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class ZombieBloat_STANDARD extends ZombieBloat; defaultproperties { BileExplosion=Class'KFMod.BileExplosion' BileExplosionHeadless=Class'KFMod.BileExplosionHeadless' MoanVoice=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Talk' MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_HitPlayer' JumpSound=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Jump' DetachedArmClass=Class'KFChar.SeveredArmBloat' DetachedLegClass=Class'KFChar.SeveredLegBloat' DetachedHeadClass=Class'KFChar.SeveredHeadBloat' HitSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Pain' DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Death' ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge' ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge' ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge' ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd.Bloat.Bloat_Challenge' AmbientSound=Sound'KF_BaseBloat.Bloat_Idle1Loop' Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak' Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb' } |
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