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class KFVetBerserker extends KFVeterancyTypes abstract; static function int AddDamage(KFPlayerReplicationInfo KFPRI, KFMonster Injured, KFPawn Instigator, int InDamage, class<DamageType> DmgType) { local float ret; if( class<KFWeaponDamageType>(DmgType) != none && class<KFWeaponDamageType>(DmgType).default.bIsMeleeDamage ) { if ( KFPRI.ClientVeteranSkillLevel == 0 ) { ret = float(InDamage) * 1.10; } else { // Up to 100% increase in Melee Damage ret = float(InDamage) * (1.0 + (0.20 * float(Min(KFPRI.ClientVeteranSkillLevel, 5)))); } } else { ret = InDamage; } return ret; } static function float GetFireSpeedMod(KFPlayerReplicationInfo KFPRI, Weapon Other) { if ( KFMeleeGun(Other) != none || Crossbuzzsaw(Other) != none) { switch ( KFPRI.ClientVeteranSkillLevel ) { case 1: return 1.05; case 2: case 3: return 1.10; case 4: return 1.15; case 5: return 1.20; case 6: return 1.25; // 25% increase in wielding Melee Weapon } } return 1.0; } static function float GetMeleeMovementSpeedModifier(KFPlayerReplicationInfo KFPRI) { if ( KFPRI.ClientVeteranSkillLevel == 0 ) { return 0.05; // Was 0.10 in Balance Round 1 } else if ( KFPRI.ClientVeteranSkillLevel == 1 ) { return 0.10; // Was 0.15 in Balance Round 1 } else if ( KFPRI.ClientVeteranSkillLevel == 2 ) { return 0.15; // Was 0.20 in Balance Round 1 } else if ( KFPRI.ClientVeteranSkillLevel == 6 ) { // Was 0.35 in Balance Round 1 return 0.30; // Level 6 - 30% increase in movement speed while wielding Melee Weapon } // Was 0.25 in Balance Round 1 return 0.20; // 20% increase in movement speed while wielding Melee Weapon } static function int ReduceDamage(KFPlayerReplicationInfo KFPRI, KFPawn Injured, Pawn Instigator, int InDamage, class<DamageType> DmgType) { if ( class<DamTypeVomit>(DmgType) != none ) { switch ( KFPRI.ClientVeteranSkillLevel ) { case 0: return float(InDamage) * 0.90; case 1: return float(InDamage) * 0.75; case 2: return float(InDamage) * 0.65; case 3: return float(InDamage) * 0.50; case 4: return float(InDamage) * 0.35; case 5: return float(InDamage) * 0.25; case 6: return float(InDamage) * 0.20; // 80% reduced Bloat Bile damage } } switch ( KFPRI.ClientVeteranSkillLevel ) { // This did exist in Balance Round 1, but was removed for Balance Round 2 // case 0: // return float(InDamage) * 0.95; case 1: return float(InDamage) * 0.95; // was 0.90 in Balance Round 1 case 2: return float(InDamage) * 0.90; // was 0.85 in Balance Round 1 case 3: return float(InDamage) * 0.85; // was 0.80 in Balance Round 1 case 4: return float(InDamage) * 0.80; // was 0.70 in Balance Round 1 case 5: return float(InDamage) * 0.70; // was 0.60 in Balance Round 1 case 6: return float(InDamage) * 0.60; // 40% reduced Damage(was 50% in Balance Round 1) } return InDamage; } // Added in Balance Round 1(returned false then, by accident, fixed in Balance Round 2) static function bool CanMeleeStun() { return true; } static function bool CanBeGrabbed(KFPlayerReplicationInfo KFPRI, KFMonster Other) { return !Other.IsA('ZombieClot'); } // Set number times Zed Time can be extended static function int ZedTimeExtensions(KFPlayerReplicationInfo KFPRI) { return Min(KFPRI.ClientVeteranSkillLevel, 4); } // Change the cost of particular items static function float GetCostScaling(KFPlayerReplicationInfo KFPRI, class<Pickup> Item) { if ( Item == class'ChainsawPickup' || Item == class'KatanaPickup' || Item == class'ClaymoreSwordPickup' || Item == class'CrossbuzzsawPickup' || Item == class'ScythePickup' || Item == class'GoldenKatanaPickup' || Item == class'MachetePickup' || Item == class'AxePickup' || Item == class'DwarfAxePickup' || Item == class'GoldenChainsawPickup' ) { return 0.9 - (0.10 * float(KFPRI.ClientVeteranSkillLevel)); // Up to 70% discount on Melee Weapons } return 1.0; } // Give Extra Items as default static function AddDefaultInventory(KFPlayerReplicationInfo KFPRI, Pawn P) { // If Level 5, give them Machete if ( KFPRI.ClientVeteranSkillLevel == 5 ) { KFHumanPawn(P).CreateInventoryVeterancy("KFMod.Machete", default.StartingWeaponSellPriceLevel5); } // If Level 6, give them an Axe if ( KFPRI.ClientVeteranSkillLevel == 6 ) { KFHumanPawn(P).CreateInventoryVeterancy("KFMod.Axe", default.StartingWeaponSellPriceLevel6); } // If Level 6, give them Body Armor(Removed from Suicidal and HoE in Balance Round 7) if ( KFPRI.Level.Game.GameDifficulty < 5.0 && KFPRI.ClientVeteranSkillLevel == 6 ) { P.ShieldStrength = 100; } } defaultproperties { PerkIndex=4 OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Berserker' OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Berserker_Gold' VeterancyName="Berserker" Requirements(0)="Deal %x damage with melee weapons" LevelEffects(0)="10% extra melee damage|5% faster melee movement|10% less damage from Bloat Bile|10% discount on melee weapons|Can't be grabbed by Clots" LevelEffects(1)="20% extra melee damage|5% faster melee attacks|10% faster melee movement|25% less damage from Bloat Bile|5% resistance to all damage|20% discount on melee weapons|Can't be grabbed by Clots" LevelEffects(2)="40% extra melee damage|10% faster melee attacks|15% faster melee movement|35% less damage from Bloat Bile|10% resistance to all damage|30% discount on melee weapons|Can't be grabbed by Clots|Zed-Time can be extended by killing an enemy while in slow motion" LevelEffects(3)="60% extra melee damage|10% faster melee attacks|20% faster melee movement|50% less damage from Bloat Bile|15% resistance to all damage|40% discount on melee weapons|Can't be grabbed by Clots|Up to 2 Zed-Time Extensions" LevelEffects(4)="80% extra melee damage|15% faster melee attacks|20% faster melee movement|65% less damage from Bloat Bile|20% resistance to all damage|50% discount on melee weapons|Can't be grabbed by Clots|Up to 3 Zed-Time Extensions" LevelEffects(5)="100% extra melee damage|20% faster melee attacks|20% faster melee movement|75% less damage from Bloat Bile|30% resistance to all damage|60% discount on melee weapons|Spawn with a Machete|Can't be grabbed by Clots|Up to 4 Zed-Time Extensions" LevelEffects(6)="100% extra melee damage|25% faster melee attacks|30% faster melee movement|80% less damage from Bloat Bile|40% resistance to all damage|70% discount on melee weapons|Spawn with an Axe and Body Armor|Can't be grabbed by Clots|Up to 4 Zed-Time Extensions" } |
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