defaultproperties
{
BileExplosion=Class'KFMod.BileExplosion_Halloween'
BileExplosionHeadless=Class'KFMod.BileExplosionHeadless_Halloween'
MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Talk'
MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_HitPlayer'
JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Jump'
DetachedArmClass=Class'KFChar.SeveredArmBloat_HALLOWEEN'
DetachedLegClass=Class'KFChar.SeveredLegBloat_HALLOWEEN'
DetachedHeadClass=Class'KFChar.SeveredHeadBloat_HALLOWEEN'
HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Pain'
DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Death'
ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
MenuName="HALLOWEEN Bloat"
AmbientSound=Sound'KF_BaseBloat_HALLOWEEN.Bloat_Idle1Loop'
Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Bloat_Halloween'
Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Bloat.Bloat_RedneckZombie_CMB'
}
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