Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

ROEngine.ROBipodWeapon

Extends
ROProjectileWeapon
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.ROWeapon
            |   
            +-- ROEngine.ROProjectileWeapon
               |   
               +-- ROEngine.ROBipodWeapon

Variables Summary
nameBipodDeployToHip
nameBipodDeployToIdle
nameBipodDeployToIdleEmpty
nameBipodHipIdle
nameBipodHipToDeploy
nameBipodHipToIdle
nameBipodIdleToHip
nameIdleToBipodDeploy
nameIdleToBipodDeployEmpty
Inherited Variables from ROEngine.ROProjectileWeapon
BayoAttachAnim, BayoDetachAnim, BayonetBoneName, bHasBayonet, BoltHipAnim, BoltIronAnim, bPlusOneLoading, bUsesMagazines, CrawlBackwardEmptyAnim, CrawlEndEmptyAnim, CrawlForwardEmptyAnim, CrawlStartEmptyAnim, CurrentMagCount, CurrentMagIndex, IdleEmptyAnim, InitialNumPrimaryMags, IronBringUp, IronBringUpEmpty, IronBringUpRest, IronIdleAnim, IronIdleEmptyAnim, IronPutDown, IronPutDownEmpty, IronSwitchAnimRate, MagEmptyReloadAnim, MagPartialReloadAnim, MaxNumPrimaryMags, PostFireIdleAnim, PostFireIronIdleAnim, PrimaryAmmoArray, PutDownEmptyAnim, SelectEmptyAnim, SprintEndEmptyAnim, SprintLoopEmptyAnim, SprintStartEmptyAnim
Inherited Variables from ROEngine.ROWeapon
bHasSelectFire, bIsSniper, bPlayerFOVZooms, bPlayerViewIsZoomed, bWaitingToBolt, CrawlBackwardAnim, CrawlEndAnim, CrawlForwardAnim, CrawlPitchTweenRate, CrawlStartAnim, CrawlWeaponPitch, FastTweenTime, FreeAimRotationSpeed, GermanSleevetex, HandNum, Handtex, IronSightDisplayFOV, IronSightDisplayFOVHigh, LastEndCrawlingTime, PlayerFOVZoom, RussianSleevetex, ScopeDetail, SleeveNum, SprintEndAnim, SprintLoopAnim, SprintStartAnim, StartingDisplayFOV, XoffsetHighDetail, XoffsetScoped, ZoomInTime, ZoomOutTime

Enumerations Summary
Inherited Enumerations from ROEngine.ROWeapon
ScopeDetailSettings

Functions Summary
functionbool AllowReload ()))
function BeginState ()))
DeployingBipod
function BeginState ()))
UndeployingBipod
function BipodDeploy (bool bNewDeployedStatus ))
function Deploy ()))
function EndState ()))
DeployingBipod
function EndState ()))
Reloading
function EndState ()))
UndeployingBipod
function Fire (float F))
function ForceUndeploy ()))
function NotifyOwnerJumped ()))
function PlayIdle ()))
functionbool ReadyToFire (int Mode))
functionbool ReadyToFire (int Mode))
DeployingBipod
functionbool ReadyToFire (int Mode))
UndeployingBipod
event RenderOverlays (Canvas Canvas ))
function ServerBipodDeploy (bool bNewDeployedStatus ))
functionbool ShouldUseFreeAim ()))
DeployingBipod
functionbool ShouldUseFreeAim ()))
UndeployingBipod
function Timer ()))
DeployingBipod
function Timer ()))
UndeployingBipod
functionbool WeaponAllowCrouchChange ()))
PendingAction
functionbool WeaponAllowCrouchChange ()))
Reloading
functionbool WeaponAllowProneChange ()))
PendingAction
functionbool WeaponAllowProneChange ()))
Reloading
functionbool WeaponAllowSprint ()))
DeployingBipod
functionbool WeaponAllowSprint ()))
UndeployingBipod
Inherited Functions from ROEngine.ROProjectileWeapon
AddAmmo, AllowReload, BeginState, BestMode, CanStartCrawlMoving, ChangeBayoStatus, ClientCancelReload, ClientDoReload, Deploy, DropAmmo, DropFrom, EndState, FillAmmo, Fire, GetHudAmmoCount, GetMuzzleCoords, GiveAmmo, HandlePickupQuery, HideBayonet, IsCrawling, LogAmmo, NotifyCrawlMoving, NotifyOwnerJumped, OutOfAmmo, PerformReload, PerformZoom, PlayEndCrawl, PlayEndSprint, PlayerViewZoom, PlayIdle, PlayReload, PlayStartCrawl, PlayStartSprint, PostBeginPlay, ReadyToFire, RenderOverlays, ROIronSights, ROManualReload, ServerChangeBayoStatus, ServerRequestReload, ServerWorkBolt, ServerZoomIn, ServerZoomOut, SetServerOrientation, ShouldUseFreeAim, ShowBayonet, StartFire, Timer, WeaponAllowSprint, WeaponTick, ZoomIn, ZoomOut
Inherited Functions from ROEngine.ROWeapon
AdjustIngameScope, AnimEnd, AnimNotifiedShellEject, BeginState, BringUp, CanStartCrawlMoving, CanThrow, ClientStartFire, ClientWeaponThrown, DisplayDebug, DropFrom, EndState, FillAmmo, GiveTo, HandleSleeveSwapping, IsBusy, IsCrawling, IsGrenade, NextWeapon, NotifyCrawlMoving, NotifyStopCrawlMoving, OutOfAmmo, PlayEndCrawl, PlayEndSprint, PlayerViewZoom, PlayIdle, PlayStartCrawl, PlayStartSprint, PlayWeaponSound, PostBeginPlay, PreTravelCleanUp, PrevWeapon, PutDown, ReadyToFire, RenderOverlays, ResupplyAmmo, SetSprinting, ShouldDrawPortal, ShouldUseFreeAim, SmoothZoom, Timer, UpdateScopeMode, UsingAutoFire, WeaponCanSwitch, WeaponChange, WeaponTick

States Summary
DeployingBipod Source code
simulated state DeployingBipod extends Busy
BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint
PendingAction Source code
simulated state PendingAction
WeaponAllowCrouchChange, WeaponAllowProneChange
Reloading Source code
simulated state Reloading
EndState, WeaponAllowCrouchChange, WeaponAllowProneChange
StartCrawling Source code
simulated state StartCrawling
StartSprinting Source code
simulated state StartSprinting
UndeployingBipod Source code
simulated state UndeployingBipod extends Busy
BeginState, EndState, ReadyToFire, ShouldUseFreeAim, Timer, WeaponAllowSprint


Variables Detail

BipodDeployToHip Source code

var name BipodDeployToHip;

BipodDeployToIdle Source code

var name BipodDeployToIdle;

BipodDeployToIdleEmpty Source code

var name BipodDeployToIdleEmpty;

BipodHipIdle Source code

var name BipodHipIdle;

BipodHipToDeploy Source code

var name BipodHipToDeploy;

BipodHipToIdle Source code

var name BipodHipToIdle;

BipodIdleToHip Source code

var name BipodIdleToHip;

IdleToBipodDeploy Source code

var name IdleToBipodDeploy;

IdleToBipodDeployEmpty Source code

var name IdleToBipodDeployEmpty;


Functions Detail

AllowReload Source code

simulated function bool AllowReload ( ) )

BeginState DeployingBipod Source code

simulated function BeginState ( ) )

BeginState UndeployingBipod Source code

simulated function BeginState ( ) )

BipodDeploy Source code

simulated function BipodDeploy ( bool bNewDeployedStatus ) )

Deploy Source code

simulated exec function Deploy ( ) )

EndState DeployingBipod Source code

simulated function EndState ( ) )

EndState Reloading Source code

simulated function EndState ( ) )

EndState UndeployingBipod Source code

simulated function EndState ( ) )

Fire Source code

simulated function Fire ( float F) )

ForceUndeploy Source code

simulated function ForceUndeploy ( ) )

NotifyOwnerJumped Source code

simulated function NotifyOwnerJumped ( ) )

PlayIdle Source code

simulated function PlayIdle ( ) )

ReadyToFire Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire DeployingBipod Source code

simulated function bool ReadyToFire ( int Mode) )

ReadyToFire UndeployingBipod Source code

simulated function bool ReadyToFire ( int Mode) )

RenderOverlays Source code

simulated event RenderOverlays ( Canvas Canvas ) )

ServerBipodDeploy Source code

function ServerBipodDeploy ( bool bNewDeployedStatus ) )

ShouldUseFreeAim DeployingBipod Source code

simulated function bool ShouldUseFreeAim ( ) )

ShouldUseFreeAim UndeployingBipod Source code

simulated function bool ShouldUseFreeAim ( ) )

Timer DeployingBipod Source code

simulated function Timer ( ) )

Timer UndeployingBipod Source code

simulated function Timer ( ) )

WeaponAllowCrouchChange PendingAction Source code

simulated function bool WeaponAllowCrouchChange ( ) )

WeaponAllowCrouchChange Reloading Source code

simulated function bool WeaponAllowCrouchChange ( ) )

WeaponAllowProneChange PendingAction Source code

simulated function bool WeaponAllowProneChange ( ) )

WeaponAllowProneChange Reloading Source code

simulated function bool WeaponAllowProneChange ( ) )

WeaponAllowSprint DeployingBipod Source code

simulated function bool WeaponAllowSprint ( ) )

WeaponAllowSprint UndeployingBipod Source code

simulated function bool WeaponAllowSprint ( ) )


Defaultproperties

defaultproperties
{
     Priority=10
     bCanBipodDeploy=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:51.200 - Created with UnCodeX