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ROEngine.ROProjectileWeapon

Extends
ROWeapon
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.ROWeapon
            |   
            +-- ROEngine.ROProjectileWeapon

Direct Known Subclasses:

ROBipodWeapon

Constants Summary
Inherited Contants from Engine.Weapon
NUM_FIRE_MODES

Variables Summary
nameBayoAttachAnim
nameBayoDetachAnim
nameBayonetBoneName
boolbHasBayonet
boolbPlusOneLoading
boolbUsesMagazines
intCurrentMagCount
intCurrentMagIndex
nameIdleEmptyAnim
intInitialNumPrimaryMags
nameIronBringUp
nameIronBringUpEmpty
nameIronBringUpRest
nameIronIdleAnim
nameIronIdleEmptyAnim
nameIronPutDown
nameIronPutDownEmpty
floatIronSwitchAnimRate
nameMagEmptyReloadAnim
nameMagPartialReloadAnim
intMaxNumPrimaryMags
array<int>PrimaryAmmoArray
nameSprintEndEmptyAnim
nameSprintLoopEmptyAnim
nameSprintStartEmptyAnim
ROProjectileWeapon
nameBoltHipAnim
nameBoltIronAnim
nameCrawlBackwardEmptyAnim
nameCrawlEndEmptyAnim
nameCrawlForwardEmptyAnim
nameCrawlStartEmptyAnim
namePostFireIdleAnim
namePostFireIronIdleAnim
namePutDownEmptyAnim
nameSelectEmptyAnim
Inherited Variables from ROEngine.ROWeapon
bHasSelectFire, bIsSniper, bPlayerFOVZooms, bPlayerViewIsZoomed, bWaitingToBolt, CrawlBackwardAnim, CrawlEndAnim, CrawlForwardAnim, CrawlPitchTweenRate, CrawlStartAnim, CrawlWeaponPitch, FastTweenTime, FreeAimRotationSpeed, GermanSleevetex, HandNum, Handtex, IronSightDisplayFOV, IronSightDisplayFOVHigh, LastEndCrawlingTime, PlayerFOVZoom, RussianSleevetex, ScopeDetail, SleeveNum, SprintEndAnim, SprintLoopAnim, SprintStartAnim, StartingDisplayFOV, XoffsetHighDetail, XoffsetScoped, ZoomInTime, ZoomOutTime
Inherited Variables from Engine.Weapon
AimAnim, AimAnimRate, AIRating, AmmoCharge[2], AmmoClass[2], Ammo[NUM_FIRE_MODES], bBayonetMounted, bBerserk, bBipodDeployed, bCanAttachOnBack, bCanBipodDeploy, bCanRestDeploy, bCanSway, bCanThrow, bDebugging, bEndOfRound, bForceSwitch, bInitOldMesh, bMatchWeapons, bMeleeWeapon, bNoAmmoInstances, bNoInstagibReplace, bNotInDemo, bNotInPriorityList, bNoVoluntarySwitch, BotMode, bPendingSwitch, BringUpTime, bShowChargingBar, bSniping, bSpectated, bUseOldWeaponMesh, bUsesFreeAim, bUsingSights, CenteredOffsetY, CenteredRoll, CenteredYaw, ClientState, CurrentRating, CustomCrosshair, CustomCrossHairColor, CustomCrossHairScale, CustomCrossHairTexture, CustomCrossHairTextureName, DefaultPriority, DemoReplacement, Description, DisplayFOV, DownDelay, EffectOffset, ExchangeFireModes, FireModeClass[NUM_FIRE_MODES], FireMode[NUM_FIRE_MODES], Hand, HudColor, IdleAnim, IdleAnimRate, LastStartCrawlingTime, MessageNoAmmo, MinReloadPct, OldCenteredOffsetY, OldCenteredRoll, OldCenteredYaw, OldDrawScale, OldMesh, OldPickup, OldPlayerViewOffset, OldPlayerViewPivot, OldSmallViewOffset, OldWeapon, Priority, PutDownAnim, PutDownAnimRate, PutDownTime, RenderedHand, RestAnim, RestAnimRate, RunAnim, RunAnimRate, SelectAnim, SelectAnimRate, SelectForce, SelectSound, SmallEffectOffset, SmallViewOffset

Enumerations Summary
Inherited Enumerations from ROEngine.ROWeapon
ScopeDetailSettings
Inherited Enumerations from Engine.Weapon
EWeaponClientState

Functions Summary
functionbool AddAmmo (int AmmoToAdd, int Mode))
functionbool AllowReload ()))
functionbool AllowReload ()))
Hidden
functionbool AllowReload ()))
LoweringWeapon
function BeginState ()))
AttachingBayonet
function BeginState ()))
DetachingBayonet
function BeginState ()))
IronSightZoomIn
function BeginState ()))
IronSightZoomOut
function BeginState ()))
LoweringWeapon
function BeginState ()))
RaisingWeapon
function BeginState ()))
Reloading
function BeginState ()))
StartSprinting
function BeginState ()))
TweenDown
functionbyte BestMode ()))
functionbool CanStartCrawlMoving ()))
AttachingBayonet
functionbool CanStartCrawlMoving ()))
DetachingBayonet
functionbool CanStartCrawlMoving ()))
IronSightZoomIn
functionbool CanStartCrawlMoving ()))
Reloading
function ChangeBayoStatus (bool bBayoStatus))
function ClientCancelReload ()))
function ClientDoReload (optional int NumRounds))
function Deploy ()))
function Deploy ()
LoweringWeapon
function DropAmmo (vector DropLocation, int MagAmmoAmount))
function DropFrom (vector StartLocation))
function EndState ()))
IronSightZoomIn
function EndState ()))
IronSightZoomOut
function EndState ()))
LoweringWeapon
function EndState ()))
Reloading
function EndState ()))
TweenDown
functionbool FillAmmo ()))
function Fire (float F))
functionint GetHudAmmoCount ()))
functioncoords GetMuzzleCoords ()))
function GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned))
functionbool HandlePickupQuery (pickup Item ))
function HideBayonet ()))
functionbool IsCrawling ()))
StartCrawling
function LogAmmo ()))
event NotifyCrawlMoving ()))
function NotifyOwnerJumped ()))
function OutOfAmmo ()))
function PerformReload ()))
function PerformZoom (bool bZoomStatus))
function PerformZoom (bool bZoomStatus)
LoweringWeapon
function PlayEndCrawl ()))
function PlayEndSprint ()))
function PlayerViewZoom (bool ZoomDirection))
function PlayIdle ()))
function PlayIdle ()))
Crawling
function PlayIdle ()))
StartCrawling
function PlayIdle ()))
StartSprinting
function PlayIdle ()))
TweenDown
function PlayIdle ()))
WeaponSprinting
function PlayReload ()))
function PlayStartCrawl ()))
function PlayStartSprint ()))
function PostBeginPlay ()))
functionbool ReadyToFire (int Mode))
AttachingBayonet
functionbool ReadyToFire (int Mode))
DetachingBayonet
functionbool ReadyToFire (int Mode))
IronSightZoomIn
functionbool ReadyToFire (int Mode))
IronSightZoomOut
functionbool ReadyToFire (int Mode))
PendingAction
functionbool ReadyToFire (int Mode))
Reloading
functionbool ReadyToFire (int Mode))
StartCrawling
functionbool ReadyToFire (int Mode))
TweenDown
event RenderOverlays (Canvas Canvas ))
function ROIronSights ()))
function ROManualReload ()))
function ServerChangeBayoStatus (bool bBayoStatus))
function ServerRequestReload ()))
function ServerWorkBolt ()
function ServerZoomIn (bool bAnimateTransition))
function ServerZoomOut (bool bAnimateTransition))
function SetServerOrientation (rotator NewRotation))
functionbool ShouldUseFreeAim ()))
functionbool ShouldUseFreeAim ()))
AttachingBayonet
functionbool ShouldUseFreeAim ()))
DetachingBayonet
functionbool ShouldUseFreeAim ()))
IronSightZoomIn
functionbool ShouldUseFreeAim ()))
IronSightZoomOut
functionbool ShouldUseFreeAim ()))
Reloading
functionbool ShouldUseFreeAim ()))
StartCrawling
functionbool ShouldUseFreeAim ()))
TweenDown
function ShowBayonet ()))
functionbool StartFire (int Mode))
function Timer ()))
AttachingBayonet
function Timer ()))
DetachingBayonet
function Timer ()))
IronSightZoomIn
function Timer ()))
IronSightZoomOut
function Timer ()))
Reloading
function Timer ()))
StartCrawling
function Timer ()))
TweenDown
functionbool WeaponAllowSprint ()))
AttachingBayonet
functionbool WeaponAllowSprint ()))
PendingAction
functionbool WeaponAllowSprint ()))
Reloading
event WeaponTick (float dt))
StartCrawling
function ZoomIn (bool bAnimateTransition))
function ZoomOut (bool bAnimateTransition))
Inherited Functions from ROEngine.ROWeapon
AdjustIngameScope, AnimEnd, AnimNotifiedShellEject, BeginState, BringUp, CanStartCrawlMoving, CanThrow, ClientStartFire, ClientWeaponThrown, DisplayDebug, DropFrom, EndState, FillAmmo, GiveTo, HandleSleeveSwapping, IsBusy, IsCrawling, IsGrenade, NextWeapon, NotifyCrawlMoving, NotifyStopCrawlMoving, OutOfAmmo, PlayEndCrawl, PlayEndSprint, PlayerViewZoom, PlayIdle, PlayStartCrawl, PlayStartSprint, PlayWeaponSound, PostBeginPlay, PreTravelCleanUp, PrevWeapon, PutDown, ReadyToFire, RenderOverlays, ResupplyAmmo, SetSprinting, ShouldDrawPortal, ShouldUseFreeAim, SmoothZoom, Timer, UpdateScopeMode, UsingAutoFire, WeaponCanSwitch, WeaponChange, WeaponTick
Inherited Functions from Engine.Weapon
AddAmmo, AdjustPlayerDamage, AltFire, AmmoAmount, AmmoMaxed, AmmoPickupClass, AmmoStatus, AnimEnd, BeginState, BestMode, BotFire, BringUp, CanAttack, CanHeal, CanThrow, CenteredEffectStart, ChargeBar, CheckOutOfAmmo, CheckReflect, CheckSuperBerserk, ClientForceAmmoUpdate, ClientPlayForceFeedback, ClientStartFire, ClientStopFire, ClientWeaponSet, ClientWeaponThrown, ClientWriteFire, ClientWriteStats, ConsumeAmmo, DesireAmmo, Destroyed, DetachFromPawn, DisplayDebug, DoAutoSwitch, DoReflectEffect, DrawWeaponInfo, DropFrom, EndState, FillToInitialAmmo, Fire, FireHack, FireOnRelease, FocusOnLeader, GetAIRating, GetAmmoClass, GetAmmoCount, GetDamageRadius, GetDamageType, GetEffectStart, GetFireMode, GetFireStart, GetHudAmmoCount, GetMuzzleCoords, GetViewAxes, GiveAmmo, GiveTo, HackPlayFireSound, HandlePickupQuery, HasAmmo, HolderDied, ImmediateStopFire, IncrementFlashCount, InitWeaponFires, IsCrawling, IsFiring, IsMounted, IsRapidFire, Loaded, MaxAmmo, MaxOutAmmo, NeedAmmo, NewDrawWeaponInfo, NextWeapon, NotifyCrawlMoving, NotifyOwnerJumped, NotifyStopCrawlMoving, OutOfAmmo, PawnUnpossessed, PlayIdle, PostBeginPlay, PostFire, PostNetReceive, PreDrawFPWeapon, PrevWeapon, PutDown, RangedAttackTime, RateSelf, ReadyToFire, RecommendLongRangedAttack, RecommendRangedAttack, RecommendSplashDamage, RecommendWeapon, RefireRate, RenderOverlays, Reselect, ROIronSights, ServerStartFire, ServerStopFire, SetAITarget, SetGRI, SetHand, SetServerOrientation, ShootHoop, ShouldFireWithoutTarget, ShouldUseFreeAim, SplashDamage, SplashJump, StartBerserk, StartDebugging, StartFire, StopBerserk, StopFire, StopForceFeedback, SuggestAttackStyle, SuggestDefenseStyle, SuperMaxOutAmmo, SynchronizeWeapon, Timer, WantsZoomFade, WeaponAllowCrouchChange, WeaponAllowProneChange, WeaponAllowSprint, WeaponCanBusySwitch, WeaponCanSwitch, WeaponCentered, WeaponChange, WeaponTick, ZeroFlashCount

States Summary
AttachingBayonet Source code
simulated state AttachingBayonet extends Busy
BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint
Crawling Source code
simulated state Crawling
PlayIdle
DetachingBayonet Source code
simulated state DetachingBayonet extends Busy
BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer
Hidden Source code
state Hidden
AllowReload
IronSightZoomIn Source code
simulated state IronSightZoomIn extends Busy
BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer
IronSightZoomOut Source code
simulated state IronSightZoomOut extends Busy
BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer
LoweringWeapon Source code
simulated state LoweringWeapon
AllowReload, BeginState, Deploy, EndState, PerformZoom
PendingAction Source code
simulated state PendingAction extends Busy
ReadyToFire, WeaponAllowSprint
RaisingWeapon Source code
simulated state RaisingWeapon
BeginState
Reloading Source code
simulated state Reloading extends Busy
BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint
StartCrawling Source code
simulated state StartCrawling
IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick
StartSprinting Source code
simulated state StartSprinting
BeginState, PlayIdle
TweenDown Source code
simulated state TweenDown extends Busy
BeginState, EndState, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer
UnZoomImmediately Source code
simulated state UnZoomImmediately extends Idle
WeaponSprinting Source code
simulated state WeaponSprinting
PlayIdle


Variables Detail

BayoAttachAnim Source code

var name BayoAttachAnim;

BayoDetachAnim Source code

var name BayoDetachAnim;

BayonetBoneName Source code

var name BayonetBoneName;

bHasBayonet Source code

var bool bHasBayonet;

bPlusOneLoading Source code

var bool bPlusOneLoading;

bUsesMagazines Source code

var bool bUsesMagazines;

CurrentMagCount Source code

var int CurrentMagCount;

CurrentMagIndex Source code

var int CurrentMagIndex;

IdleEmptyAnim Source code

var name IdleEmptyAnim;

InitialNumPrimaryMags Source code

var int InitialNumPrimaryMags;

IronBringUp Source code

var name IronBringUp;

IronBringUpEmpty Source code

var name IronBringUpEmpty;

IronBringUpRest Source code

var name IronBringUpRest;

IronIdleAnim Source code

var name IronIdleAnim;

IronIdleEmptyAnim Source code

var name IronIdleEmptyAnim;

IronPutDown Source code

var name IronPutDown;

IronPutDownEmpty Source code

var name IronPutDownEmpty;

IronSwitchAnimRate Source code

var float IronSwitchAnimRate;

MagEmptyReloadAnim Source code

var name MagEmptyReloadAnim;

MagPartialReloadAnim Source code

var name MagPartialReloadAnim;

MaxNumPrimaryMags Source code

var int MaxNumPrimaryMags;

PrimaryAmmoArray Source code

var array<int> PrimaryAmmoArray;

SprintEndEmptyAnim Source code

var name SprintEndEmptyAnim;

SprintLoopEmptyAnim Source code

var name SprintLoopEmptyAnim;

SprintStartEmptyAnim Source code

var name SprintStartEmptyAnim;

ROProjectileWeapon

BoltHipAnim Source code

var(ROProjectileWeapon) name BoltHipAnim;

BoltIronAnim Source code

var(ROProjectileWeapon) name BoltIronAnim;

CrawlBackwardEmptyAnim Source code

var(ROProjectileWeapon) name CrawlBackwardEmptyAnim;

CrawlEndEmptyAnim Source code

var(ROProjectileWeapon) name CrawlEndEmptyAnim;

CrawlForwardEmptyAnim Source code

var(ROProjectileWeapon) name CrawlForwardEmptyAnim;

CrawlStartEmptyAnim Source code

var(ROProjectileWeapon) name CrawlStartEmptyAnim;

PostFireIdleAnim Source code

var(ROProjectileWeapon) name PostFireIdleAnim;

PostFireIronIdleAnim Source code

var(ROProjectileWeapon) name PostFireIronIdleAnim;

PutDownEmptyAnim Source code

var(ROProjectileWeapon) name PutDownEmptyAnim;

SelectEmptyAnim Source code

var(ROProjectileWeapon) name SelectEmptyAnim;


Functions Detail

AddAmmo Source code

function bool AddAmmo ( int AmmoToAdd, int Mode) )

AllowReload Source code

simulated function bool AllowReload ( ) )

AllowReload Hidden Source code

simulated function bool AllowReload ( ) )

AllowReload LoweringWeapon Source code

simulated function bool AllowReload ( ) )

BeginState AttachingBayonet Source code

simulated function BeginState ( ) )

BeginState DetachingBayonet Source code

simulated function BeginState ( ) )

BeginState IronSightZoomIn Source code

simulated function BeginState ( ) )

BeginState IronSightZoomOut Source code

simulated function BeginState ( ) )

BeginState LoweringWeapon Source code

simulated function BeginState ( ) )

BeginState RaisingWeapon Source code

simulated function BeginState ( ) )

BeginState Reloading Source code

simulated function BeginState ( ) )

BeginState StartSprinting Source code

simulated function BeginState ( ) )

BeginState TweenDown Source code

simulated function BeginState ( ) )

BestMode Source code

function byte BestMode ( ) )

CanStartCrawlMoving AttachingBayonet Source code

simulated function bool CanStartCrawlMoving ( ) )

CanStartCrawlMoving DetachingBayonet Source code

simulated function bool CanStartCrawlMoving ( ) )

CanStartCrawlMoving IronSightZoomIn Source code

simulated function bool CanStartCrawlMoving ( ) )

CanStartCrawlMoving Reloading Source code

simulated function bool CanStartCrawlMoving ( ) )

ChangeBayoStatus Source code

simulated function ChangeBayoStatus ( bool bBayoStatus) )

ClientCancelReload Source code

simulated function ClientCancelReload ( ) )

ClientDoReload Source code

simulated function ClientDoReload ( optional int NumRounds) )

Deploy Source code

simulated exec function Deploy ( ) )

Deploy LoweringWeapon Source code

simulated exec function Deploy ( )

DropAmmo Source code

function DropAmmo ( vector DropLocation, int MagAmmoAmount) )

DropFrom Source code

function DropFrom ( vector StartLocation) )

EndState IronSightZoomIn Source code

simulated function EndState ( ) )

EndState IronSightZoomOut Source code

simulated function EndState ( ) )

EndState LoweringWeapon Source code

simulated function EndState ( ) )

EndState Reloading Source code

simulated function EndState ( ) )

EndState TweenDown Source code

simulated function EndState ( ) )

FillAmmo Source code

function bool FillAmmo ( ) )

Fire Source code

simulated function Fire ( float F) )

GetHudAmmoCount Source code

simulated function int GetHudAmmoCount ( ) )

GetMuzzleCoords Source code

function coords GetMuzzleCoords ( ) )

GiveAmmo Source code

function GiveAmmo ( int m, WeaponPickup WP, bool bJustSpawned) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( pickup Item ) )

HideBayonet Source code

simulated function HideBayonet ( ) )

IsCrawling StartCrawling Source code

simulated function bool IsCrawling ( ) )

LogAmmo Source code

exec function LogAmmo ( ) )

NotifyCrawlMoving Source code

simulated event NotifyCrawlMoving ( ) )

NotifyOwnerJumped Source code

simulated function NotifyOwnerJumped ( ) )

OutOfAmmo Source code

simulated function OutOfAmmo ( ) )

PerformReload Source code

function PerformReload ( ) )

PerformZoom Source code

simulated function PerformZoom ( bool bZoomStatus) )

PerformZoom LoweringWeapon Source code

simulated function PerformZoom ( bool bZoomStatus )

PlayEndCrawl Source code

simulated function PlayEndCrawl ( ) )

PlayEndSprint Source code

simulated function PlayEndSprint ( ) )

PlayerViewZoom Source code

simulated function PlayerViewZoom ( bool ZoomDirection) )

PlayIdle Source code

simulated function PlayIdle ( ) )

PlayIdle Crawling Source code

simulated function PlayIdle ( ) )

PlayIdle StartCrawling Source code

simulated function PlayIdle ( ) )

PlayIdle StartSprinting Source code

simulated function PlayIdle ( ) )

PlayIdle TweenDown Source code

simulated function PlayIdle ( ) )

PlayIdle WeaponSprinting Source code

simulated function PlayIdle ( ) )

PlayReload Source code

simulated function PlayReload ( ) )

PlayStartCrawl Source code

simulated function PlayStartCrawl ( ) )

PlayStartSprint Source code

simulated function PlayStartSprint ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

ReadyToFire AttachingBayonet Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire DetachingBayonet Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire IronSightZoomIn Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire IronSightZoomOut Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire PendingAction Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire Reloading Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire StartCrawling Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire TweenDown Source code

simulated function bool ReadyToFire ( int Mode) )

RenderOverlays Source code

simulated event RenderOverlays ( Canvas Canvas ) )

ROIronSights Source code

simulated function ROIronSights ( ) )

ROManualReload Source code

simulated exec function ROManualReload ( ) )

ServerChangeBayoStatus Source code

function ServerChangeBayoStatus ( bool bBayoStatus) )

ServerRequestReload Source code

function ServerRequestReload ( ) )

ServerWorkBolt Source code

function ServerWorkBolt ( )

ServerZoomIn Source code

function ServerZoomIn ( bool bAnimateTransition) )

ServerZoomOut Source code

function ServerZoomOut ( bool bAnimateTransition) )

SetServerOrientation Source code

function SetServerOrientation ( rotator NewRotation) )

ShouldUseFreeAim Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim AttachingBayonet Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim DetachingBayonet Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim IronSightZoomIn Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim IronSightZoomOut Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim Reloading Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim StartCrawling Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim TweenDown Source code

simulated function bool ShouldUseFreeAim ( ) )

ShowBayonet Source code

simulated function ShowBayonet ( ) )

StartFire Source code

simulated function bool StartFire ( int Mode) )

Timer AttachingBayonet Source code

simulated function Timer ( ) )

Timer DetachingBayonet Source code

simulated function Timer ( ) )

Timer IronSightZoomIn Source code

simulated function Timer ( ) )

Timer IronSightZoomOut Source code

simulated function Timer ( ) )

Timer Reloading Source code

simulated function Timer ( ) )

Timer StartCrawling Source code

simulated function Timer ( ) )

Timer TweenDown Source code

simulated function Timer ( ) )

WeaponAllowSprint AttachingBayonet Source code

simulated function bool WeaponAllowSprint ( ) )

WeaponAllowSprint PendingAction Source code

simulated function bool WeaponAllowSprint ( ) )

WeaponAllowSprint Reloading Source code

simulated function bool WeaponAllowSprint ( ) )

WeaponTick StartCrawling Source code

simulated event WeaponTick ( float dt) )

ZoomIn Source code

simulated function ZoomIn ( bool bAnimateTransition) )

ZoomOut Source code

simulated function ZoomOut ( bool bAnimateTransition) )


Defaultproperties

defaultproperties
{
     IronSwitchAnimRate=1.000000
     FastTweenTime=0.200000
     Priority=9
     bUsesFreeAim=True
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=30
     LightSaturation=150
     LightBrightness=255.000000
     LightRadius=4.000000
     LightPeriod=3
}

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Creation time: Fri 13-10-2023 03:18:52.103 - Created with UnCodeX