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ROEngine.ROPlayerReplicationInfo

Extends
xPlayerReplicationInfo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.PlayerReplicationInfo
            |   
            +-- UnrealGame.TeamPlayerReplicationInfo
               |   
               +-- XGame.xPlayerReplicationInfo
                  |   
                  +-- ROEngine.ROPlayerReplicationInfo

Variables Summary
intFFDamage
RORoleInfoRoleInfo
Inherited Variables from XGame.xPlayerReplicationInfo
bForceNoPlayerLights, bNoTeamSkins, Rec
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo
bFirstBlood, bHolding, combocount, Combos[5], FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray

Structures Summary
Inherited Structures from UnrealGame.TeamPlayerReplicationInfo
VehicleStats, WeaponStats

Functions Summary
functionMaterial getRolePortrait ()))
function Reset ()))
Inherited Functions from XGame.xPlayerReplicationInfo
GetPortrait, SetCharacterName, UpdateCharacter, UpdatePrecacheMaterials
Inherited Functions from UnrealGame.TeamPlayerReplicationInfo
AddVehicleDeath, AddVehicleDeathDriving, AddVehicleKill, AddWeaponDeath, AddWeaponDeathHolding, AddWeaponKill, PostBeginPlay, UpdateVehicleStats, UpdateWeaponStats


Variables Detail

FFDamage Source code

var int FFDamage;

RoleInfo Source code

var RORoleInfo RoleInfo;


Functions Detail

getRolePortrait Source code

simulated function Material getRolePortrait ( ) )

Reset Source code

function Reset ( ) )


Defaultproperties

defaultproperties
{
     bForceNoPlayerLights=True
     bNoTeamSkins=True
}

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Creation time: Fri 13-10-2023 03:18:52.083 - Created with UnCodeX