| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieHuskBase
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+-- KFChar.ZombieHusk
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+-- KFChar.ZombieHusk_CIRCUS
| Variables Summary |
|---|
| Inherited Variables from KFChar.ZombieHusk |
|---|
| HuskFireProjClass |
| Inherited Variables from KFMod.ZombieHuskBase |
|---|
| BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval |
| Functions Summary | ||
|---|---|---|
![]() | HideBone (name boneName)) | |
![]() | PreCacheMaterials (LevelInfo myLevel)) | |
| Inherited Functions from KFChar.ZombieHusk |
|---|
| DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick |
| Functions Detail |
|---|
HideBone Source code
PreCacheMaterials Source code| Defaultproperties |
|---|
defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Jump'
ProjectileBloodSplatClass=None
DetachedArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegHusk_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadHusk_CIRCUS'
DetachedSpecialArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
MenuName="Circus Husk"
AmbientSound=Sound'KF_BaseHusk_CIRCUS.Husk_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks2_Trip_CIRCUS.husk_CIRCUS'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.husk_CIRCUS.husk_shader'
}
|
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