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KFChar.ZombieBloat_STANDARD

Extends
ZombieBloat

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBloatBase
                        |   
                        +-- KFChar.ZombieBloat
                           |   
                           +-- KFChar.ZombieBloat_STANDARD

Variables Summary
Inherited Variables from KFChar.ZombieBloat
BileExplosion, BileExplosionHeadless
Inherited Variables from KFMod.ZombieBloatBase
BloatJet, bMovingPukeAttack, bPlayBileSplash, RunAttackTimeout

Functions Summary
Inherited Functions from KFChar.ZombieBloat
AttackAndMoveDoAnimAction, BileBomb, DoorAttack, FlipOver, HideBone, HitCanInterruptAction, PlayDyingAnimation, PlayDyingSound, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Defaultproperties

defaultproperties
{
     BileExplosion=Class'KFMod.BileExplosion'
     BileExplosionHeadless=Class'KFMod.BileExplosionHeadless'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmBloat'
     DetachedLegClass=Class'KFChar.SeveredLegBloat'
     DetachedHeadClass=Class'KFChar.SeveredHeadBloat'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge'
     AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.014 - Created with UnCodeX