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KFChar.ZombieBloat_HALLOWEEN

Extends
ZombieBloat

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieBloatBase
                        |   
                        +-- KFChar.ZombieBloat
                           |   
                           +-- KFChar.ZombieBloat_HALLOWEEN

Variables Summary
Inherited Variables from KFChar.ZombieBloat
BileExplosion, BileExplosionHeadless
Inherited Variables from KFMod.ZombieBloatBase
BloatJet, bMovingPukeAttack, bPlayBileSplash, RunAttackTimeout

Functions Summary
function PlayDyingSound ()))
Inherited Functions from KFChar.ZombieBloat
AttackAndMoveDoAnimAction, BileBomb, DoorAttack, FlipOver, HideBone, HitCanInterruptAction, PlayDyingAnimation, PlayDyingSound, PreCacheMaterials, PreCacheStaticMeshes, ProcessHitFX, RangedAttack, RemoveHead, SetAnimAction, SpawnTwoShots, TakeDamage, Tick


Functions Detail

PlayDyingSound Source code

function PlayDyingSound ( ) )


Defaultproperties

defaultproperties
{
     BileExplosion=Class'KFMod.BileExplosion_Halloween'
     BileExplosionHeadless=Class'KFMod.BileExplosionHeadless_Halloween'
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmBloat_HALLOWEEN'
     DetachedLegClass=Class'KFChar.SeveredLegBloat_HALLOWEEN'
     DetachedHeadClass=Class'KFChar.SeveredHeadBloat_HALLOWEEN'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_HALLOWEEN.Bloat.Bloat_Challenge'
     MenuName="HALLOWEEN Bloat"
     AmbientSound=Sound'KF_BaseBloat_HALLOWEEN.Bloat_Idle1Loop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_HALLOWEEN.Bloat_Halloween'
     Skins(0)=Combiner'KF_Specimens_Trip_HALLOWEEN_T.Bloat.Bloat_RedneckZombie_CMB'
}

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Creation time: Fri 13-10-2023 03:18:58.010 - Created with UnCodeX