defaultproperties
{
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Jump'
ProjectileBloodSplatClass=None
DetachedArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
DetachedLegClass=Class'KFChar.SeveredLegHusk_CIRCUS'
DetachedHeadClass=Class'KFChar.SeveredHeadHusk_CIRCUS'
DetachedSpecialArmClass=Class'KFChar.SeveredArmHusk_CIRCUS'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Husk.Husk_Challenge'
MenuName="Circus Husk"
AmbientSound=Sound'KF_BaseHusk_CIRCUS.Husk_IdleLoop'
Mesh=SkeletalMesh'KF_Freaks2_Trip_CIRCUS.husk_CIRCUS'
Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.husk_CIRCUS.husk_shader'
}
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