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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.ROWeapon | +-- ROEngine.ROProjectileWeapon
ROBipodWeapon
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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name | BayoAttachAnim |
name | BayoDetachAnim |
name | BayonetBoneName |
bool | bHasBayonet |
bool | bPlusOneLoading |
bool | bUsesMagazines |
int | CurrentMagCount |
int | CurrentMagIndex |
name | IdleEmptyAnim |
int | InitialNumPrimaryMags |
name | IronBringUp |
name | IronBringUpEmpty |
name | IronBringUpRest |
name | IronIdleAnim |
name | IronIdleEmptyAnim |
name | IronPutDown |
name | IronPutDownEmpty |
float | IronSwitchAnimRate |
name | MagEmptyReloadAnim |
name | MagPartialReloadAnim |
int | MaxNumPrimaryMags |
array<int> | PrimaryAmmoArray |
name | SprintEndEmptyAnim |
name | SprintLoopEmptyAnim |
name | SprintStartEmptyAnim |
ROProjectileWeapon | |
name | BoltHipAnim |
name | BoltIronAnim |
name | CrawlBackwardEmptyAnim |
name | CrawlEndEmptyAnim |
name | CrawlForwardEmptyAnim |
name | CrawlStartEmptyAnim |
name | PostFireIdleAnim |
name | PostFireIronIdleAnim |
name | PutDownEmptyAnim |
name | SelectEmptyAnim |
Enumerations Summary |
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Inherited Enumerations from ROEngine.ROWeapon |
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ScopeDetailSettings |
Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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![]() | bool | AddAmmo (int AmmoToAdd, int Mode)) |
![]() | bool | AllowReload ())) |
![]() | bool | AllowReload ())) Hidden |
![]() | bool | AllowReload ())) LoweringWeapon |
![]() | BeginState ())) AttachingBayonet | |
![]() | BeginState ())) DetachingBayonet | |
![]() | BeginState ())) IronSightZoomIn | |
![]() | BeginState ())) IronSightZoomOut | |
![]() | BeginState ())) LoweringWeapon | |
![]() | BeginState ())) RaisingWeapon | |
![]() | BeginState ())) Reloading | |
![]() | BeginState ())) StartSprinting | |
![]() | BeginState ())) TweenDown | |
![]() | byte | BestMode ())) |
![]() | bool | CanStartCrawlMoving ())) AttachingBayonet |
![]() | bool | CanStartCrawlMoving ())) DetachingBayonet |
![]() | bool | CanStartCrawlMoving ())) IronSightZoomIn |
![]() | bool | CanStartCrawlMoving ())) Reloading |
![]() | ChangeBayoStatus (bool bBayoStatus)) | |
![]() | ClientCancelReload ())) | |
![]() | ClientDoReload (optional int NumRounds)) | |
![]() | Deploy ())) | |
![]() | Deploy () LoweringWeapon | |
![]() | DropAmmo (vector DropLocation, int MagAmmoAmount)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) IronSightZoomIn | |
![]() | EndState ())) IronSightZoomOut | |
![]() | EndState ())) LoweringWeapon | |
![]() | EndState ())) Reloading | |
![]() | EndState ())) TweenDown | |
![]() | bool | FillAmmo ())) |
![]() | Fire (float F)) | |
![]() | int | GetHudAmmoCount ())) |
![]() | coords | GetMuzzleCoords ())) |
![]() | GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)) | |
![]() | bool | HandlePickupQuery (pickup Item )) |
![]() | HideBayonet ())) | |
![]() | bool | IsCrawling ())) StartCrawling |
![]() | LogAmmo ())) | |
![]() | NotifyCrawlMoving ())) | |
![]() | NotifyOwnerJumped ())) | |
![]() | OutOfAmmo ())) | |
![]() | PerformReload ())) | |
![]() | PerformZoom (bool bZoomStatus)) | |
![]() | PerformZoom (bool bZoomStatus) LoweringWeapon | |
![]() | PlayEndCrawl ())) | |
![]() | PlayEndSprint ())) | |
![]() | PlayerViewZoom (bool ZoomDirection)) | |
![]() | PlayIdle ())) | |
![]() | PlayIdle ())) Crawling | |
![]() | PlayIdle ())) StartCrawling | |
![]() | PlayIdle ())) StartSprinting | |
![]() | PlayIdle ())) TweenDown | |
![]() | PlayIdle ())) WeaponSprinting | |
![]() | PlayReload ())) | |
![]() | PlayStartCrawl ())) | |
![]() | PlayStartSprint ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | ReadyToFire (int Mode)) AttachingBayonet |
![]() | bool | ReadyToFire (int Mode)) DetachingBayonet |
![]() | bool | ReadyToFire (int Mode)) IronSightZoomIn |
![]() | bool | ReadyToFire (int Mode)) IronSightZoomOut |
![]() | bool | ReadyToFire (int Mode)) PendingAction |
![]() | bool | ReadyToFire (int Mode)) Reloading |
![]() | bool | ReadyToFire (int Mode)) StartCrawling |
![]() | bool | ReadyToFire (int Mode)) TweenDown |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | ROIronSights ())) | |
![]() | ROManualReload ())) | |
![]() | ServerChangeBayoStatus (bool bBayoStatus)) | |
![]() | ServerRequestReload ())) | |
![]() | ServerWorkBolt () | |
![]() | ServerZoomIn (bool bAnimateTransition)) | |
![]() | ServerZoomOut (bool bAnimateTransition)) | |
![]() | SetServerOrientation (rotator NewRotation)) | |
![]() | bool | ShouldUseFreeAim ())) |
![]() | bool | ShouldUseFreeAim ())) AttachingBayonet |
![]() | bool | ShouldUseFreeAim ())) DetachingBayonet |
![]() | bool | ShouldUseFreeAim ())) IronSightZoomIn |
![]() | bool | ShouldUseFreeAim ())) IronSightZoomOut |
![]() | bool | ShouldUseFreeAim ())) Reloading |
![]() | bool | ShouldUseFreeAim ())) StartCrawling |
![]() | bool | ShouldUseFreeAim ())) TweenDown |
![]() | ShowBayonet ())) | |
![]() | bool | StartFire (int Mode)) |
![]() | Timer ())) AttachingBayonet | |
![]() | Timer ())) DetachingBayonet | |
![]() | Timer ())) IronSightZoomIn | |
![]() | Timer ())) IronSightZoomOut | |
![]() | Timer ())) Reloading | |
![]() | Timer ())) StartCrawling | |
![]() | Timer ())) TweenDown | |
![]() | bool | WeaponAllowSprint ())) AttachingBayonet |
![]() | bool | WeaponAllowSprint ())) PendingAction |
![]() | bool | WeaponAllowSprint ())) Reloading |
![]() | WeaponTick (float dt)) StartCrawling | |
![]() | ZoomIn (bool bAnimateTransition)) | |
![]() | ZoomOut (bool bAnimateTransition)) |
States Summary |
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AttachingBayonet Source code |
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simulated state AttachingBayonet extends Busy |
BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
Crawling Source code |
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simulated state Crawling |
PlayIdle |
DetachingBayonet Source code |
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simulated state DetachingBayonet extends Busy |
BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer |
Hidden Source code |
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state Hidden |
AllowReload |
IronSightZoomIn Source code |
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simulated state IronSightZoomIn extends Busy |
BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer |
IronSightZoomOut Source code |
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simulated state IronSightZoomOut extends Busy |
BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer |
LoweringWeapon Source code |
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simulated state LoweringWeapon |
AllowReload, BeginState, Deploy, EndState, PerformZoom |
PendingAction Source code |
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simulated state PendingAction extends Busy |
ReadyToFire, WeaponAllowSprint |
RaisingWeapon Source code |
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simulated state RaisingWeapon |
BeginState |
Reloading Source code |
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simulated state Reloading extends Busy |
BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
StartCrawling Source code |
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simulated state StartCrawling |
IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
StartSprinting Source code |
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simulated state StartSprinting |
BeginState, PlayIdle |
TweenDown Source code |
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simulated state TweenDown extends Busy |
BeginState, EndState, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
UnZoomImmediately Source code |
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simulated state UnZoomImmediately extends Idle |
WeaponSprinting Source code |
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simulated state WeaponSprinting |
PlayIdle |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { IronSwitchAnimRate=1.000000 FastTweenTime=0.200000 Priority=9 bUsesFreeAim=True LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=30 LightSaturation=150 LightBrightness=255.000000 LightRadius=4.000000 LightPeriod=3 } |
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