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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.Crossbuzzsaw
| Variables Summary | |
|---|---|
| bool | bArrowRemoved |
| bool | bInPose |
| rotator | Bladerot |
| rotator | Gearrot1 |
| rotator | Gearrot2 |
| float | LastRangingTime |
| float | Range |
| float | RegenTimer |
| Crossbuzzsaw | |
| float | RotateRate |
| sound | ZoomSound |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode ())) |
![]() | bool | CanZoomNow ())) |
![]() | float | GetAIRating ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | bool | StartFire (int Mode)) |
![]() | float | SuggestAttackStyle ())) |
![]() | WeaponTick (float dt)) | |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Variables Detail |
|---|
| Functions Detail |
|---|
BestMode Source code
CanZoomNow Source code
GetAIRating Source code
RecommendRangedAttack Source code
StartFire Source code
SuggestAttackStyle Source code
WeaponTick Source code| Defaultproperties |
|---|
defaultproperties
{
bInPose=True
RotateRate=5000.000000
ForceZoomOutOnFireTime=0.400000
MagCapacity=1
ReloadRate=0.010000
WeaponReloadAnim="Reload_Cheetah"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Cheetah'
bIsTier3Weapon=True
MeshRef="KF_IJC_Halloween_Weps3.Cheetah"
SkinRefs(0)="KF_IJC_Halloween_Weapons.Cheetah.cheetah_cmb"
SkinRefs(1)="KF_IJC_Halloween_Weapons.Cheetah.cheetah_sight_shader"
SelectSoundRef="KF_XbowSnd.Xbow_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Cheetah_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Cheetah"
AppID=210934
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=45.000000
FireModeClass(0)=Class'KFMod.CrossbuzzsawFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="The Buzzsaw Bow is no ordinary crossbow. Why shoot little bolts when you can send a circular sawblade spinning instead?"
DisplayFOV=65.000000
Priority=175
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=15
PickupClass=Class'KFMod.CrossbuzzsawPickup'
PlayerViewOffset=(X=20.000000,Y=18.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.CrossbuzzsawAttachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="Buzzsaw Bow"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
}
|
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