- Extends
- ROProjectileWeapon
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Inventory
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+-- Engine.Weapon
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+-- ROEngine.ROWeapon
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+-- ROEngine.ROProjectileWeapon
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+-- ROEngine.ROBipodWeapon
Inherited Variables from ROEngine.ROProjectileWeapon |
BayoAttachAnim, BayoDetachAnim, BayonetBoneName, bHasBayonet, BoltHipAnim, BoltIronAnim, bPlusOneLoading, bUsesMagazines, CrawlBackwardEmptyAnim, CrawlEndEmptyAnim, CrawlForwardEmptyAnim, CrawlStartEmptyAnim, CurrentMagCount, CurrentMagIndex, IdleEmptyAnim, InitialNumPrimaryMags, IronBringUp, IronBringUpEmpty, IronBringUpRest, IronIdleAnim, IronIdleEmptyAnim, IronPutDown, IronPutDownEmpty, IronSwitchAnimRate, MagEmptyReloadAnim, MagPartialReloadAnim, MaxNumPrimaryMags, PostFireIdleAnim, PostFireIronIdleAnim, PrimaryAmmoArray, PutDownEmptyAnim, SelectEmptyAnim, SprintEndEmptyAnim, SprintLoopEmptyAnim, SprintStartEmptyAnim |
Inherited Variables from ROEngine.ROWeapon |
bHasSelectFire, bIsSniper, bPlayerFOVZooms, bPlayerViewIsZoomed, bWaitingToBolt, CrawlBackwardAnim, CrawlEndAnim, CrawlForwardAnim, CrawlPitchTweenRate, CrawlStartAnim, CrawlWeaponPitch, FastTweenTime, FreeAimRotationSpeed, GermanSleevetex, HandNum, Handtex, IronSightDisplayFOV, IronSightDisplayFOVHigh, LastEndCrawlingTime, PlayerFOVZoom, RussianSleevetex, ScopeDetail, SleeveNum, SprintEndAnim, SprintLoopAnim, SprintStartAnim, StartingDisplayFOV, XoffsetHighDetail, XoffsetScoped, ZoomInTime, ZoomOutTime |
Inherited Functions from ROEngine.ROProjectileWeapon |
AddAmmo, AllowReload, BeginState, BestMode, CanStartCrawlMoving, ChangeBayoStatus, ClientCancelReload, ClientDoReload, Deploy, DropAmmo, DropFrom, EndState, FillAmmo, Fire, GetHudAmmoCount, GetMuzzleCoords, GiveAmmo, HandlePickupQuery, HideBayonet, IsCrawling, LogAmmo, NotifyCrawlMoving, NotifyOwnerJumped, OutOfAmmo, PerformReload, PerformZoom, PlayEndCrawl, PlayEndSprint, PlayerViewZoom, PlayIdle, PlayReload, PlayStartCrawl, PlayStartSprint, PostBeginPlay, ReadyToFire, RenderOverlays, ROIronSights, ROManualReload, ServerChangeBayoStatus, ServerRequestReload, ServerWorkBolt, ServerZoomIn, ServerZoomOut, SetServerOrientation, ShouldUseFreeAim, ShowBayonet, StartFire, Timer, WeaponAllowSprint, WeaponTick, ZoomIn, ZoomOut |
Inherited Functions from ROEngine.ROWeapon |
AdjustIngameScope, AnimEnd, AnimNotifiedShellEject, BeginState, BringUp, CanStartCrawlMoving, CanThrow, ClientStartFire, ClientWeaponThrown, DisplayDebug, DropFrom, EndState, FillAmmo, GiveTo, HandleSleeveSwapping, IsBusy, IsCrawling, IsGrenade, NextWeapon, NotifyCrawlMoving, NotifyStopCrawlMoving, OutOfAmmo, PlayEndCrawl, PlayEndSprint, PlayerViewZoom, PlayIdle, PlayStartCrawl, PlayStartSprint, PlayWeaponSound, PostBeginPlay, PreTravelCleanUp, PrevWeapon, PutDown, ReadyToFire, RenderOverlays, ResupplyAmmo, SetSprinting, ShouldDrawPortal, ShouldUseFreeAim, SmoothZoom, Timer, UpdateScopeMode, UsingAutoFire, WeaponCanSwitch, WeaponChange, WeaponTick |
StartCrawling Source code |
simulated state StartCrawling
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StartSprinting Source code |
simulated state StartSprinting
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var name BipodDeployToHip;
var name BipodDeployToIdle;
BipodDeployToIdleEmpty Source code
var name BipodDeployToIdleEmpty;
var name BipodHipIdle;
var name BipodHipToDeploy;
var name BipodHipToIdle;
var name BipodIdleToHip;
var name IdleToBipodDeploy;
IdleToBipodDeployEmpty Source code
var name IdleToBipodDeployEmpty;
simulated function bool AllowReload ( ) )
BeginState DeployingBipod Source code
simulated function BeginState ( ) )
BeginState UndeployingBipod Source code
simulated function BeginState ( ) )
simulated function BipodDeploy ( bool bNewDeployedStatus ) )
simulated exec function Deploy ( ) )
EndState DeployingBipod Source code
simulated function EndState ( ) )
simulated function EndState ( ) )
EndState UndeployingBipod Source code
simulated function EndState ( ) )
simulated function Fire ( float F) )
simulated function ForceUndeploy ( ) )
simulated function NotifyOwnerJumped ( ) )
simulated function PlayIdle ( ) )
simulated function bool ReadyToFire ( int Mode) )
ReadyToFire DeployingBipod Source code
simulated function bool ReadyToFire ( int Mode) )
ReadyToFire UndeployingBipod Source code
simulated function bool ReadyToFire ( int Mode) )
function ServerBipodDeploy ( bool bNewDeployedStatus ) )
ShouldUseFreeAim DeployingBipod Source code
simulated function bool ShouldUseFreeAim ( ) )
ShouldUseFreeAim UndeployingBipod Source code
simulated function bool ShouldUseFreeAim ( ) )
simulated function Timer ( ) )
Timer UndeployingBipod Source code
simulated function Timer ( ) )
WeaponAllowCrouchChange PendingAction Source code
simulated function bool WeaponAllowCrouchChange ( ) )
WeaponAllowCrouchChange Reloading Source code
simulated function bool WeaponAllowCrouchChange ( ) )
WeaponAllowProneChange PendingAction Source code
simulated function bool WeaponAllowProneChange ( ) )
WeaponAllowProneChange Reloading Source code
simulated function bool WeaponAllowProneChange ( ) )
WeaponAllowSprint DeployingBipod Source code
simulated function bool WeaponAllowSprint ( ) )
WeaponAllowSprint UndeployingBipod Source code
simulated function bool WeaponAllowSprint ( ) )
defaultproperties
{
Priority=10
bCanBipodDeploy=True
}
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Creation time: Fri 13-10-2023 03:18:51.200 - Created with
UnCodeX