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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.ROWeapon
ROProjectileWeapon
Constants Summary |
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Inherited Contants from Engine.Weapon |
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NUM_FIRE_MODES |
Variables Summary | |
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bool | bHasSelectFire |
bool | bIsSniper |
bool | bPlayerFOVZooms |
bool | bPlayerViewIsZoomed |
bool | bWaitingToBolt |
int | CrawlPitchTweenRate |
int | CrawlWeaponPitch |
float | FastTweenTime |
float | IronSightDisplayFOV |
float | IronSightDisplayFOVHigh |
float | LastEndCrawlingTime |
float | PlayerFOVZoom |
ScopeDetailSettings | ScopeDetail |
float | StartingDisplayFOV |
ROWeapon | |
name | CrawlBackwardAnim |
name | CrawlEndAnim |
name | CrawlForwardAnim |
name | CrawlStartAnim |
float | FreeAimRotationSpeed |
material | GermanSleevetex |
byte | HandNum |
material | Handtex |
material | RussianSleevetex |
byte | SleeveNum |
name | SprintEndAnim |
name | SprintLoopAnim |
name | SprintStartAnim |
vector | XoffsetHighDetail |
vector | XoffsetScoped |
float | ZoomInTime |
float | ZoomOutTime |
Inherited Variables from Engine.Inventory |
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AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
Enumerations Summary | ||
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ScopeDetailSettings RO_ModelScope, RO_TextureScope, RO_ModelScopeHigh, RO_None |
Inherited Enumerations from Engine.Weapon |
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EWeaponClientState |
Functions Summary | ||
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![]() | AdjustIngameScope ())) | |
![]() | AnimEnd (int channel)) | |
![]() | AnimEnd (int channel)) Crawling | |
![]() | AnimEnd (int channel)) WeaponSprinting | |
![]() | AnimNotifiedShellEject ())) | |
![]() | BeginState ())) Crawling | |
![]() | BeginState ())) EndCrawling | |
![]() | BeginState ())) EndSprinting | |
![]() | BeginState ())) Idle | |
![]() | BeginState ())) LoweringWeapon | |
![]() | BeginState ())) RaisingWeapon | |
![]() | BeginState ())) StartCrawling | |
![]() | BeginState ())) StartSprinting | |
![]() | BeginState ())) WeaponSprinting | |
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | bool | CanStartCrawlMoving ())) |
![]() | bool | CanThrow ())) |
![]() | ClientStartFire (int Mode)) WeaponSprinting | |
![]() | ClientWeaponThrown ())) | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) Idle | |
![]() | EndState ())) LoweringWeapon | |
![]() | EndState ())) RaisingWeapon | |
![]() | bool | FillAmmo () |
![]() | GiveTo (Pawn Other, optional Pickup Pickup)) | |
![]() | HandleSleeveSwapping ())) | |
![]() | bool | IsBusy ())) |
![]() | bool | IsBusy ())) Busy |
![]() | bool | IsBusy ())) Idle |
![]() | bool | IsBusy ())) WeaponSprinting |
![]() | bool | IsCrawling ())) Crawling |
![]() | bool | IsCrawling ())) EndCrawling |
![]() | bool | IsCrawling ())) StartCrawling |
![]() | bool | IsGrenade ())) |
![]() | Weapon | NextWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)) |
![]() | NotifyCrawlMoving ())) | |
![]() | NotifyStopCrawlMoving ())) | |
![]() | OutOfAmmo ())) | |
![]() | PlayEndCrawl ())) | |
![]() | PlayEndSprint ())) | |
![]() | PlayerViewZoom (bool ZoomDirection)) | |
![]() | PlayIdle ())) Crawling | |
![]() | PlayIdle ())) StartCrawling | |
![]() | PlayIdle ())) StartSprinting | |
![]() | PlayIdle ())) WeaponSprinting | |
![]() | PlayStartCrawl ())) | |
![]() | PlayStartSprint ())) | |
![]() | PlayWeaponSound (sound ThisSound, float NewVolume, int NewRadius)) | |
![]() | PostBeginPlay ())) | |
![]() | PreTravelCleanUp () | |
![]() | Weapon | PrevWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)) |
![]() | bool | PutDown ())) |
![]() | bool | ReadyToFire (int Mode)) |
![]() | bool | ReadyToFire (int Mode)) Crawling |
![]() | bool | ReadyToFire (int Mode)) EndCrawling |
![]() | bool | ReadyToFire (int Mode)) EndSprinting |
![]() | bool | ReadyToFire (int Mode)) StartCrawling |
![]() | bool | ReadyToFire (int Mode)) StartSprinting |
![]() | bool | ReadyToFire (int Mode)) WeaponSprinting |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | bool | ResupplyAmmo () |
![]() | SetSprinting (bool bNewSprintStatus)) | |
![]() | bool | ShouldDrawPortal () |
![]() | bool | ShouldUseFreeAim ())) Crawling |
![]() | bool | ShouldUseFreeAim ())) EndCrawling |
![]() | bool | ShouldUseFreeAim ())) EndSprinting |
![]() | bool | ShouldUseFreeAim ())) StartCrawling |
![]() | bool | ShouldUseFreeAim ())) StartSprinting |
![]() | bool | ShouldUseFreeAim ())) WeaponSprinting |
![]() | SmoothZoom (bool ZoomDirection) | |
![]() | Timer ())) Crawling | |
![]() | Timer ())) EndCrawling | |
![]() | Timer ())) EndSprinting | |
![]() | Timer ())) Idle | |
![]() | Timer ())) LoweringWeapon | |
![]() | Timer ())) RaisingWeapon | |
![]() | Timer ())) StartCrawling | |
![]() | Timer ())) StartSprinting | |
![]() | Timer ())) WeaponSprinting | |
![]() | UpdateScopeMode () | |
![]() | bool | UsingAutoFire () |
![]() | bool | WeaponCanSwitch ())) |
![]() | bool | WeaponCanSwitch ())) EndSprinting |
![]() | bool | WeaponCanSwitch ())) StartSprinting |
![]() | Weapon | WeaponChange (byte F, bool bSilent )) |
![]() | WeaponTick (float dt)) EndCrawling | |
![]() | WeaponTick (float dt)) StartCrawling |
States Summary |
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Busy Source code |
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simulated state Busy |
IsBusy |
Crawling Source code |
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simulated state Crawling extends Busy |
AnimEnd, BeginState, IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
EndCrawling Source code |
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simulated state EndCrawling extends Busy |
BeginState, IsCrawling, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
EndSprinting Source code |
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simulated state EndSprinting extends Busy |
BeginState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponCanSwitch |
Idle Source code |
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simulated state Idle |
BeginState, EndState, IsBusy, Timer |
LoweringWeapon Source code |
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simulated state LoweringWeapon |
BeginState, EndState, Timer |
RaisingWeapon Source code |
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simulated state RaisingWeapon |
BeginState, EndState, Timer |
StartCrawling Source code |
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simulated state StartCrawling extends Busy |
BeginState, IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
StartSprinting Source code |
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simulated state StartSprinting extends Busy |
BeginState, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponCanSwitch |
WeaponSprinting Source code |
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simulated state WeaponSprinting |
AnimEnd, BeginState, ClientStartFire, IsBusy, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SprintStartAnim="Sprint_Start" SprintLoopAnim="Sprint_Middle" SprintEndAnim="Sprint_end" CrawlPitchTweenRate=60000 SleeveNum=1 FreeAimRotationSpeed=8.000000 bCanSway=True } |
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