| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.PlayerReplicationInfo
|
+-- UnrealGame.TeamPlayerReplicationInfo
|
+-- XGame.xPlayerReplicationInfo
|
+-- ROEngine.ROPlayerReplicationInfo
| Variables Summary | |
|---|---|
| int | FFDamage |
| RORoleInfo | RoleInfo |
| Inherited Variables from XGame.xPlayerReplicationInfo |
|---|
| bForceNoPlayerLights, bNoTeamSkins, Rec |
| Inherited Variables from UnrealGame.TeamPlayerReplicationInfo |
|---|
| bFirstBlood, bHolding, combocount, Combos[5], FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray |
| Structures Summary |
|---|
| Inherited Structures from UnrealGame.TeamPlayerReplicationInfo |
|---|
| VehicleStats, WeaponStats |
| Functions Summary | ||
|---|---|---|
![]() | Material | getRolePortrait ())) |
![]() | Reset ())) | |
| Inherited Functions from XGame.xPlayerReplicationInfo |
|---|
| GetPortrait, SetCharacterName, UpdateCharacter, UpdatePrecacheMaterials |
| Variables Detail |
|---|
| Functions Detail |
|---|
getRolePortrait Source code
Reset Source code| Defaultproperties |
|---|
defaultproperties
{
bForceNoPlayerLights=True
bNoTeamSkins=True
}
|
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