;

DeathTimer Source code

var float DeathTimer;

Shake

MinShakeEffectScale Source code

var(Shake) float MinShakeEffectScale;

OffsetMag Source code

var(Shake) vector OffsetMag;

OffsetRate Source code

var(Shake) float OffsetRate;

RotMag Source code

var(Shake) rotator RotMag;

RotRate Source code

var(Shake) float RotRate;

ScreamBlurScale Source code

var(Shake) float ScreamBlurScale;

ShakeEffectScalar Source code

var(Shake) float ShakeEffectScalar;

ShakeFadeTime Source code

var(Shake) float ShakeFadeTime;

ShakeTime Source code

var(Shake) float ShakeTime;

ZombieSirenBase

ScreamDamageType Source code

var(ZombieSirenBase) class<DamageType> ScreamDamageType;

ScreamForce Source code

var(ZombieSirenBase) int ScreamForce;

ScreamRadius Source code

var(ZombieSirenBase) int ScreamRadius;


Defaultproperties

defaultproperties
{
     ScreamRadius=700
     ScreamDamageType=Class'KFMod.SirenScreamDamage'
     ScreamForce=-150000
     RotMag=(Pitch=150,Yaw=150,Roll=150)
     RotRate=500.000000
     OffsetMag=(Y=5.000000,Z=1.000000)
     OffsetRate=500.000000
     ShakeTime=2.000000
     ShakeFadeTime=0.250000
     ShakeEffectScalar=1.000000
     MinShakeEffectScale=0.600000
     ScreamBlurScale=0.850000
     MeleeAnims(0)="Siren_Bite"
     MeleeAnims(1)="Siren_Bite2"
     MeleeAnims(2)="Siren_Bite"
     HitAnims(0)="HitReactionF"
     HitAnims(1)="HitReactionF"
     HitAnims(2)="HitReactionF"
     ZapThreshold=0.500000
     ZappedDamageMod=1.500000
     ZombieFlag=1
     MeleeDamage=13
     damageForce=5000
     KFRagdollName="Siren_Trip"
     ZombieDamType(0)=Class'KFMod.DamTypeSlashingAttack'
     ZombieDamType(1)=Class'KFMod.DamTypeSlashingAttack'
     ZombieDamType(2)=Class'KFMod.DamTypeSlashingAttack'
     ScreamDamage=8
     CrispUpThreshhold=7
     bCanDistanceAttackDoors=True
     bUseExtendedCollision=True
     ColOffset=(Z=48.000000)
     ColRadius=25.000000
     ColHeight=5.000000
     ExtCollAttachBoneName="Collision_Attach"
     SeveredLegAttachScale=0.700000
     PlayerCountHealthScale=0.100000
     OnlineHeadshotOffset=(X=6.000000,Z=41.000000)
     OnlineHeadshotScale=1.200000
     HeadHealth=200.000000
     PlayerNumHeadHealthScale=0.050000
     MotionDetectorThreat=2.000000
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Challenge'
     ScoringValue=25
     SoundGroupClass=Class'KFMod.KFFemaleZombieSounds'
     IdleHeavyAnim="Siren_Idle"
     IdleRifleAnim="Siren_Idle"
     MeleeRange=45.000000
     GroundSpeed=100.000000
     WaterSpeed=80.000000
     HealthMax=300.000000
     Health=300
     HeadHeight=1.000000
     HeadScale=1.000000
     MenuName="Siren"
     MovementAnims(0)="Siren_Walk"
     MovementAnims(1)="Siren_Walk"
     MovementAnims(2)="Siren_Walk"
     MovementAnims(3)="Siren_Walk"
     WalkAnims(0)="Siren_Walk"
     WalkAnims(1)="Siren_Walk"
     WalkAnims(2)="Siren_Walk"
     WalkAnims(3)="Siren_Walk"
     IdleCrouchAnim="Siren_Idle"
     IdleWeaponAnim="Siren_Idle"
     IdleRestAnim="Siren_Idle"
     DrawScale=1.050000
     PrePivot=(Z=3.000000)
     RotationRate=(Yaw=45000,Roll=0)
}

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Creation time: Fri 13-10-2023 03:18:58.265 - Created with UnCodeX