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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.ROWeapon
|
+-- ROEngine.ROProjectileWeapon
ROBipodWeapon
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| name | BayoAttachAnim |
| name | BayoDetachAnim |
| name | BayonetBoneName |
| bool | bHasBayonet |
| bool | bPlusOneLoading |
| bool | bUsesMagazines |
| int | CurrentMagCount |
| int | CurrentMagIndex |
| name | IdleEmptyAnim |
| int | InitialNumPrimaryMags |
| name | IronBringUp |
| name | IronBringUpEmpty |
| name | IronBringUpRest |
| name | IronIdleAnim |
| name | IronIdleEmptyAnim |
| name | IronPutDown |
| name | IronPutDownEmpty |
| float | IronSwitchAnimRate |
| name | MagEmptyReloadAnim |
| name | MagPartialReloadAnim |
| int | MaxNumPrimaryMags |
| array<int> | PrimaryAmmoArray |
| name | SprintEndEmptyAnim |
| name | SprintLoopEmptyAnim |
| name | SprintStartEmptyAnim |
| ROProjectileWeapon | |
| name | BoltHipAnim |
| name | BoltIronAnim |
| name | CrawlBackwardEmptyAnim |
| name | CrawlEndEmptyAnim |
| name | CrawlForwardEmptyAnim |
| name | CrawlStartEmptyAnim |
| name | PostFireIdleAnim |
| name | PostFireIronIdleAnim |
| name | PutDownEmptyAnim |
| name | SelectEmptyAnim |
| Enumerations Summary |
|---|
| Inherited Enumerations from ROEngine.ROWeapon |
|---|
| ScopeDetailSettings |
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | bool | AddAmmo (int AmmoToAdd, int Mode)) |
![]() | bool | AllowReload ())) |
![]() | bool | AllowReload ())) Hidden |
![]() | bool | AllowReload ())) LoweringWeapon |
![]() | BeginState ())) AttachingBayonet | |
![]() | BeginState ())) DetachingBayonet | |
![]() | BeginState ())) IronSightZoomIn | |
![]() | BeginState ())) IronSightZoomOut | |
![]() | BeginState ())) LoweringWeapon | |
![]() | BeginState ())) RaisingWeapon | |
![]() | BeginState ())) Reloading | |
![]() | BeginState ())) StartSprinting | |
![]() | BeginState ())) TweenDown | |
![]() | byte | BestMode ())) |
![]() | bool | CanStartCrawlMoving ())) AttachingBayonet |
![]() | bool | CanStartCrawlMoving ())) DetachingBayonet |
![]() | bool | CanStartCrawlMoving ())) IronSightZoomIn |
![]() | bool | CanStartCrawlMoving ())) Reloading |
![]() | ChangeBayoStatus (bool bBayoStatus)) | |
![]() | ClientCancelReload ())) | |
![]() | ClientDoReload (optional int NumRounds)) | |
![]() | Deploy ())) | |
![]() | Deploy () LoweringWeapon | |
![]() | DropAmmo (vector DropLocation, int MagAmmoAmount)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) IronSightZoomIn | |
![]() | EndState ())) IronSightZoomOut | |
![]() | EndState ())) LoweringWeapon | |
![]() | EndState ())) Reloading | |
![]() | EndState ())) TweenDown | |
![]() | bool | FillAmmo ())) |
![]() | Fire (float F)) | |
![]() | int | GetHudAmmoCount ())) |
![]() | coords | GetMuzzleCoords ())) |
![]() | GiveAmmo (int m, WeaponPickup WP, bool bJustSpawned)) | |
![]() | bool | HandlePickupQuery (pickup Item )) |
![]() | HideBayonet ())) | |
![]() | bool | IsCrawling ())) StartCrawling |
![]() | LogAmmo ())) | |
![]() | NotifyCrawlMoving ())) | |
![]() | NotifyOwnerJumped ())) | |
![]() | OutOfAmmo ())) | |
![]() | PerformReload ())) | |
![]() | PerformZoom (bool bZoomStatus)) | |
![]() | PerformZoom (bool bZoomStatus) LoweringWeapon | |
![]() | PlayEndCrawl ())) | |
![]() | PlayEndSprint ())) | |
![]() | PlayerViewZoom (bool ZoomDirection)) | |
![]() | PlayIdle ())) | |
![]() | PlayIdle ())) Crawling | |
![]() | PlayIdle ())) StartCrawling | |
![]() | PlayIdle ())) StartSprinting | |
![]() | PlayIdle ())) TweenDown | |
![]() | PlayIdle ())) WeaponSprinting | |
![]() | PlayReload ())) | |
![]() | PlayStartCrawl ())) | |
![]() | PlayStartSprint ())) | |
![]() | PostBeginPlay ())) | |
![]() | bool | ReadyToFire (int Mode)) AttachingBayonet |
![]() | bool | ReadyToFire (int Mode)) DetachingBayonet |
![]() | bool | ReadyToFire (int Mode)) IronSightZoomIn |
![]() | bool | ReadyToFire (int Mode)) IronSightZoomOut |
![]() | bool | ReadyToFire (int Mode)) PendingAction |
![]() | bool | ReadyToFire (int Mode)) Reloading |
![]() | bool | ReadyToFire (int Mode)) StartCrawling |
![]() | bool | ReadyToFire (int Mode)) TweenDown |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | ROIronSights ())) | |
![]() | ROManualReload ())) | |
![]() | ServerChangeBayoStatus (bool bBayoStatus)) | |
![]() | ServerRequestReload ())) | |
![]() | ServerWorkBolt () | |
![]() | ServerZoomIn (bool bAnimateTransition)) | |
![]() | ServerZoomOut (bool bAnimateTransition)) | |
![]() | SetServerOrientation (rotator NewRotation)) | |
![]() | bool | ShouldUseFreeAim ())) |
![]() | bool | ShouldUseFreeAim ())) AttachingBayonet |
![]() | bool | ShouldUseFreeAim ())) DetachingBayonet |
![]() | bool | ShouldUseFreeAim ())) IronSightZoomIn |
![]() | bool | ShouldUseFreeAim ())) IronSightZoomOut |
![]() | bool | ShouldUseFreeAim ())) Reloading |
![]() | bool | ShouldUseFreeAim ())) StartCrawling |
![]() | bool | ShouldUseFreeAim ())) TweenDown |
![]() | ShowBayonet ())) | |
![]() | bool | StartFire (int Mode)) |
![]() | Timer ())) AttachingBayonet | |
![]() | Timer ())) DetachingBayonet | |
![]() | Timer ())) IronSightZoomIn | |
![]() | Timer ())) IronSightZoomOut | |
![]() | Timer ())) Reloading | |
![]() | Timer ())) StartCrawling | |
![]() | Timer ())) TweenDown | |
![]() | bool | WeaponAllowSprint ())) AttachingBayonet |
![]() | bool | WeaponAllowSprint ())) PendingAction |
![]() | bool | WeaponAllowSprint ())) Reloading |
![]() | WeaponTick (float dt)) StartCrawling | |
![]() | ZoomIn (bool bAnimateTransition)) | |
![]() | ZoomOut (bool bAnimateTransition)) | |
| States Summary |
|---|
| AttachingBayonet Source code |
|---|
|
simulated state AttachingBayonet extends Busy |
| BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
| Crawling Source code |
|---|
|
simulated state Crawling |
| PlayIdle |
| DetachingBayonet Source code |
|---|
|
simulated state DetachingBayonet extends Busy |
| BeginState, CanStartCrawlMoving, ReadyToFire, ShouldUseFreeAim, Timer |
| Hidden Source code |
|---|
|
state Hidden |
| AllowReload |
| IronSightZoomIn Source code |
|---|
|
simulated state IronSightZoomIn extends Busy |
| BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer |
| IronSightZoomOut Source code |
|---|
|
simulated state IronSightZoomOut extends Busy |
| BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer |
| LoweringWeapon Source code |
|---|
|
simulated state LoweringWeapon |
| AllowReload, BeginState, Deploy, EndState, PerformZoom |
| PendingAction Source code |
|---|
|
simulated state PendingAction extends Busy |
| ReadyToFire, WeaponAllowSprint |
| RaisingWeapon Source code |
|---|
|
simulated state RaisingWeapon |
| BeginState |
| Reloading Source code |
|---|
|
simulated state Reloading extends Busy |
| BeginState, CanStartCrawlMoving, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
| StartCrawling Source code |
|---|
|
simulated state StartCrawling |
| IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
| StartSprinting Source code |
|---|
|
simulated state StartSprinting |
| BeginState, PlayIdle |
| TweenDown Source code |
|---|
|
simulated state TweenDown extends Busy |
| BeginState, EndState, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
| UnZoomImmediately Source code |
|---|
|
simulated state UnZoomImmediately extends Idle |
| WeaponSprinting Source code |
|---|
|
simulated state WeaponSprinting |
| PlayIdle |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddAmmo Source code
AllowReload Source code
AllowReload Hidden Source code
AllowReload LoweringWeapon Source code
BeginState AttachingBayonet Source code
BeginState DetachingBayonet Source code
BeginState IronSightZoomIn Source code
BeginState IronSightZoomOut Source code
BeginState LoweringWeapon Source code
BeginState RaisingWeapon Source code
BeginState Reloading Source code
BeginState StartSprinting Source code
BeginState TweenDown Source code
BestMode Source code
CanStartCrawlMoving AttachingBayonet Source code
CanStartCrawlMoving DetachingBayonet Source code
CanStartCrawlMoving IronSightZoomIn Source code
CanStartCrawlMoving Reloading Source code
ChangeBayoStatus Source code
ClientCancelReload Source code
ClientDoReload Source code
Deploy Source code
Deploy LoweringWeapon Source code
DropAmmo Source code
DropFrom Source code
EndState IronSightZoomIn Source code
EndState IronSightZoomOut Source code
EndState LoweringWeapon Source code
EndState Reloading Source code
EndState TweenDown Source code
FillAmmo Source code
Fire Source code
GetHudAmmoCount Source code
GetMuzzleCoords Source code
GiveAmmo Source code
HandlePickupQuery Source code
HideBayonet Source code
IsCrawling StartCrawling Source code
LogAmmo Source code
NotifyCrawlMoving Source code
NotifyOwnerJumped Source code
OutOfAmmo Source code
PerformReload Source code
PerformZoom Source code
PerformZoom LoweringWeapon Source code
PlayEndCrawl Source code
PlayEndSprint Source code
PlayerViewZoom Source code
PlayIdle Source code
PlayIdle Crawling Source code
PlayIdle StartCrawling Source code
PlayIdle StartSprinting Source code
PlayIdle TweenDown Source code
PlayIdle WeaponSprinting Source code
PlayReload Source code
PlayStartCrawl Source code
PlayStartSprint Source code
PostBeginPlay Source code
ReadyToFire AttachingBayonet Source code
ReadyToFire DetachingBayonet Source code
ReadyToFire IronSightZoomIn Source code
ReadyToFire IronSightZoomOut Source code
ReadyToFire PendingAction Source code
ReadyToFire Reloading Source code
ReadyToFire StartCrawling Source code
ReadyToFire TweenDown Source code
RenderOverlays Source code
ROIronSights Source code
ROManualReload Source code
ServerChangeBayoStatus Source code
ServerRequestReload Source code
ServerWorkBolt Source code
ServerZoomIn Source code
ServerZoomOut Source code
SetServerOrientation Source code
ShouldUseFreeAim Source code
ShouldUseFreeAim AttachingBayonet Source code
ShouldUseFreeAim DetachingBayonet Source code
ShouldUseFreeAim IronSightZoomIn Source code
ShouldUseFreeAim IronSightZoomOut Source code
ShouldUseFreeAim Reloading Source code
ShouldUseFreeAim StartCrawling Source code
ShouldUseFreeAim TweenDown Source code
ShowBayonet Source code
StartFire Source code
Timer AttachingBayonet Source code
Timer DetachingBayonet Source code
Timer IronSightZoomIn Source code
Timer IronSightZoomOut Source code
Timer Reloading Source code
Timer StartCrawling Source code
Timer TweenDown Source code
WeaponAllowSprint AttachingBayonet Source code
WeaponAllowSprint PendingAction Source code
WeaponAllowSprint Reloading Source code
WeaponTick StartCrawling Source code
ZoomIn Source code
ZoomOut Source code| Defaultproperties |
|---|
defaultproperties
{
IronSwitchAnimRate=1.000000
FastTweenTime=0.200000
Priority=9
bUsesFreeAim=True
LightType=LT_Steady
LightEffect=LE_NonIncidence
LightHue=30
LightSaturation=150
LightBrightness=255.000000
LightRadius=4.000000
LightPeriod=3
}
|
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