| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.ROWeapon
ROProjectileWeapon
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| bool | bHasSelectFire |
| bool | bIsSniper |
| bool | bPlayerFOVZooms |
| bool | bPlayerViewIsZoomed |
| bool | bWaitingToBolt |
| int | CrawlPitchTweenRate |
| int | CrawlWeaponPitch |
| float | FastTweenTime |
| float | IronSightDisplayFOV |
| float | IronSightDisplayFOVHigh |
| float | LastEndCrawlingTime |
| float | PlayerFOVZoom |
| ScopeDetailSettings | ScopeDetail |
| float | StartingDisplayFOV |
| ROWeapon | |
| name | CrawlBackwardAnim |
| name | CrawlEndAnim |
| name | CrawlForwardAnim |
| name | CrawlStartAnim |
| float | FreeAimRotationSpeed |
| material | GermanSleevetex |
| byte | HandNum |
| material | Handtex |
| material | RussianSleevetex |
| byte | SleeveNum |
| name | SprintEndAnim |
| name | SprintLoopAnim |
| name | SprintStartAnim |
| vector | XoffsetHighDetail |
| vector | XoffsetScoped |
| float | ZoomInTime |
| float | ZoomOutTime |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary | ||
|---|---|---|
| ScopeDetailSettings RO_ModelScope, RO_TextureScope, RO_ModelScopeHigh, RO_None | ||
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | AdjustIngameScope ())) | |
![]() | AnimEnd (int channel)) | |
![]() | AnimEnd (int channel)) Crawling | |
![]() | AnimEnd (int channel)) WeaponSprinting | |
![]() | AnimNotifiedShellEject ())) | |
![]() | BeginState ())) Crawling | |
![]() | BeginState ())) EndCrawling | |
![]() | BeginState ())) EndSprinting | |
![]() | BeginState ())) Idle | |
![]() | BeginState ())) LoweringWeapon | |
![]() | BeginState ())) RaisingWeapon | |
![]() | BeginState ())) StartCrawling | |
![]() | BeginState ())) StartSprinting | |
![]() | BeginState ())) WeaponSprinting | |
![]() | BringUp (optional Weapon PrevWeapon)) | |
![]() | bool | CanStartCrawlMoving ())) |
![]() | bool | CanThrow ())) |
![]() | ClientStartFire (int Mode)) WeaponSprinting | |
![]() | ClientWeaponThrown ())) | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | DropFrom (vector StartLocation)) | |
![]() | EndState ())) Idle | |
![]() | EndState ())) LoweringWeapon | |
![]() | EndState ())) RaisingWeapon | |
![]() | bool | FillAmmo () |
![]() | GiveTo (Pawn Other, optional Pickup Pickup)) | |
![]() | HandleSleeveSwapping ())) | |
![]() | bool | IsBusy ())) |
![]() | bool | IsBusy ())) Busy |
![]() | bool | IsBusy ())) Idle |
![]() | bool | IsBusy ())) WeaponSprinting |
![]() | bool | IsCrawling ())) Crawling |
![]() | bool | IsCrawling ())) EndCrawling |
![]() | bool | IsCrawling ())) StartCrawling |
![]() | bool | IsGrenade ())) |
![]() | Weapon | NextWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)) |
![]() | NotifyCrawlMoving ())) | |
![]() | NotifyStopCrawlMoving ())) | |
![]() | OutOfAmmo ())) | |
![]() | PlayEndCrawl ())) | |
![]() | PlayEndSprint ())) | |
![]() | PlayerViewZoom (bool ZoomDirection)) | |
![]() | PlayIdle ())) Crawling | |
![]() | PlayIdle ())) StartCrawling | |
![]() | PlayIdle ())) StartSprinting | |
![]() | PlayIdle ())) WeaponSprinting | |
![]() | PlayStartCrawl ())) | |
![]() | PlayStartSprint ())) | |
![]() | PlayWeaponSound (sound ThisSound, float NewVolume, int NewRadius)) | |
![]() | PostBeginPlay ())) | |
![]() | PreTravelCleanUp () | |
![]() | Weapon | PrevWeapon (Weapon CurrentChoice, Weapon CurrentWeapon)) |
![]() | bool | PutDown ())) |
![]() | bool | ReadyToFire (int Mode)) |
![]() | bool | ReadyToFire (int Mode)) Crawling |
![]() | bool | ReadyToFire (int Mode)) EndCrawling |
![]() | bool | ReadyToFire (int Mode)) EndSprinting |
![]() | bool | ReadyToFire (int Mode)) StartCrawling |
![]() | bool | ReadyToFire (int Mode)) StartSprinting |
![]() | bool | ReadyToFire (int Mode)) WeaponSprinting |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | bool | ResupplyAmmo () |
![]() | SetSprinting (bool bNewSprintStatus)) | |
![]() | bool | ShouldDrawPortal () |
![]() | bool | ShouldUseFreeAim ())) Crawling |
![]() | bool | ShouldUseFreeAim ())) EndCrawling |
![]() | bool | ShouldUseFreeAim ())) EndSprinting |
![]() | bool | ShouldUseFreeAim ())) StartCrawling |
![]() | bool | ShouldUseFreeAim ())) StartSprinting |
![]() | bool | ShouldUseFreeAim ())) WeaponSprinting |
![]() | SmoothZoom (bool ZoomDirection) | |
![]() | Timer ())) Crawling | |
![]() | Timer ())) EndCrawling | |
![]() | Timer ())) EndSprinting | |
![]() | Timer ())) Idle | |
![]() | Timer ())) LoweringWeapon | |
![]() | Timer ())) RaisingWeapon | |
![]() | Timer ())) StartCrawling | |
![]() | Timer ())) StartSprinting | |
![]() | Timer ())) WeaponSprinting | |
![]() | UpdateScopeMode () | |
![]() | bool | UsingAutoFire () |
![]() | bool | WeaponCanSwitch ())) |
![]() | bool | WeaponCanSwitch ())) EndSprinting |
![]() | bool | WeaponCanSwitch ())) StartSprinting |
![]() | Weapon | WeaponChange (byte F, bool bSilent )) |
![]() | WeaponTick (float dt)) EndCrawling | |
![]() | WeaponTick (float dt)) StartCrawling | |
| States Summary |
|---|
| Busy Source code |
|---|
|
simulated state Busy |
| IsBusy |
| Crawling Source code |
|---|
|
simulated state Crawling extends Busy |
| AnimEnd, BeginState, IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
| EndCrawling Source code |
|---|
|
simulated state EndCrawling extends Busy |
| BeginState, IsCrawling, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
| EndSprinting Source code |
|---|
|
simulated state EndSprinting extends Busy |
| BeginState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponCanSwitch |
| Idle Source code |
|---|
|
simulated state Idle |
| BeginState, EndState, IsBusy, Timer |
| LoweringWeapon Source code |
|---|
|
simulated state LoweringWeapon |
| BeginState, EndState, Timer |
| RaisingWeapon Source code |
|---|
|
simulated state RaisingWeapon |
| BeginState, EndState, Timer |
| StartCrawling Source code |
|---|
|
simulated state StartCrawling extends Busy |
| BeginState, IsCrawling, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponTick |
| StartSprinting Source code |
|---|
|
simulated state StartSprinting extends Busy |
| BeginState, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer, WeaponCanSwitch |
| WeaponSprinting Source code |
|---|
|
simulated state WeaponSprinting |
| AnimEnd, BeginState, ClientStartFire, IsBusy, PlayIdle, ReadyToFire, ShouldUseFreeAim, Timer |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
| Functions Detail |
|---|
AdjustIngameScope Source code
AnimEnd Source code
AnimEnd Crawling Source code
AnimEnd WeaponSprinting Source code
AnimNotifiedShellEject Source code
BeginState Crawling Source code
BeginState EndCrawling Source code
BeginState EndSprinting Source code
BeginState Idle Source code
BeginState LoweringWeapon Source code
BeginState RaisingWeapon Source code
BeginState StartCrawling Source code
BeginState StartSprinting Source code
BeginState WeaponSprinting Source code
BringUp Source code
CanStartCrawlMoving Source code
CanThrow Source code
ClientStartFire WeaponSprinting Source code
ClientWeaponThrown Source code
DisplayDebug Source code
DropFrom Source code
EndState Idle Source code
EndState LoweringWeapon Source code
EndState RaisingWeapon Source code
FillAmmo Source code
GiveTo Source code
HandleSleeveSwapping Source code
IsBusy Source code
IsBusy Busy Source code
IsBusy Idle Source code
IsBusy WeaponSprinting Source code
IsCrawling Crawling Source code
IsCrawling EndCrawling Source code
IsCrawling StartCrawling Source code
IsGrenade Source code
NextWeapon Source code
NotifyCrawlMoving Source code
NotifyStopCrawlMoving Source code
OutOfAmmo Source code
PlayEndCrawl Source code
PlayEndSprint Source code
PlayerViewZoom Source code
PlayIdle Crawling Source code
PlayIdle StartCrawling Source code
PlayIdle StartSprinting Source code
PlayIdle WeaponSprinting Source code
PlayStartCrawl Source code
PlayStartSprint Source code
PlayWeaponSound Source code
PostBeginPlay Source code
PreTravelCleanUp Source code
PrevWeapon Source code
PutDown Source code
ReadyToFire Source code
ReadyToFire Crawling Source code
ReadyToFire EndCrawling Source code
ReadyToFire EndSprinting Source code
ReadyToFire StartCrawling Source code
ReadyToFire StartSprinting Source code
ReadyToFire WeaponSprinting Source code
RenderOverlays Source code
ResupplyAmmo Source code
SetSprinting Source code
ShouldDrawPortal Source code
ShouldUseFreeAim Crawling Source code
ShouldUseFreeAim EndCrawling Source code
ShouldUseFreeAim EndSprinting Source code
ShouldUseFreeAim StartCrawling Source code
ShouldUseFreeAim StartSprinting Source code
ShouldUseFreeAim WeaponSprinting Source code
SmoothZoom Source code
Timer Crawling Source code
Timer EndCrawling Source code
Timer EndSprinting Source code
Timer Idle Source code
Timer LoweringWeapon Source code
Timer RaisingWeapon Source code
Timer StartCrawling Source code
Timer StartSprinting Source code
Timer WeaponSprinting Source code
UpdateScopeMode Source code
UsingAutoFire Source code
WeaponCanSwitch Source code
WeaponCanSwitch EndSprinting Source code
WeaponCanSwitch StartSprinting Source code
WeaponChange Source code
WeaponTick EndCrawling Source code
WeaponTick StartCrawling Source code| Defaultproperties |
|---|
defaultproperties
{
SprintStartAnim="Sprint_Start"
SprintLoopAnim="Sprint_Middle"
SprintEndAnim="Sprint_end"
CrawlPitchTweenRate=60000
SleeveNum=1
FreeAimRotationSpeed=8.000000
bCanSway=True
}
|
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