Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealGame.UnrealPawn | +-- XGame.xPawn | +-- Old2K4.Monster | +-- Old2K4.Skaarj | +-- KFMod.KFMonster | +-- KFMod.ZombieSirenBase | +-- KFChar.ZombieSiren | +-- KFChar.ZombieSiren_XMas
Variables Summary |
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Inherited Variables from KFMod.ZombieSirenBase |
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bAboutToDie, DeathTimer, MinShakeEffectScale, OffsetMag, OffsetRate, RotMag, RotRate, ScreamBlurScale, ScreamDamageType, ScreamForce, ScreamRadius, ShakeEffectScalar, ShakeFadeTime, ShakeTime |
Functions Summary | ||
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![]() | PreCacheMaterials (LevelInfo myLevel)) |
Inherited Functions from KFChar.ZombieSiren |
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AnimNeedsWait, DoAnimAction, DoorAttack, DoShakeEffect, FlipOver, HurtRadius, PlayDyingSound, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, Tick |
Functions Detail |
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Defaultproperties |
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defaultproperties { MoanVoice=SoundGroup'KF_EnemiesFinalSnd.siren.Siren_Talk' JumpSound=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Jump' DetachedHeadClass=Class'KFChar.SeveredHeadSiren_XMas' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_Xmas.siren.Siren_Death' MenuName="Christmas Siren" AmbientSound=Sound'KF_BaseSiren.Siren_IdleLoop' Mesh=SkeletalMesh'KF_Freaks_Trip_Xmas.Caroler' Skins(0)=FinalBlend'KF_Specimens_Trip_T.siren_hair_fb' Skins(1)=Shader'KF_Specimens_Trip_XMAS_T.Caroler.caroler_shdr' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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