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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.ROWeapon
|
+-- ROEngine.ROProjectileWeapon
|
+-- ROEngine.ROBipodWeapon
| Variables Summary | |
|---|---|
| name | BipodDeployToHip |
| name | BipodDeployToIdle |
| name | BipodDeployToIdleEmpty |
| name | BipodHipIdle |
| name | BipodHipToDeploy |
| name | BipodHipToIdle |
| name | BipodIdleToHip |
| name | IdleToBipodDeploy |
| name | IdleToBipodDeployEmpty |
| Enumerations Summary |
|---|
| Inherited Enumerations from ROEngine.ROWeapon |
|---|
| ScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | bool | AllowReload ())) |
![]() | BeginState ())) DeployingBipod | |
![]() | BeginState ())) UndeployingBipod | |
![]() | BipodDeploy (bool bNewDeployedStatus )) | |
![]() | Deploy ())) | |
![]() | EndState ())) DeployingBipod | |
![]() | EndState ())) Reloading | |
![]() | EndState ())) UndeployingBipod | |
![]() | Fire (float F)) | |
![]() | ForceUndeploy ())) | |
![]() | NotifyOwnerJumped ())) | |
![]() | PlayIdle ())) | |
![]() | bool | ReadyToFire (int Mode)) |
![]() | bool | ReadyToFire (int Mode)) DeployingBipod |
![]() | bool | ReadyToFire (int Mode)) UndeployingBipod |
![]() | RenderOverlays (Canvas Canvas )) | |
![]() | ServerBipodDeploy (bool bNewDeployedStatus )) | |
![]() | bool | ShouldUseFreeAim ())) DeployingBipod |
![]() | bool | ShouldUseFreeAim ())) UndeployingBipod |
![]() | Timer ())) DeployingBipod | |
![]() | Timer ())) UndeployingBipod | |
![]() | bool | WeaponAllowCrouchChange ())) PendingAction |
![]() | bool | WeaponAllowCrouchChange ())) Reloading |
![]() | bool | WeaponAllowProneChange ())) PendingAction |
![]() | bool | WeaponAllowProneChange ())) Reloading |
![]() | bool | WeaponAllowSprint ())) DeployingBipod |
![]() | bool | WeaponAllowSprint ())) UndeployingBipod |
| States Summary |
|---|
| DeployingBipod Source code |
|---|
|
simulated state DeployingBipod extends Busy |
| BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
| PendingAction Source code |
|---|
|
simulated state PendingAction |
| WeaponAllowCrouchChange, WeaponAllowProneChange |
| Reloading Source code |
|---|
|
simulated state Reloading |
| EndState, WeaponAllowCrouchChange, WeaponAllowProneChange |
| StartCrawling Source code |
|---|
|
simulated state StartCrawling |
| StartSprinting Source code |
|---|
|
simulated state StartSprinting |
| UndeployingBipod Source code |
|---|
|
simulated state UndeployingBipod extends Busy |
| BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint |
| Variables Detail |
|---|
| Functions Detail |
|---|
AllowReload Source code
BeginState DeployingBipod Source code
BeginState UndeployingBipod Source code
BipodDeploy Source code
Deploy Source code
EndState DeployingBipod Source code
EndState Reloading Source code
EndState UndeployingBipod Source code
Fire Source code
ForceUndeploy Source code
NotifyOwnerJumped Source code
PlayIdle Source code
ReadyToFire Source code
ReadyToFire DeployingBipod Source code
ReadyToFire UndeployingBipod Source code
RenderOverlays Source code
ServerBipodDeploy Source code
ShouldUseFreeAim DeployingBipod Source code
ShouldUseFreeAim UndeployingBipod Source code
Timer DeployingBipod Source code
Timer UndeployingBipod Source code
WeaponAllowCrouchChange PendingAction Source code
WeaponAllowCrouchChange Reloading Source code
WeaponAllowProneChange PendingAction Source code
WeaponAllowProneChange Reloading Source code
WeaponAllowSprint DeployingBipod Source code
WeaponAllowSprint UndeployingBipod Source code| Defaultproperties |
|---|
defaultproperties
{
Priority=10
bCanBipodDeploy=True
}
|
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