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KFChar.ZombieHusk_CIRCUS

Extends
ZombieHusk

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieHuskBase
                        |   
                        +-- KFChar.ZombieHusk
                           |   
                           +-- KFChar.ZombieHusk_CIRCUS

Variables Summary
Inherited Variables from KFChar.ZombieHusk
HuskFireProjClass
Inherited Variables from KFMod.ZombieHuskBase
BurnDamageScale, NextFireProjectileTime, ProjectileFireInterval

Functions Summary
function HideBone (name boneName))
function PreCacheMaterials (LevelInfo myLevel))
Inherited Functions from KFChar.ZombieHusk
DoorAttack, HitCanInterruptAction, PlayHit, PointDistToLine, PostBeginPlay, PreCacheMaterials, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

HideBone Source code

simulated function HideBone ( name boneName) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Jump'
     ProjectileBloodSplatClass=None
     DetachedArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
     DetachedLegClass=Class'KFChar.SeveredLegHusk_CIRCUS'
     DetachedHeadClass=Class'KFChar.SeveredHeadHusk_CIRCUS'
     DetachedSpecialArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
     MenuName="Circus Husk"
     AmbientSound=Sound'KF_BaseHusk_CIRCUS.Husk_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks2_Trip_CIRCUS.husk_CIRCUS'
     Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.husk_CIRCUS.husk_shader'
}

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Creation time: Fri 13-10-2023 03:18:58.192 - Created with UnCodeX