| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
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+-- Old2K4.Monster
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+-- Old2K4.Skaarj
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+-- KFMod.KFMonster
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+-- KFMod.ZombieBloatBase
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+-- KFChar.ZombieBloat
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+-- KFChar.ZombieBloat_STANDARD
| Variables Summary |
|---|
| Inherited Variables from KFChar.ZombieBloat |
|---|
| BileExplosion, BileExplosionHeadless |
| Inherited Variables from KFMod.ZombieBloatBase |
|---|
| BloatJet, bMovingPukeAttack, bPlayBileSplash, RunAttackTimeout |
| Functions Summary |
|---|
| Defaultproperties |
|---|
defaultproperties
{
BileExplosion=Class'KFMod.BileExplosion'
BileExplosionHeadless=Class'KFMod.BileExplosionHeadless'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Jump'
DetachedArmClass=Class'KFChar.SeveredArmBloat'
DetachedLegClass=Class'KFChar.SeveredLegBloat'
DetachedHeadClass=Class'KFChar.SeveredHeadBloat'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak'
Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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