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ROEngine.ROHud

Extends
HudBase

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Hud
      |   
      +-- XInterface.HudBase
         |   
         +-- ROEngine.ROHud

Variables Summary
floatAnimateMapCurrentPosition
floatAnimateMapSpeed
soundAssignFailedSound
soundAssignOKSound
boolbAnimateMapIn
boolbAnimateMapOut
boolbCapturingMouse
boolbDebugDrawHudBounds
boolbDebugDriverCollision
boolbDebugPlayerCollision
boolbDrawHint
boolbDrawHits
boolbDrawingCaptureBar
boolbFadeToBlack
boolbFadeToBlackInvert
boolbFirstHintRender
boolbHaveAtLeastOneValidMouseUpdate
boolbShowCompass
boolbShowDebugInfoOnMap
boolbShowMapUpdatedIcon
boolbShowMapUpdatedText
boolbShowObjectives
boolbShowRelevancyDebugOnMap
boolbShowRelevancyDebugOverlay
boolbUsingVOIP
stringCanResupplyText
colorCaptureBarTeamColors[2]
MaterialCaptureBarTeamIcons[2]
floatcompassCurrentRotation
floatcompassIconsFadeSpeed
floatcompassIconsOpacity
floatcompassIconsPositionRadius
floatcompassIconsRefreshSpeed
bytecompassIconsTargetsActive[8]
IntBoxcompassIconsTargetsWidgetCoords[8]
vectorcompassIconsTargets[8]
floatcompassStabilizationConstant
FontCriticalMsgFontArrayFonts[9]
stringCriticalMsgFontArrayNames[9]
floatCurrentTime
DigitSetDigits
colorFadeColor
floatFadeTime
floatFadeToBlackStartTime
floatFadeToBlackTime
floatHintRemainingTime
stringHintText
stringHintTitle
array<string>HintWrappedText
floathudLastRenderTime
stringIPText
intLastHUDSizeX
intLastHUDSizeY
stringLegendAlliesObjectiveText
stringLegendArtilleryRadioText
stringLegendArtyStrikeText
stringLegendATGunText
stringLegendAxisObjectiveText
stringLegendDestroyableItemText
stringLegendDestroyedItemText
stringLegendHelpRequestText
intLegendItemsIndex
stringLegendMGResupplyText
stringLegendNeutralObjectiveText
stringLegendOrderTargetText
stringLegendRallyPointText
stringLegendResupplyAreaText
stringLegendSavedArtilleryText
stringLegendVehResupplyAreaText
MateriallocationHitAlliesImages[15]
floatlocationHitAlphas[15]
MateriallocationHitAxisImages[15]
stringMapCoordTextX[9]
stringMapCoordTextY[9]
MaterialMapIconsAltFastFlash
MaterialMapIconsAltFlash
MaterialMapIconsFastFlash
MaterialMapIconsFlash
floatMapLastRallyPointAssignTime
AbsoluteCoordsInfoMapLevelImageCoordinates
floatMapUpdatedIconTime
floatMaxMapUpdatedIconDisplayTime
FontMenuFontArrayFonts[5]
stringMenuFontArrayNames[5]
vectorMouseCurrentPos
PawnNamedPlayer
floatNameTime
MaterialNationHealthFiguresBackground[2]
MaterialNationHealthFiguresStaminaCritical[2]
MaterialNationHealthFiguresStamina[2]
MaterialNationHealthFigures[2]
stringNeedAmmoText
TexRotatorNeedleRotator
ENetDebugModeNetDebugMode
stringNoReinforcementsText
rotatorNorthDirection
ObituaryObituaries[4]
intObituaryCount
floatObituaryLifeSpan
stringObjectivesText
stringOpenMapText
MaterialPlayerArrowTexture
stringPlayersNeededText
floatPortraitTime
floatPortraitX
stringReinforcementText
colorSideColors[2]
stringSituationMapInstructionsText
FontSmallFontArrayFonts[9]
stringSmallFontArrayNames[9]
stringSpacingText
stringSpectateInstructionText1
stringSpectateInstructionText2
stringSpectateInstructionText3
stringSpectateInstructionText4
MaterialStanceCrouch
MaterialStanceProne
MaterialStanceStanding
stringTeamMessagePrefix
stringTimeRemainingText
stringTimeText
floatVehicleAltAmmoOccupantsTextOffset
colorVehicleCriticalColor
colorVehicleDamagedColor
MaterialVehicleEngineCriticalTexture
MaterialVehicleEngineDamagedTexture
floatVehicleGaugesNoThrottleOccupantsTextOffset
floatVehicleGaugesOccupantsTextOffset
floatVehicleLastRPMRotation
floatVehicleLastSpeedRotation
floatVehicleNeedlesLastRenderTime
floatVehicleNeedlesRotationSpeed
colorVehicleNormalColor
floatVehicleOccupantsTextOffset
colorVehiclePositionIsOccupiedColor
colorVehiclePositionIsPlayerColor
colorVehiclePositionIsVacantColor
MaterialVehicleRPMNeedlesTextures[2]
floatVehicleRPMScale[2]
MaterialVehicleRPMTextures[2]
floatVehicleRPMZeroPosition[2]
MaterialVehicleSpeedNeedlesTextures[2]
floatVehicleSpeedScale[2]
MaterialVehicleSpeedTextures[2]
floatVehicleSpeedZeroPosition[2]
floatVehicleThrottleBottomMaxPosition
floatVehicleThrottleBottomZeroPosition
floatVehicleThrottleTopMaxPosition
floatVehicleThrottleTopZeroPosition
stringViewingText
TextureVoiceMeterBackground
colorWeaponReloadingColor
floatWhiteFlashTime
ROHud
NumericWidgetAmmoCount
SpriteWidgetAmmoIcon
SpriteWidgetAutoFireIcon
boolbShowAllItemsInMapLegend
SpriteWidgetCaptureBarAttacker
SpriteWidgetCaptureBarAttackerRatio
SpriteWidgetCaptureBarBackground
SpriteWidgetCaptureBarDefender
SpriteWidgetCaptureBarDefenderRatio
SpriteWidgetCaptureBarIcons[2]
SpriteWidgetCaptureBarOutline
SpriteWidgetCompassBase
SpriteWidgetCompassIcons
SpriteWidgetCompassNeedle
SpriteWidgetHealthFigure
SpriteWidgetHealthFigureBackground
SpriteWidgetHealthFigureStamina
SpriteWidgetHintBackground
RelativeCoordsInfoHintCoords
floatHintDesiredAspectRatio
floatHintFadeTime
floatHintLifetime
TextWidgetHintTextWidget
TextWidgetHintTitleWidget
HudLocalizedMessageExtraLocalMessagesExtra[8]
SpriteWidgetMapBackground
TextWidgetMapCoordTextXWidget
TextWidgetMapCoordTextYWidget
SpriteWidgetMapIconArtyStrike
SpriteWidgetMapIconATGun
SpriteWidgetMapIconAttackDefendRequest
SpriteWidgetMapIconDestroyableItem
SpriteWidgetMapIconDestroyedItem
SpriteWidgetMapIconDispute[2]
SpriteWidgetMapIconHelpRequest
SpriteWidgetMapIconMGResupplyRequest[2]
SpriteWidgetMapIconNeutral
SpriteWidgetMapIconRadio
SpriteWidgetMapIconRally[2]
SpriteWidgetMapIconResupply
SpriteWidgetMapIconTeam[2]
SpriteWidgetMapIconVehicleResupply
SpriteWidgetMapLegend
RelativeCoordsInfoMapLegendCoords
SpriteWidgetMapLegendIcons
RelativeCoordsInfoMapLegendImageCoords
TextWidgetMapLegendTexts
TextWidgetMapLegendTitle
SpriteWidgetMapLevelImage
RelativeCoordsInfoMapObjectivesCoords
TextWidgetMapObjectivesTexts
TextWidgetMapObjectivesTitle
SpriteWidgetMapPlayerIcon
TextWidgetMapRequiredObjectivesTitle
floatMapScale
TextWidgetMapSecondaryObjectivesTitle
TextWidgetMapTexts
TextWidgetMapTimerTexts[4]
TextWidgetMapTimerTitle
SpriteWidgetMapUpdatedIcon
TextWidgetMapUpdatedText
SpriteWidgetMGDeployIcon
SpriteWidgetMouseInterfaceIcon
SpriteWidgetPortraitIcon
TextWidgetPortraitText[2]
SpriteWidgetResupplyZoneNormalPlayerIcon
SpriteWidgetResupplyZoneNormalVehicleIcon
SpriteWidgetResupplyZoneResupplyingPlayerIcon
SpriteWidgetResupplyZoneResupplyingVehicleIcon
SpriteWidgetSemiFireIcon
SpriteWidgetStanceIcon
NumericWidgetVehicleAltAmmoAmount
SpriteWidgetVehicleAltAmmoIcon
NumericWidgetVehicleAmmoAmount
SpriteWidgetVehicleAmmoIcon
SpriteWidgetVehicleAmmoReloadIcon
TextWidgetVehicleAmmoTypeText
SpriteWidgetVehicleEngine
SpriteWidgetVehicleIcon
SpriteWidgetVehicleIconAlt
RelativeCoordsInfoVehicleIconCoords
NumericWidgetVehicleMGAmmoAmount
SpriteWidgetVehicleMGAmmoIcon
SpriteWidgetVehicleOccupants
TextWidgetVehicleOccupantsText
SpriteWidgetVehicleRPMIndicator
SpriteWidgetVehicleSpeedIndicator
SpriteWidgetVehicleThreads[2]
SpriteWidgetVehicleThrottleIndicatorBackground
SpriteWidgetVehicleThrottleIndicatorBottom
SpriteWidgetVehicleThrottleIndicatorForeground
SpriteWidgetVehicleThrottleIndicatorLever
SpriteWidgetVehicleThrottleIndicatorTop
floatVoiceMeterSize
floatVoiceMeterX
floatVoiceMeterY
SpriteWidgetWeaponCanRestIcon
SpriteWidgetWeaponRestingIcon
Inherited Variables from XInterface.HudBase
AtMenus, bHideWeaponName, bIsCinematic, bShowTargeting, bUseCustomWeaponCrosshairs, bUsingCustomHUDColor, CroppingAmount, CroppingMaterial, Crosshairs, CustomHUDColor, DamageFlash[4], DamageTime[4], DoCropping, Emphasized[4], FontsPrecached, InitialViewingString, InstrDelta, InstrRate, InstructionFontFont, InstructionFontName, InstructionKeyText, InstructionText, InstructTextBorderX, InstructTextBorderY, LastLCDUpdateTime, LastWeaponName, LCDDisplayMode, LCDPage, LCDUpdateFreq, LevelActionFontName, LevelActionLoading, LevelActionPaused, LocalMessages[8], LocationDot, NowViewing, PassStyle, ScoreText, TargetingLocation, TargetingSize, TargetMaterial, TeamIndex, text, VoteMenuClass, WaitingToSpawn, WeaponDrawColor, WeaponDrawTimer, WonMatchPostFix, WonMatchPrefix, YouveLostTheMatch, YouveWonTheMatch
Inherited Variables from Engine.Hud
bBuiltMOTD, bCrosshairShow, bHideHUD, BlackColor, BlueColor, bMessageBeep, bNoEnemyNames, bShowBadConnectionAlert, bShowDebugInfo, bShowLocalStats, bShowPersonalInfo, bShowPoints, bShowPortrait, bShowPortraitVC, bShowScoreBoard, bShowVoteMenu, bShowWeaponBar, bShowWeaponInfo, bSmallWeaponBar, ConsoleColor, ConsoleFontSize, ConsoleMessageCount, ConsoleMessagePosX, ConsoleMessagePosY, CrossHairColor, CrosshairOpacity, CrosshairScale, CrosshairStyle, CyanColor, FontArrayFonts[9], FontArrayNames[9], FontScreenWidthMedium[9], FontScreenWidthSmall[9], GoldColor, GrayColor, GreenColor, HudCanvasScale, HudOpacity, HudScale, LastAmmoPickupTime, LastArmorPickupTime, LastHealthPickupTime, LastPickupTime, LastPlayerIDTalking, LastPlayerIDTalkingTime, LastVoiceGain, LastVoiceGainTime, LastWeaponPickupTime, LocalStatsScreen, MessageFontOffset, MOTDColor, MOTDState, MOTD[4], Overlays, OverrideConsoleFont, OverrideConsoleFontName, PawnOwner, PawnOwnerPRI, PlayerConsole, PlayerOwner, PortraitPRI, ProgressFadeTime, ProgressFontFont, ProgressFontName, PurpleColor, RedColor, ResScaleX, ResScaleY, ScoreBoard, SubTitles, TextMessages[8], TurqColor, VoteMenu, WhiteColor

Enumerations Summary
ENetDebugMode
ND_PawnsOnly, ND_VehiclesOnly, ND_PlayersOnly, ND_All, ND_AllWithText,
Inherited Enumerations from XInterface.HudBase
EScaleMode

Structures Summary
AbsoluteCoordsInfo
PosX, PosY, width, height
HudLocalizedMessageExtra
lines, y_offset, background_type
Obituary
KillerName, VictimName, KillerColor, VictimColor, DamageType, EndOfLife
RelativeCoordsInfo
X, Y, XL, YL
TextWidget
text, RenderStyle, DrawPivot, PosX, PosY, WrapWidth, WrapHeight, OffsetX, OffsetY, bDrawShadow, Tints[2]
Inherited Structures from XInterface.HudBase
DigitSet, HudLocalizedMessage, NumericWidget, SpriteWidget
Inherited Structures from Engine.Hud
ConsoleMessage

Functions Summary
function AddDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> DamageType))
function CalcPivotCoords (EDrawPivot DrawPivot, out float ScreenX, out float ScreenY, float ScreenXL, float ScreenYL))
function CalculateHintWrappingData (Canvas Canvas))
function CanvasDrawActors (Canvas C, bool bClearedZBuffer ))
function DisplayHit (vector HitDir, int Damage, class<DamageType> damageType))
function DisplayLocalMessages (Canvas C ))
function DisplayMessages (Canvas C))
function DisplayPortrait (PlayerReplicationInfo PRI))
function DisplayProgressMessages (Canvas C))
function DisplayVoiceGain (Canvas C))
function DrawCaptureBar (Canvas Canvas))
function DrawCompass (Canvas C))
function DrawCompassIcon (Canvas C, AbsoluteCoordsInfo G, float radius, float rotComp, vector diff, float X, float Y))
function DrawCompassIcons (Canvas C, float CenterX, float CenterY, float Radius, float rotationCompensation, actor viewer, AbsoluteCoordsInfo GlobalCoords))
function DrawCrosshair (Canvas C))
function DrawCustomBeacon (Canvas C, Pawn P, float ScreenLocX, float ScreenLocY))
function DrawDamageIndicators (Canvas C))
function DrawDebugCylinder (vector Base, ector X, vector Y, ector Z, FLOAT Radius, loat HalfHeight, nt NumSides, byte R, byte G, byte B))
function DrawDebugIconOnMap (Canvas C, AbsoluteCoordsInfo levelCoords, SpriteWidget icon, float myMapScale, vector location, vector MapCenter, optional string title))
function DrawFadeEffect (Canvas C))
function DrawFadeToBlack (Canvas Canvas))
function DrawHint (Canvas Canvas))
function DrawHudPassA (Canvas C))
function DrawHudPassC (Canvas C))
function DrawIconOnMap (Canvas C, AbsoluteCoordsInfo levelCoords, SpriteWidget icon, float myMapScale, vector location, vector MapCenter, optional int flashMode, optional string title, optional ROGameReplicationInfo GRI, optional int objective_index))
function DrawLCDObjectives (Canvas C, GUIController GC))
function DrawLCDPlayerStatus (Canvas C, GUIController GC))
function DrawLegendElement (Canvas C, AbsoluteCoordsInfo coords, SpriteWidget icon, string text))
function DrawLocationHits (Canvas C, ROPawn P))
function DrawMessage (Canvas C, int i, float PosX, float PosY, out float DX, out float DY ))
function DrawNetworkActors (Canvas C))
function DrawObjectives (Canvas C))
function DrawPaused (Canvas Canvas))
function DrawPlayerNames (Canvas C))
function DrawPointSphere ()))
function DrawRoute ()))
function DrawSpectatingHud (Canvas C))
function DrawSpriteWidgetClipped (Canvas C, SpriteWidget widget, AbsoluteCoordsInfo coords, optional bool bUseTexScaleAsScreenScale, optional out float XL, optional out float YL, optional bool bUseAbsoluteOffsets, optional bool bKeepAspectRatio, optional bool bUseHUDScaling, optional bool bGetSizesOnly))
function DrawTextWidgetClipped (Canvas C, TextWidget widget, AbsoluteCoordsInfo coords, optional out float XL, optional out float YL, optional out float YL_oneline, optional bool bNoRender))
function DrawTimer (Canvas C))
function DrawVehicleIcon (Canvas Canvas, ROVehicle vehicle, optional ROVehicleWeaponPawn passenger))
function DrawVehiclePointSphere ()))
function DrawWeaponName (Canvas C))
function ExtraLayoutMessage (out HudLocalizedMessage Message, out HudLocalizedMessageExtra MessageExtra, Canvas C))
function FadeToBlack (float fadeTime, optional bool bInvertFadeDirection))
function ForceFadeEffect ()))
function GetAbsoluteCoordinates (AbsoluteCoordsInfo reference, float X, float Y, float XL, float YL, out AbsoluteCoordsInfo coords))
function GetAbsoluteCoordinatesAlt (AbsoluteCoordsInfo reference, RelativeCoordsInfo relative, out AbsoluteCoordsInfo coords))
functionvector GetAdjustedHudLocation (vector HudLoc, optional bool bInvert))
functionfont GetConsoleFont (Canvas C))
functionFont GetCriticalMsgFontSizeIndex (Canvas C, int FontSize))
functionMaterial GetDamageIcon (class<DamageType> DamType))
functionfont GetLargeMenuFont (Canvas C))
functionstring GetScoreTitle ()))
functionfont GetSmallerMenuFont (Canvas C))
functionfont GetSmallMenuFont (Canvas C))
functioncolor GetTeamColor (byte Team))
functionstring GetTimeString (float Time))
functionbool HandleLevelMapClick (float X, float Y))
function HideObjectives ()))
function LayoutMessage (out HudLocalizedMessage Message, Canvas C ))
functionFont LoadCriticalMsgFont (int i))
functionFont LoadMenuFontStatic (int i))
functionFont LoadSmallFontStatic (int i))
function LocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString))
function Message (PlayerReplicationInfo PRI, coerce string Msg, name MsgType ))
function MouseInterfaceClick ()))
function MouseInterfaceDrawCursor (Canvas C))
function MouseInterfaceLockPlayerRotation ()))
function MouseInterfaceStartCapturing ()))
function MouseInterfaceStopCapturing ()))
function MouseInterfaceUnlockPlayerRotation ()))
function MouseInterfaceUpdatePosition (vector newPos))
function PlayAssignSound (bool bSuccessfull))
event PostBeginPlay ()))
function PostNetBeginPlay ()))
event PostRender (canvas Canvas ))
function SetNetDebugMode (int NewMode))
function ShowDebug ()))
function ShowHint (string title, string text))
function ShowMapUpdatedIcon ()))
function ShowObjectives ()))
function StartFadeEffect ()))
function StopFadeEffect ()))
function UpdateHud ()))
function UpdateMapIconLabelCoords (FloatBox label_coords, ROGameReplicationInfo GRI, int current_obj))
function UpdatePrecacheMaterials ()))
Inherited Functions from XInterface.HudBase
ClearMessage, CreateKeyMenus, CustomHUDColorAllowed, DisplayHit, DisplayLocalMessages, Draw2DLocationDot, DrawCinematicHUD, DrawDamageIndicators, DrawHeadShotSphere, DrawHud, DrawHudPassA, DrawHudPassB, DrawHudPassC, DrawHudPassD, DrawInstructionGfx, DrawInstructionKeyText, DrawInstructionText, DrawIntroSubtitles, DrawLCDLeaderBoard, DrawLCDNetStat, DrawLCDObjectives, DrawLCDPlayerStatus, DrawLCDScore, DrawLCDUpdate, DrawMessage, DrawNumericWidget, DrawSpriteWidget, DrawTargeting, DrawVehicleName, DrawWeaponName, GetLocalStatsScreen, GetScoreTitle, GetScreenCoords, GetTeamColor, HandleG15SoftButtonPress, LayoutMessage, LoadInstructionFont, LocalizedMessage, Message, PostBeginPlay, PostRender, PrecacheFonts, SetCropping, SetCustomHUDColor, SetInstructionKeyText, SetInstructionText, SetLCDMode, SetTargeting, Tick, UpdateHud
Inherited Functions from Engine.Hud
AddHudOverlay, AddTextMessage, AnnouncementPlayed, BuildMOTD, CanvasDrawActors, CheckCountdown, ConnectFailure, CreateKeyMenus, Destroyed, DisplayBadConnectionAlert, DisplayHit, DisplayMessages, DisplayPortrait, DisplayProgressMessages, Draw3DLine, DrawCanvasLine, DrawCinematicHUD, DrawCrosshair, DrawCustomBeacon, DrawHud, DrawInstructionGfx, DrawLevelAction, DrawRoute, DrawSpectatingHud, DrawTargeting, DrawTypingPrompt, FadeZoom, GetConsoleFont, GetFontSizeIndex, GetLocalStatsScreen, GetMediumFont, GetMediumFontFor, GrowHUD, HandleG15SoftButtonPress, IsInCinematic, LargerFontThan, LinkActors, LoadFont, LoadFontStatic, LoadProgressFont, LocalizedMessage, Message, NextStats, PostBeginPlay, PostRender, PostRenderActors, RemoveHudOverlay, Reset, SetCropping, SetInstructionKeyText, SetInstructionText, SetScoreBoardClass, SetTargeting, ShowDebug, ShowHud, ShowPopupNotification, ShowScores, ShowStats, ShrinkHUD, StaticDrawCanvasLine, WorldSpaceOverlays


Variables Detail

AnimateMapCurrentPosition Source code

var float AnimateMapCurrentPosition;

AnimateMapSpeed Source code

var float AnimateMapSpeed;

AssignFailedSound Source code

var sound AssignFailedSound;

AssignOKSound Source code

var sound AssignOKSound;

bAnimateMapIn Source code

var bool bAnimateMapIn;

bAnimateMapOut Source code

var bool bAnimateMapOut;

bCapturingMouse Source code

var bool bCapturingMouse;

bDebugDrawHudBounds Source code

var bool bDebugDrawHudBounds;

bDebugDriverCollision Source code

var bool bDebugDriverCollision;

bDebugPlayerCollision Source code

var bool bDebugPlayerCollision;

bDrawHint Source code

var bool bDrawHint;

bDrawHits Source code

var bool bDrawHits;

bDrawingCaptureBar Source code

var bool bDrawingCaptureBar;

bFadeToBlack Source code

var bool bFadeToBlack;

bFadeToBlackInvert Source code

var bool bFadeToBlackInvert;

bFirstHintRender Source code

var bool bFirstHintRender;

bHaveAtLeastOneValidMouseUpdate Source code

var bool bHaveAtLeastOneValidMouseUpdate;

bShowCompass Source code

var globalconfig bool bShowCompass;

bShowDebugInfoOnMap Source code

var bool bShowDebugInfoOnMap;

bShowMapUpdatedIcon Source code

var bool bShowMapUpdatedIcon;

bShowMapUpdatedText Source code

var globalconfig bool bShowMapUpdatedText;

bShowObjectives Source code

var bool bShowObjectives;

bShowRelevancyDebugOnMap Source code

var bool bShowRelevancyDebugOnMap;

bShowRelevancyDebugOverlay Source code

var bool bShowRelevancyDebugOverlay;

bUsingVOIP Source code

var bool bUsingVOIP;

CanResupplyText Source code

var localized string CanResupplyText;

CaptureBarTeamColors[2] Source code

var color CaptureBarTeamColors[2];

CaptureBarTeamIcons[2] Source code

var Material CaptureBarTeamIcons[2];

compassCurrentRotation Source code

var float compassCurrentRotation;

compassIconsFadeSpeed Source code

var float compassIconsFadeSpeed;

compassIconsOpacity Source code

var float compassIconsOpacity;

compassIconsPositionRadius Source code

var float compassIconsPositionRadius;

compassIconsRefreshSpeed Source code

var float compassIconsRefreshSpeed;

compassIconsTargetsActive[8] Source code

var byte compassIconsTargetsActive[8];

compassIconsTargetsWidgetCoords[8] Source code

var IntBox compassIconsTargetsWidgetCoords[8];

compassIconsTargets[8] Source code

var vector compassIconsTargets[8];

compassStabilizationConstant Source code

var float compassStabilizationConstant;

CriticalMsgFontArrayFonts[9] Source code

var Font CriticalMsgFontArrayFonts[9];

CriticalMsgFontArrayNames[9] Source code

var localized string CriticalMsgFontArrayNames[9];

CurrentTime Source code

var float CurrentTime;

Digits Source code

var DigitSet Digits;

FadeColor Source code

var color FadeColor;

FadeTime Source code

var float FadeTime;

FadeToBlackStartTime Source code

var float FadeToBlackStartTime;

FadeToBlackTime Source code

var float FadeToBlackTime;

HintRemainingTime Source code

var float HintRemainingTime;

HintText Source code

var string HintText;

HintTitle Source code

var string HintTitle;

HintWrappedText Source code

var array<string> HintWrappedText;

hudLastRenderTime Source code

var float hudLastRenderTime;

IPText Source code

var localized string IPText;

LastHUDSizeX Source code

var int LastHUDSizeX;

LastHUDSizeY Source code

var int LastHUDSizeY;

LegendAlliesObjectiveText Source code

var localized string LegendAlliesObjectiveText;

LegendArtilleryRadioText Source code

var localized string LegendArtilleryRadioText;

LegendArtyStrikeText Source code

var localized string LegendArtyStrikeText;

LegendATGunText Source code

var localized string LegendATGunText;

LegendAxisObjectiveText Source code

var localized string LegendAxisObjectiveText;

LegendDestroyableItemText Source code

var localized string LegendDestroyableItemText;

LegendDestroyedItemText Source code

var localized string LegendDestroyedItemText;

LegendHelpRequestText Source code

var localized string LegendHelpRequestText;

LegendItemsIndex Source code

var int LegendItemsIndex;

LegendMGResupplyText Source code

var localized string LegendMGResupplyText;

LegendNeutralObjectiveText Source code

var localized string LegendNeutralObjectiveText;

LegendOrderTargetText Source code

var localized string LegendOrderTargetText;

LegendRallyPointText Source code

var localized string LegendRallyPointText;

LegendResupplyAreaText Source code

var localized string LegendResupplyAreaText;

LegendSavedArtilleryText Source code

var localized string LegendSavedArtilleryText;

LegendVehResupplyAreaText Source code

var localized string LegendVehResupplyAreaText;

locationHitAlliesImages[15] Source code

var Material locationHitAlliesImages[15];

locationHitAlphas[15] Source code

var float locationHitAlphas[15];

locationHitAxisImages[15] Source code

var Material locationHitAxisImages[15];

MapCoordTextX[9] Source code

var localized string MapCoordTextX[9];

MapCoordTextY[9] Source code

var localized string MapCoordTextY[9];

MapIconsAltFastFlash Source code

var Material MapIconsAltFastFlash;

MapIconsAltFlash Source code

var Material MapIconsAltFlash;

MapIconsFastFlash Source code

var Material MapIconsFastFlash;

MapIconsFlash Source code

var Material MapIconsFlash;

MapLastRallyPointAssignTime Source code

var float MapLastRallyPointAssignTime;

MapLevelImageCoordinates Source code

var AbsoluteCoordsInfo MapLevelImageCoordinates;

MapUpdatedIconTime Source code

var float MapUpdatedIconTime;

MaxMapUpdatedIconDisplayTime Source code

var float MaxMapUpdatedIconDisplayTime;

MenuFontArrayFonts[5] Source code

var Font MenuFontArrayFonts[5];

MenuFontArrayNames[5] Source code

var localized string MenuFontArrayNames[5];

MouseCurrentPos Source code

var vector MouseCurrentPos;

NamedPlayer Source code

var Pawn NamedPlayer;

NameTime Source code

var float NameTime;

NationHealthFiguresBackground[2] Source code

var Material NationHealthFiguresBackground[2];

NationHealthFiguresStaminaCritical[2] Source code

var Material NationHealthFiguresStaminaCritical[2];

NationHealthFiguresStamina[2] Source code

var Material NationHealthFiguresStamina[2];

NationHealthFigures[2] Source code

var Material NationHealthFigures[2];

NeedAmmoText Source code

var localized string NeedAmmoText;

NeedleRotator Source code

var TexRotator NeedleRotator;

NetDebugMode Source code

var ENetDebugMode NetDebugMode;

NoReinforcementsText Source code

var localized string NoReinforcementsText;

NorthDirection Source code

var rotator NorthDirection;

Obituaries[4] Source code

var Obituary Obituaries[4];

ObituaryCount Source code

var int ObituaryCount;

ObituaryLifeSpan Source code

var float ObituaryLifeSpan;

ObjectivesText Source code

var localized string ObjectivesText;

OpenMapText Source code

var localized string OpenMapText;

PlayerArrowTexture Source code

var Material PlayerArrowTexture;

PlayersNeededText Source code

var localized string PlayersNeededText;

PortraitTime Source code

var float PortraitTime;

PortraitX Source code

var float PortraitX;

ReinforcementText Source code

var localized string ReinforcementText;

SideColors[2] Source code

var color SideColors[2];

SituationMapInstructionsText Source code

var localized string SituationMapInstructionsText;

SmallFontArrayFonts[9] Source code

var Font SmallFontArrayFonts[9];

SmallFontArrayNames[9] Source code

var localized string SmallFontArrayNames[9];

SpacingText Source code

var string SpacingText;

SpectateInstructionText1 Source code

var localized string SpectateInstructionText1;

SpectateInstructionText2 Source code

var localized string SpectateInstructionText2;

SpectateInstructionText3 Source code

var localized string SpectateInstructionText3;

SpectateInstructionText4 Source code

var localized string SpectateInstructionText4;

StanceCrouch Source code

var Material StanceCrouch;

StanceProne Source code

var Material StanceProne;

StanceStanding Source code

var Material StanceStanding;

TeamMessagePrefix Source code

var localized string TeamMessagePrefix;

TimeRemainingText Source code

var localized string TimeRemainingText;

TimeText Source code

var localized string TimeText;

VehicleAltAmmoOccupantsTextOffset Source code

var float VehicleAltAmmoOccupantsTextOffset;

VehicleCriticalColor Source code

var color VehicleCriticalColor;

VehicleDamagedColor Source code

var color VehicleDamagedColor;

VehicleEngineCriticalTexture Source code

var Material VehicleEngineCriticalTexture;

VehicleEngineDamagedTexture Source code

var Material VehicleEngineDamagedTexture;

VehicleGaugesNoThrottleOccupantsTextOffset Source code

var float VehicleGaugesNoThrottleOccupantsTextOffset;

VehicleGaugesOccupantsTextOffset Source code

var float VehicleGaugesOccupantsTextOffset;

VehicleLastRPMRotation Source code

var float VehicleLastRPMRotation;

VehicleLastSpeedRotation Source code

var float VehicleLastSpeedRotation;

VehicleNeedlesLastRenderTime Source code

var float VehicleNeedlesLastRenderTime;

VehicleNeedlesRotationSpeed Source code

var float VehicleNeedlesRotationSpeed;

VehicleNormalColor Source code

var color VehicleNormalColor;

VehicleOccupantsTextOffset Source code

var float VehicleOccupantsTextOffset;

VehiclePositionIsOccupiedColor Source code

var color VehiclePositionIsOccupiedColor;

VehiclePositionIsPlayerColor Source code

var color VehiclePositionIsPlayerColor;

VehiclePositionIsVacantColor Source code

var color VehiclePositionIsVacantColor;

VehicleRPMNeedlesTextures[2] Source code

var Material VehicleRPMNeedlesTextures[2];

VehicleRPMScale[2] Source code

var float VehicleRPMScale[2];

VehicleRPMTextures[2] Source code

var Material VehicleRPMTextures[2];

VehicleRPMZeroPosition[2] Source code

var float VehicleRPMZeroPosition[2];

VehicleSpeedNeedlesTextures[2] Source code

var Material VehicleSpeedNeedlesTextures[2];

VehicleSpeedScale[2] Source code

var float VehicleSpeedScale[2];

VehicleSpeedTextures[2] Source code

var Material VehicleSpeedTextures[2];

VehicleSpeedZeroPosition[2] Source code

var float VehicleSpeedZeroPosition[2];

VehicleThrottleBottomMaxPosition Source code

var float VehicleThrottleBottomMaxPosition;

VehicleThrottleBottomZeroPosition Source code

var float VehicleThrottleBottomZeroPosition;

VehicleThrottleTopMaxPosition Source code

var float VehicleThrottleTopMaxPosition;

VehicleThrottleTopZeroPosition Source code

var float VehicleThrottleTopZeroPosition;

ViewingText Source code

var localized string ViewingText;

VoiceMeterBackground Source code

var Texture VoiceMeterBackground;

WeaponReloadingColor Source code

var color WeaponReloadingColor;

WhiteFlashTime Source code

var float WhiteFlashTime;

ROHud

AmmoCount Source code

var(ROHud) NumericWidget AmmoCount;

AmmoIcon Source code

var(ROHud) SpriteWidget AmmoIcon;

AutoFireIcon Source code

var(ROHud) SpriteWidget AutoFireIcon;

bShowAllItemsInMapLegend Source code

var(ROHud) bool bShowAllItemsInMapLegend;

CaptureBarAttacker Source code

var(ROHud) SpriteWidget CaptureBarAttacker;

CaptureBarAttackerRatio Source code

var(ROHud) SpriteWidget CaptureBarAttackerRatio;

CaptureBarBackground Source code

var(ROHud) SpriteWidget CaptureBarBackground;

CaptureBarDefender Source code

var(ROHud) SpriteWidget CaptureBarDefender;

CaptureBarDefenderRatio Source code

var(ROHud) SpriteWidget CaptureBarDefenderRatio;

CaptureBarIcons[2] Source code

var(ROHud) SpriteWidget CaptureBarIcons[2];

CaptureBarOutline Source code

var(ROHud) SpriteWidget CaptureBarOutline;

CompassBase Source code

var(ROHud) SpriteWidget CompassBase;

CompassIcons Source code

var(ROHud) SpriteWidget CompassIcons;

CompassNeedle Source code

var(ROHud) SpriteWidget CompassNeedle;

HealthFigure Source code

var(ROHud) SpriteWidget HealthFigure;

HealthFigureBackground Source code

var(ROHud) SpriteWidget HealthFigureBackground;

HealthFigureStamina Source code

var(ROHud) SpriteWidget HealthFigureStamina;

HintBackground Source code

var(ROHud) SpriteWidget HintBackground;

HintCoords Source code

var(ROHud) RelativeCoordsInfo HintCoords;

HintDesiredAspectRatio Source code

var(ROHud) float HintDesiredAspectRatio;

HintFadeTime Source code

var(ROHud) float HintFadeTime;

HintLifetime Source code

var(ROHud) float HintLifetime;

HintTextWidget Source code

var(ROHud) TextWidget HintTextWidget;

HintTitleWidget Source code

var(ROHud) TextWidget HintTitleWidget;

LocalMessagesExtra[8] Source code

var(ROHud) transient HudLocalizedMessageExtra LocalMessagesExtra[8];

MapBackground Source code

var(ROHud) SpriteWidget MapBackground;

MapCoordTextXWidget Source code

var(ROHud) TextWidget MapCoordTextXWidget;

MapCoordTextYWidget Source code

var(ROHud) TextWidget MapCoordTextYWidget;

MapIconArtyStrike Source code

var(ROHud) SpriteWidget MapIconArtyStrike;

MapIconATGun Source code

var(ROHud) SpriteWidget MapIconATGun;

MapIconAttackDefendRequest Source code

var(ROHud) SpriteWidget MapIconAttackDefendRequest;

MapIconDestroyableItem Source code

var(ROHud) SpriteWidget MapIconDestroyableItem;

MapIconDestroyedItem Source code

var(ROHud) SpriteWidget MapIconDestroyedItem;

MapIconDispute[2] Source code

var(ROHud) SpriteWidget MapIconDispute[2];

MapIconHelpRequest Source code

var(ROHud) SpriteWidget MapIconHelpRequest;

MapIconMGResupplyRequest[2] Source code

var(ROHud) SpriteWidget MapIconMGResupplyRequest[2];

MapIconNeutral Source code

var(ROHud) SpriteWidget MapIconNeutral;

MapIconRadio Source code

var(ROHud) SpriteWidget MapIconRadio;

MapIconRally[2] Source code

var(ROHud) SpriteWidget MapIconRally[2];

MapIconResupply Source code

var(ROHud) SpriteWidget MapIconResupply;

MapIconTeam[2] Source code

var(ROHud) SpriteWidget MapIconTeam[2];

MapIconVehicleResupply Source code

var(ROHud) SpriteWidget MapIconVehicleResupply;

MapLegend Source code

var(ROHud) SpriteWidget MapLegend;

MapLegendCoords Source code

var(ROHud) RelativeCoordsInfo MapLegendCoords;

MapLegendIcons Source code

var(ROHud) SpriteWidget MapLegendIcons;

MapLegendImageCoords Source code

var(ROHud) RelativeCoordsInfo MapLegendImageCoords;

MapLegendTexts Source code

var(ROHud) TextWidget MapLegendTexts;

MapLegendTitle Source code

var(ROHud) TextWidget MapLegendTitle;

MapLevelImage Source code

var(ROHud) SpriteWidget MapLevelImage;

MapObjectivesCoords Source code

var(ROHud) RelativeCoordsInfo MapObjectivesCoords;

MapObjectivesTexts Source code

var(ROHud) TextWidget MapObjectivesTexts;

MapObjectivesTitle Source code

var(ROHud) TextWidget MapObjectivesTitle;

MapPlayerIcon Source code

var(ROHud) SpriteWidget MapPlayerIcon;

MapRequiredObjectivesTitle Source code

var(ROHud) TextWidget MapRequiredObjectivesTitle;

MapScale Source code

var(ROHud) float MapScale;

MapSecondaryObjectivesTitle Source code

var(ROHud) TextWidget MapSecondaryObjectivesTitle;

MapTexts Source code

var(ROHud) TextWidget MapTexts;

MapTimerTexts[4] Source code

var(ROHud) TextWidget MapTimerTexts[4];

MapTimerTitle Source code

var(ROHud) TextWidget MapTimerTitle;

MapUpdatedIcon Source code

var(ROHud) SpriteWidget MapUpdatedIcon;

MapUpdatedText Source code

var(ROHud) TextWidget MapUpdatedText;

MGDeployIcon Source code

var(ROHud) SpriteWidget MGDeployIcon;

MouseInterfaceIcon Source code

var(ROHud) SpriteWidget MouseInterfaceIcon;

PortraitIcon Source code

var(ROHud) SpriteWidget PortraitIcon;

PortraitText[2] Source code

var(ROHud) TextWidget PortraitText[2];

ResupplyZoneNormalPlayerIcon Source code

var(ROHud) SpriteWidget ResupplyZoneNormalPlayerIcon;

ResupplyZoneNormalVehicleIcon Source code

var(ROHud) SpriteWidget ResupplyZoneNormalVehicleIcon;

ResupplyZoneResupplyingPlayerIcon Source code

var(ROHud) SpriteWidget ResupplyZoneResupplyingPlayerIcon;

ResupplyZoneResupplyingVehicleIcon Source code

var(ROHud) SpriteWidget ResupplyZoneResupplyingVehicleIcon;

SemiFireIcon Source code

var(ROHud) SpriteWidget SemiFireIcon;

StanceIcon Source code

var(ROHud) SpriteWidget StanceIcon;

VehicleAltAmmoAmount Source code

var(ROHud) NumericWidget VehicleAltAmmoAmount;

VehicleAltAmmoIcon Source code

var(ROHud) SpriteWidget VehicleAltAmmoIcon;

VehicleAmmoAmount Source code

var(ROHud) NumericWidget VehicleAmmoAmount;

VehicleAmmoIcon Source code

var(ROHud) SpriteWidget VehicleAmmoIcon;

VehicleAmmoReloadIcon Source code

var(ROHud) SpriteWidget VehicleAmmoReloadIcon;

VehicleAmmoTypeText Source code

var(ROHud) TextWidget VehicleAmmoTypeText;

VehicleEngine Source code

var(ROHud) SpriteWidget VehicleEngine;

VehicleIcon Source code

var(ROHud) SpriteWidget VehicleIcon;

VehicleIconAlt Source code

var(ROHud) SpriteWidget VehicleIconAlt;

VehicleIconCoords Source code

var(ROHud) RelativeCoordsInfo VehicleIconCoords;

VehicleMGAmmoAmount Source code

var(ROHud) NumericWidget VehicleMGAmmoAmount;

VehicleMGAmmoIcon Source code

var(ROHud) SpriteWidget VehicleMGAmmoIcon;

VehicleOccupants Source code

var(ROHud) SpriteWidget VehicleOccupants;

VehicleOccupantsText Source code

var(ROHud) TextWidget VehicleOccupantsText;

VehicleRPMIndicator Source code

var(ROHud) SpriteWidget VehicleRPMIndicator;

VehicleSpeedIndicator Source code

var(ROHud) SpriteWidget VehicleSpeedIndicator;

VehicleThreads[2] Source code

var(ROHud) SpriteWidget VehicleThreads[2];

VehicleThrottleIndicatorBackground Source code

var(ROHud) SpriteWidget VehicleThrottleIndicatorBackground;

VehicleThrottleIndicatorBottom Source code

var(ROHud) SpriteWidget VehicleThrottleIndicatorBottom;

VehicleThrottleIndicatorForeground Source code

var(ROHud) SpriteWidget VehicleThrottleIndicatorForeground;

VehicleThrottleIndicatorLever Source code

var(ROHud) SpriteWidget VehicleThrottleIndicatorLever;

VehicleThrottleIndicatorTop Source code

var(ROHud) SpriteWidget VehicleThrottleIndicatorTop;

VoiceMeterSize Source code

var(ROHud) float VoiceMeterSize;

VoiceMeterX Source code

var(ROHud) float VoiceMeterX;

VoiceMeterY Source code

var(ROHud) float VoiceMeterY;

WeaponCanRestIcon Source code

var(ROHud) SpriteWidget WeaponCanRestIcon;

WeaponRestingIcon Source code

var(ROHud) SpriteWidget WeaponRestingIcon;


Enumerations Detail

ENetDebugMode Source code

enum ENetDebugMode
{
ND_PawnsOnly, ND_VehiclesOnly, ND_PlayersOnly, ND_All, ND_AllWithText,
};


Structures Detail

AbsoluteCoordsInfo Source code

struct AbsoluteCoordsInfo
{
var float height;
var float PosX;
var float PosY;
var float width;
};


HudLocalizedMessageExtra Source code

struct HudLocalizedMessageExtra
{
var int background_type;
var array<string> lines;
var float y_offset;
};


Obituary Source code

struct Obituary
{
var class<DamageType> DamageType;
var float EndOfLife;
var Color KillerColor;
var string KillerName;
var Color VictimColor;
var string VictimName;
};


RelativeCoordsInfo Source code

struct RelativeCoordsInfo
{
var float X;
var float XL;
var float Y;
var float YL;
};


TextWidget Source code

struct TextWidget
{
var bool bDrawShadow;
var EDrawPivot DrawPivot;
var int OffsetX;
var int OffsetY;
var float PosX;
var float PosY;
var ERenderStyle RenderStyle;
var localized string text;
var color Tints[2];
var float WrapHeight;
var float WrapWidth;
};



Functions Detail

AddDeathMessage Source code

function AddDeathMessage ( PlayerReplicationInfo Killer, PlayerReplicationInfo Victim, class<DamageType> DamageType) )

CalcPivotCoords Source code

function CalcPivotCoords ( EDrawPivot DrawPivot, out float ScreenX, out float ScreenY, float ScreenXL, float ScreenYL) )

CalculateHintWrappingData Source code

function CalculateHintWrappingData ( Canvas Canvas) )

CanvasDrawActors Source code

function CanvasDrawActors ( Canvas C, bool bClearedZBuffer ) )

DisplayHit Source code

function DisplayHit ( vector HitDir, int Damage, class<DamageType> damageType) )

DisplayLocalMessages Source code

simulated function DisplayLocalMessages ( Canvas C ) )

DisplayMessages Source code

function DisplayMessages ( Canvas C) )

DisplayPortrait Source code

function DisplayPortrait ( PlayerReplicationInfo PRI) )

DisplayProgressMessages Source code

simulated function DisplayProgressMessages ( Canvas C) )

DisplayVoiceGain Source code

function DisplayVoiceGain ( Canvas C) )

DrawCaptureBar Source code

simulated function DrawCaptureBar ( Canvas Canvas) )

DrawCompass Source code

simulated function DrawCompass ( Canvas C) )

DrawCompassIcon Source code

simulated function DrawCompassIcon ( Canvas C, AbsoluteCoordsInfo G, float radius, float rotComp, vector diff, float X, float Y) )

DrawCompassIcons Source code

simulated function DrawCompassIcons ( Canvas C, float CenterX, float CenterY, float Radius, float rotationCompensation, actor viewer, AbsoluteCoordsInfo GlobalCoords) )

DrawCrosshair Source code

simulated function DrawCrosshair ( Canvas C) )

DrawCustomBeacon Source code

function DrawCustomBeacon ( Canvas C, Pawn P, float ScreenLocX, float ScreenLocY) )

DrawDamageIndicators Source code

function DrawDamageIndicators ( Canvas C) )

DrawDebugCylinder Source code

function DrawDebugCylinder ( vector Base,vector X, vector Y,vector Z, FLOAT Radius,float HalfHeight,int NumSides, byte R, byte G, byte B) )

DrawDebugIconOnMap Source code

function DrawDebugIconOnMap ( Canvas C, AbsoluteCoordsInfo levelCoords, SpriteWidget icon, float myMapScale, vector location, vector MapCenter, optional string title) )

DrawFadeEffect Source code

simulated function DrawFadeEffect ( Canvas C) )

DrawFadeToBlack Source code

simulated function DrawFadeToBlack ( Canvas Canvas) )

DrawHint Source code

function DrawHint ( Canvas Canvas) )

DrawHudPassA Source code

simulated function DrawHudPassA ( Canvas C) )

DrawHudPassC Source code

simulated function DrawHudPassC ( Canvas C) )

DrawIconOnMap Source code

function DrawIconOnMap ( Canvas C, AbsoluteCoordsInfo levelCoords, SpriteWidget icon, float myMapScale, vector location, vector MapCenter, optional int flashMode, optional string title, optional ROGameReplicationInfo GRI, optional int objective_index) )

DrawLCDObjectives Source code

simulated function DrawLCDObjectives ( Canvas C, GUIController GC) )

DrawLCDPlayerStatus Source code

simulated function DrawLCDPlayerStatus ( Canvas C, GUIController GC) )

DrawLegendElement Source code

simulated function DrawLegendElement ( Canvas C, AbsoluteCoordsInfo coords, SpriteWidget icon, string text) )

DrawLocationHits Source code

simulated function DrawLocationHits ( Canvas C, ROPawn P) )

DrawMessage Source code

simulated function DrawMessage ( Canvas C, int i, float PosX, float PosY, out float DX, out float DY ) )

DrawNetworkActors Source code

function DrawNetworkActors ( Canvas C) )

DrawObjectives Source code

simulated function DrawObjectives ( Canvas C) )

DrawPaused Source code

simulated function DrawPaused ( Canvas Canvas) )

DrawPlayerNames Source code

function DrawPlayerNames ( Canvas C) )

DrawPointSphere Source code

simulated function DrawPointSphere ( ) )

DrawRoute Source code

simulated function DrawRoute ( ) )

DrawSpectatingHud Source code

simulated function DrawSpectatingHud ( Canvas C) )

DrawSpriteWidgetClipped Source code

function DrawSpriteWidgetClipped ( Canvas C, SpriteWidget widget, AbsoluteCoordsInfo coords, optional bool bUseTexScaleAsScreenScale, optional out float XL, optional out float YL, optional bool bUseAbsoluteOffsets, optional bool bKeepAspectRatio, optional bool bUseHUDScaling, optional bool bGetSizesOnly) )

DrawTextWidgetClipped Source code

function DrawTextWidgetClipped ( Canvas C, TextWidget widget, AbsoluteCoordsInfo coords, optional out float XL, optional out float YL, optional out float YL_oneline, optional bool bNoRender) )

DrawTimer Source code

simulated function DrawTimer ( Canvas C) )

DrawVehicleIcon Source code

function DrawVehicleIcon ( Canvas Canvas, ROVehicle vehicle, optional ROVehicleWeaponPawn passenger) )

DrawVehiclePointSphere Source code

simulated function DrawVehiclePointSphere ( ) )

DrawWeaponName Source code

simulated function DrawWeaponName ( Canvas C) )

ExtraLayoutMessage Source code

simulated function ExtraLayoutMessage ( out HudLocalizedMessage Message, out HudLocalizedMessageExtra MessageExtra, Canvas C) )

FadeToBlack Source code

simulated function FadeToBlack ( float fadeTime, optional bool bInvertFadeDirection) )

ForceFadeEffect Source code

function ForceFadeEffect ( ) )

GetAbsoluteCoordinates Source code

function GetAbsoluteCoordinates ( AbsoluteCoordsInfo reference, float X, float Y, float XL, float YL, out AbsoluteCoordsInfo coords) )

GetAbsoluteCoordinatesAlt Source code

function GetAbsoluteCoordinatesAlt ( AbsoluteCoordsInfo reference, RelativeCoordsInfo relative, out AbsoluteCoordsInfo coords) )

GetAdjustedHudLocation Source code

simulated function vector GetAdjustedHudLocation ( vector HudLoc, optional bool bInvert) )

GetConsoleFont Source code

static function font GetConsoleFont ( Canvas C) )

GetCriticalMsgFontSizeIndex Source code

function Font GetCriticalMsgFontSizeIndex ( Canvas C, int FontSize) )

GetDamageIcon Source code

function Material GetDamageIcon ( class<DamageType> DamType) )

GetLargeMenuFont Source code

static function font GetLargeMenuFont ( Canvas C) )

GetScoreTitle Source code

simulated function string GetScoreTitle ( ) )

GetSmallerMenuFont Source code

static function font GetSmallerMenuFont ( Canvas C) )

GetSmallMenuFont Source code

static function font GetSmallMenuFont ( Canvas C) )

GetTeamColor Source code

static function color GetTeamColor ( byte Team) )

GetTimeString Source code

static function string GetTimeString ( float Time) )

HandleLevelMapClick Source code

simulated function bool HandleLevelMapClick ( float X, float Y) )

HideObjectives Source code

simulated function HideObjectives ( ) )

LayoutMessage Source code

simulated function LayoutMessage ( out HudLocalizedMessage Message, Canvas C ) )

LoadCriticalMsgFont Source code

simulated function Font LoadCriticalMsgFont ( int i) )

LoadMenuFontStatic Source code

static function Font LoadMenuFontStatic ( int i) )

LoadSmallFontStatic Source code

static function Font LoadSmallFontStatic ( int i) )

LocalizedMessage Source code

simulated function LocalizedMessage ( class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject, optional String CriticalString) )

Message Source code

simulated function Message ( PlayerReplicationInfo PRI, coerce string Msg, name MsgType ) )

MouseInterfaceClick Source code

function MouseInterfaceClick ( ) )

MouseInterfaceDrawCursor Source code

function MouseInterfaceDrawCursor ( Canvas C) )

MouseInterfaceLockPlayerRotation Source code

function MouseInterfaceLockPlayerRotation ( ) )

MouseInterfaceStartCapturing Source code

function MouseInterfaceStartCapturing ( ) )

MouseInterfaceStopCapturing Source code

function MouseInterfaceStopCapturing ( ) )

MouseInterfaceUnlockPlayerRotation Source code

function MouseInterfaceUnlockPlayerRotation ( ) )

MouseInterfaceUpdatePosition Source code

function MouseInterfaceUpdatePosition ( vector newPos) )

PlayAssignSound Source code

function PlayAssignSound ( bool bSuccessfull) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

PostRender Source code

simulated event PostRender ( canvas Canvas ) )

SetNetDebugMode Source code

simulated function SetNetDebugMode ( int NewMode) )

ShowDebug Source code

exec function ShowDebug ( ) )

ShowHint Source code

simulated function ShowHint ( string title, string text) )

ShowMapUpdatedIcon Source code

function ShowMapUpdatedIcon ( ) )

ShowObjectives Source code

exec function ShowObjectives ( ) )

StartFadeEffect Source code

function StartFadeEffect ( ) )

StopFadeEffect Source code

function StopFadeEffect ( ) )

UpdateHud Source code

simulated function UpdateHud ( ) )

UpdateMapIconLabelCoords Source code

simulated function UpdateMapIconLabelCoords ( FloatBox label_coords, ROGameReplicationInfo GRI, int current_obj) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
     bShowCompass=True
     bShowMapUpdatedText=True
     ReinforcementText="Reinforcements: "
     TimeRemainingText="Time Remaining: "
     IPText="IP: "
     TimeText="Time: "
     ViewingText="Viewing: "
     NoReinforcementsText="No reinforcements available"
     TeamMessagePrefix="*PLATOON* "
     ObjectivesText="OBJECTIVES"
     PlayersNeededText="Need: "
     SpectateInstructionText1="Press Fire to switch Viewpoint/Players"
     SpectateInstructionText2="Press Alt-Fire to switch Spectating Modes"
     SpectateInstructionText3="Press Ironsights to toggle First/Third Person View"
     SpectateInstructionText4="Press Jump to return to viewing yourself"
     NeedAmmoText="Needs ammo"
     CanResupplyText="Press %THROWMGAMMO% to resupply"
     OpenMapText="%SHOWOBJECTIVES% to open"
     SituationMapInstructionsText="Press %SHOWOBJECTIVES% to Close/Open Situation Map"
     SpacingText="            "
     MapCoordTextX(0)="1"
     MapCoordTextX(1)="2"
     MapCoordTextX(2)="3"
     MapCoordTextX(3)="4"
     MapCoordTextX(4)="5"
     MapCoordTextX(5)="6"
     MapCoordTextX(6)="7"
     MapCoordTextX(7)="8"
     MapCoordTextX(8)="9"
     MapCoordTextY(0)="A"
     MapCoordTextY(1)="B"
     MapCoordTextY(2)="C"
     MapCoordTextY(3)="D"
     MapCoordTextY(4)="E"
     MapCoordTextY(5)="F"
     MapCoordTextY(6)="G"
     MapCoordTextY(7)="H"
     MapCoordTextY(8)="I"
     LegendAxisObjectiveText="Axis-controlled obj."
     LegendAlliesObjectiveText="Allies-controlled obj."
     LegendNeutralObjectiveText="Neutral objective"
     LegendArtilleryRadioText="Artillery radio"
     LegendResupplyAreaText="Resupply area"
     LegendRallyPointText="Rally point"
     LegendSavedArtilleryText="Saved artillery coords."
     LegendOrderTargetText="Ordered target obj."
     LegendArtyStrikeText="Artillery strike"
     LegendHelpRequestText="Help requested at obj."
     LegendDestroyableItemText="Destroyable target"
     LegendDestroyedItemText="Destroyed target"
     LegendMGResupplyText="MG requesting resupply"
     LegendVehResupplyAreaText="Vehicle resupply area"
     LegendATGunText="Anti Tank Gun"
     SmallFontArrayNames(0)="ROFontsTwo.ROArial24DS"
     SmallFontArrayNames(1)="ROFontsTwo.ROArial24DS"
     SmallFontArrayNames(2)="ROFontsTwo.ROArial22DS"
     SmallFontArrayNames(3)="ROFontsTwo.ROArial22DS"
     SmallFontArrayNames(4)="ROFontsTwo.ROArial18DS"
     SmallFontArrayNames(5)="ROFontsTwo.ROArial14DS"
     SmallFontArrayNames(6)="ROFontsTwo.ROArial12DS"
     SmallFontArrayNames(7)="ROFontsTwo.ROArial9DS"
     SmallFontArrayNames(8)="ROFontsTwo.ROArial7DS"
     MenuFontArrayNames(0)="ROFonts.ROBtsrmVr18"
     MenuFontArrayNames(1)="ROFonts.ROBtsrmVr14"
     MenuFontArrayNames(2)="ROFonts.ROBtsrmVr12"
     MenuFontArrayNames(3)="ROFonts.ROBtsrmVr9"
     MenuFontArrayNames(4)="ROFonts.ROBtsrmVr7"
     CriticalMsgFontArrayNames(0)="ROFonts.ROArial28"
     CriticalMsgFontArrayNames(1)="ROFonts.ROArial26"
     CriticalMsgFontArrayNames(2)="ROFonts.ROArial24"
     CriticalMsgFontArrayNames(3)="ROFonts.ROArial22"
     CriticalMsgFontArrayNames(4)="ROFonts.ROArial18"
     CriticalMsgFontArrayNames(5)="ROFonts.ROArial16"
     CriticalMsgFontArrayNames(6)="ROFonts.ROArial14"
     CriticalMsgFontArrayNames(7)="ROFonts.ROArial12"
     CriticalMsgFontArrayNames(8)="ROFonts.ROArial9"
     SideColors(0)=(B=128,G=128,R=64,A=255)
     SideColors(1)=(B=64,G=64,R=192,A=255)
     Digits=(DigitTexture=Texture'InterfaceArt_tex.HUD.numbers',TextureCoords[0]=(X1=15,X2=47,Y2=63),TextureCoords[1]=(X1=79,X2=111,Y2=63),TextureCoords[2]=(X1=143,X2=175,Y2=63),TextureCoords[3]=(X1=207,X2=239,Y2=63),TextureCoords[4]=(X1=15,Y1=64,X2=47,Y2=127),TextureCoords[5]=(X1=79,Y1=64,X2=111,Y2=127),TextureCoords[6]=(X1=143,Y1=64,X2=175,Y2=127),TextureCoords[7]=(X1=207,Y1=64,X2=239,Y2=127),TextureCoords[8]=(X1=15,Y1=128,X2=47,Y2=191),TextureCoords[9]=(X1=79,Y1=128,X2=111,Y2=191),TextureCoords[10]=(X1=143,Y1=128,X2=175,Y2=191))
     HealthFigure=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=8,OffsetY=-8,ScaleMode=SM_Up,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HealthFigureBackground=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=8,OffsetY=-8,ScaleMode=SM_Up,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HealthFigureStamina=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=8,OffsetY=-8,ScaleMode=SM_Up,Scale=1.000000,Tints[0]=(R=255,A=255),Tints[1]=(R=255,A=255))
     StanceIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.250000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=155,OffsetY=-15,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AmmoCount=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.250000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=440,OffsetY=-55,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AmmoIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=240,OffsetY=-7,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     AutoFireIcon=(WidgetTexture=Texture'InterfaceArt2_tex.HUD.firemode_auto',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=31),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=275,OffsetY=-140,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     SemiFireIcon=(WidgetTexture=Texture'InterfaceArt2_tex.HUD.firemode_semi',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=31),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosY=1.000000,OffsetX=275,OffsetY=-140,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MGDeployIcon=(WidgetTexture=Texture'InterfaceArt_tex.HUD.MGDeploy',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-144,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ResupplyZoneNormalPlayerIcon=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=192,Y1=192,X2=255,Y2=255),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-200,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=128,G=128,R=255,A=128),Tints[1]=(B=128,G=128,R=255,A=128))
     ResupplyZoneNormalVehicleIcon=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=128,Y1=64,X2=191,Y2=127),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-144,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=128,G=128,R=255,A=128),Tints[1]=(B=128,G=128,R=255,A=128))
     ResupplyZoneResupplyingPlayerIcon=(WidgetTexture=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_icons_fast_flash',RenderStyle=STY_Alpha,TextureCoords=(X1=192,Y1=192,X2=255,Y2=255),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-200,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     ResupplyZoneResupplyingVehicleIcon=(WidgetTexture=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_icons_fast_flash',RenderStyle=STY_Alpha,TextureCoords=(X1=128,Y1=64,X2=191,Y2=127),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-144,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WeaponCanRestIcon=(WidgetTexture=Texture'InterfaceArt_tex.HUD.MGDeploy',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-144,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=100,G=100,R=100,A=255),Tints[1]=(B=100,G=100,R=100,A=255))
     WeaponRestingIcon=(WidgetTexture=Texture'InterfaceArt_tex.HUD.MGDeploy',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.450000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-8,OffsetY=-144,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CompassBase=(WidgetTexture=Texture'InterfaceArt_tex.HUD.Compass2_main',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=255),TextureScale=0.150000,DrawPivot=DP_LowerRight,PosX=1.000000,PosY=1.000000,OffsetX=-3,OffsetY=3,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CompassNeedle=(WidgetTexture=TexRotator'InterfaceArt_tex.HUD.TexRotator0',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=255),TextureScale=0.155000,DrawPivot=DP_MiddleMiddle,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CompassIcons=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X2=31,Y2=31),TextureScale=0.030000,DrawPivot=DP_MiddleMiddle,PosX=1.000000,PosY=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     WeaponReloadingColor=(B=128,G=128,R=128,A=128)
     NationHealthFigures(0)=Texture'InterfaceArt_tex.HUD.ger_player'
     NationHealthFigures(1)=Texture'InterfaceArt_tex.HUD.rus_player'
     NationHealthFiguresBackground(0)=Texture'InterfaceArt_tex.HUD.ger_player_background'
     NationHealthFiguresBackground(1)=Texture'InterfaceArt_tex.HUD.rus_player_background'
     NationHealthFiguresStamina(0)=Texture'InterfaceArt_tex.HUD.ger_player_Stamina'
     NationHealthFiguresStamina(1)=Texture'InterfaceArt_tex.HUD.rus_player_Stamina'
     NationHealthFiguresStaminaCritical(0)=FinalBlend'InterfaceArt_tex.HUD.ger_player_Stamina_critical'
     NationHealthFiguresStaminaCritical(1)=FinalBlend'InterfaceArt_tex.HUD.rus_player_Stamina_critical'
     StanceStanding=Texture'InterfaceArt_tex.HUD.stance_stand'
     StanceCrouch=Texture'InterfaceArt_tex.HUD.stance_crouch'
     StanceProne=Texture'InterfaceArt_tex.HUD.stance_prone'
     PlayerArrowTexture=FinalBlend'InterfaceArt_tex.OverheadMap.arrowhead_final'
     ObituaryLifeSpan=8.000000
     FadeTime=-1.000000
     WhiteFlashTime=0.500000
     MapUpdatedIcon=(WidgetTexture=Texture'InterfaceArt_tex.HUD.situation_map_icon',RenderStyle=STY_Alpha,TextureCoords=(X2=64,Y2=64),TextureScale=0.050000,DrawPivot=DP_LowerMiddle,PosX=0.850000,PosY=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapUpdatedText=(RenderStyle=STY_Alpha,DrawPivot=DP_LowerMiddle,PosX=0.850000,PosY=1.000000,WrapHeight=1.000000,OffsetY=-80,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconsFlash=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_Icons_flashing'
     MapIconsFastFlash=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_icons_fast_flash'
     MapIconsAltFlash=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_icons_alt_flashing'
     MapIconsAltFastFlash=FinalBlend'InterfaceArt_tex.OverheadMap.overheadmap_icons_alt_fast_flash'
     MaxMapUpdatedIconDisplayTime=8.000000
     AnimateMapCurrentPosition=1.000000
     AnimateMapSpeed=0.300000
     MapBackground=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_background',RenderStyle=STY_Alpha,TextureCoords=(X2=1023,Y2=1023),TextureScale=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=128,G=128,R=128,A=255),Tints[1]=(B=128,G=128,R=128,A=255))
     MapLegendImageCoords=(X=0.040000,Y=0.070000,XL=0.555000,YL=0.705000)
     MapLevelImage=(RenderStyle=STY_Alpha,TextureCoords=(X2=511,Y2=511),TextureScale=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapTexts=(RenderStyle=STY_Alpha,DrawPivot=DP_UpperMiddle,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapPlayerIcon=(WidgetTexture=FinalBlend'InterfaceArt_tex.OverheadMap.arrowhead_final',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=255),Tints[1]=(B=255,A=255))
     MapCoordTextXWidget=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosY=-0.022000,WrapWidth=0.100000,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=128),Tints[1]=(B=255,G=255,R=255,A=128))
     MapCoordTextYWidget=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosX=-0.035000,WrapWidth=0.100000,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=128),Tints[1]=(B=255,G=255,R=255,A=128))
     MapIconTeam(0)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=192,X2=255,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconTeam(1)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=128,X2=191,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconDispute(0)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=128,Y1=192,X2=191,Y2=255),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconDispute(1)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(Y1=192,X2=63,Y2=255),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconNeutral=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=64,X2=127,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconRadio=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=192,X2=127,Y2=255),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconRally(0)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=128,X2=127,Y2=191),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconRally(1)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(Y1=128,X2=63,Y2=191),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconResupply=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=192,Y1=192,X2=255,Y2=255),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconVehicleResupply=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=128,Y1=64,X2=191,Y2=127),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconHelpRequest=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=192,Y1=64,X2=255,Y2=127),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconMGResupplyRequest(0)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=192,Y1=128,X2=255,Y2=191),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconMGResupplyRequest(1)=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=128,Y1=128,X2=191,Y2=191),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconAttackDefendRequest=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconArtyStrike=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(Y1=64,X2=63,Y2=127),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapIconDestroyableItem=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=64,X2=127,Y2=127),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=255),Tints[1]=(R=255,A=255))
     MapIconDestroyedItem=(WidgetTexture=Texture'InterfaceArt_tex.OverheadMap.overheadmap_Icons',RenderStyle=STY_Alpha,TextureCoords=(X1=64,Y1=64,X2=127,Y2=127),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=128,G=128,R=128,A=128),Tints[1]=(B=128,G=128,R=128,A=128))
     MapIconATGun=(WidgetTexture=Texture'InterfaceArt2_tex.overheadmaps.overheadmap_IconsB',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.050000,DrawPivot=DP_MiddleMiddle,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=255),Tints[1]=(R=255,A=255))
     MapTimerTitle=(Text="Time Remaining",RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosX=0.810000,PosY=0.055000,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapTimerTexts(0)=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosX=0.748000,PosY=0.115000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapTimerTexts(1)=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosX=0.785000,PosY=0.115000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapTimerTexts(2)=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosX=0.832000,PosY=0.115000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapTimerTexts(3)=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosX=0.870000,PosY=0.115000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapLegendCoords=(X=0.015000,Y=0.850000,XL=0.970000,YL=0.110000)
     MapLegend=(WidgetTexture=Texture'Engine.WhiteSquareTexture',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=64),Tints[1]=(B=255,G=255,R=255,A=64))
     MapLegendIcons=(RenderStyle=STY_Alpha,TextureCoords=(X2=31,Y2=31),TextureScale=0.300000,DrawPivot=DP_MiddleLeft,PosX=0.050000,PosY=0.100000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     MapLegendTitle=(Text="Legend",RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosX=0.007000,PosY=0.150000,WrapWidth=0.900000,WrapHeight=0.100000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapLegendTexts=(RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosX=0.150000,PosY=0.100000,WrapWidth=0.800000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapObjectivesCoords=(X=0.640000,Y=0.165000,XL=0.345000,YL=0.640000)
     MapObjectivesTitle=(Text="Objectives",RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosX=0.025000,PosY=0.026000,WrapWidth=0.500000,WrapHeight=0.100000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapRequiredObjectivesTitle=(Text="Required Objectives",RenderStyle=STY_Alpha,DrawPivot=DP_MiddleLeft,PosX=0.025000,PosY=0.026000,WrapWidth=0.500000,WrapHeight=0.100000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapSecondaryObjectivesTitle=(Text="Secondary Objectives",RenderStyle=STY_Alpha,PosX=0.025000,PosY=0.026000,WrapWidth=0.900000,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     MapObjectivesTexts=(RenderStyle=STY_Alpha,PosX=0.050000,PosY=0.100000,WrapWidth=0.900000,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     PortraitIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.060000,DrawPivot=DP_MiddleLeft,PosY=0.500000,OffsetX=80,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     PortraitText(0)=(RenderStyle=STY_Alpha,DrawPivot=DP_LowerLeft,PosY=0.500000,OffsetX=8,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     PortraitText(1)=(RenderStyle=STY_Alpha,PosY=0.500000,OffsetX=8,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     NeedleRotator=TexRotator'InterfaceArt_tex.HUD.Needle_rot'
     VoiceMeterBackground=Texture'InterfaceArt_tex.HUD.VUMeter'
     VoiceMeterX=0.725000
     VoiceMeterY=1.000000
     VoiceMeterSize=100.000000
     compassStabilizationConstant=2.000000
     compassIconsFadeSpeed=0.150000
     compassIconsRefreshSpeed=0.700000
     compassIconsPositionRadius=0.800000
     locationHitAxisImages(0)=Texture'InterfaceArt_tex.Player_hits.ger_hit_head'
     locationHitAxisImages(1)=Texture'InterfaceArt_tex.Player_hits.ger_hit_torso'
     locationHitAxisImages(2)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Pelvis'
     locationHitAxisImages(3)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Lupperleg'
     locationHitAxisImages(4)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rupperleg'
     locationHitAxisImages(5)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Lupperarm'
     locationHitAxisImages(6)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rupperarm'
     locationHitAxisImages(7)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Llowerleg'
     locationHitAxisImages(8)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rlowerleg'
     locationHitAxisImages(9)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Llowerarm'
     locationHitAxisImages(10)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rlowerarm'
     locationHitAxisImages(11)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Lhand'
     locationHitAxisImages(12)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rhand'
     locationHitAxisImages(13)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Lfoot'
     locationHitAxisImages(14)=Texture'InterfaceArt_tex.Player_hits.ger_hit_Rfoot'
     locationHitAlliesImages(0)=Texture'InterfaceArt_tex.Player_hits.rus_hit_head'
     locationHitAlliesImages(1)=Texture'InterfaceArt_tex.Player_hits.rus_hit_torso'
     locationHitAlliesImages(2)=Texture'InterfaceArt_tex.Player_hits.rus_hit_pelvis'
     locationHitAlliesImages(3)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Lupperleg'
     locationHitAlliesImages(4)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Rupperleg'
     locationHitAlliesImages(5)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Lupperarm'
     locationHitAlliesImages(6)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Rupperarm'
     locationHitAlliesImages(7)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Llowerleg'
     locationHitAlliesImages(8)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Rlowerleg'
     locationHitAlliesImages(9)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Llowerarm'
     locationHitAlliesImages(10)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Rlowerarm'
     locationHitAlliesImages(11)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Lhand'
     locationHitAlliesImages(12)=Texture'InterfaceArt_tex.Player_hits.rus_hit_Rhand'
     locationHitAlliesImages(13)=Texture'InterfaceArt_tex.Player_hits.rus_hit_LFoot'
     locationHitAlliesImages(14)=Texture'InterfaceArt_tex.Player_hits.rus_hit_RFoot'
     MouseInterfaceIcon=(WidgetTexture=Texture'InterfaceArt_tex.Cursors.Pointer',RenderStyle=STY_Alpha,TextureCoords=(X2=31,Y2=31),TextureScale=1.000000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleIconCoords=(Y=1.000000,YL=0.200000)
     VehicleIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=255),TextureScale=1.000000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleIconAlt=(RenderStyle=STY_Alpha,TextureCoords=(X2=511,Y2=511),TextureScale=2.000000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleThreads(0)=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.tread_left',RenderStyle=STY_Alpha,TextureCoords=(X1=23,Y1=2,X2=37,Y2=125),TextureScale=1.000000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=128),Tints[1]=(R=255,A=128))
     VehicleThreads(1)=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.tread_left',RenderStyle=STY_Alpha,TextureCoords=(X1=25,Y1=2,X2=40,Y2=125),TextureScale=1.000000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=128),Tints[1]=(R=255,A=128))
     VehicleEngine=(RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.220000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(R=255,A=255),Tints[1]=(R=255,A=255))
     vehicleOccupants=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.RedDot',RenderStyle=STY_Alpha,TextureCoords=(X2=31,Y2=31),TextureScale=0.120000,DrawPivot=DP_MiddleMiddle,PosX=0.500000,PosY=0.500000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleOccupantsText=(RenderStyle=STY_Alpha,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,WrapHeight=1.000000,OffsetX=8,OffsetY=-4,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleNormalColor=(B=255,G=255,R=255,A=255)
     VehicleDamagedColor=(G=222,R=255,A=255)
     VehicleCriticalColor=(R=154,A=255)
     VehiclePositionIsPlayerColor=(R=255,A=255)
     VehiclePositionIsOccupiedColor=(R=255,A=128)
     VehiclePositionIsVacantColor=(A=128)
     VehicleEngineDamagedTexture=Texture'InterfaceArt_tex.Tank_Hud.engine_hud'
     VehicleEngineCriticalTexture=FinalBlend'InterfaceArt_tex.Tank_Hud.engine_hud_final'
     VehicleAmmoIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,OffsetY=-8,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleAmmoReloadIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,OffsetY=-8,ScaleMode=SM_Up,Scale=0.750000,Tints[0]=(R=255,A=128),Tints[1]=(R=255,A=128))
     VehicleAmmoAmount=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.250000,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,OffsetX=135,OffsetY=-130,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleAmmoTypeText=(RenderStyle=STY_Alpha,DrawPivot=DP_LowerLeft,PosX=0.190000,PosY=1.000000,WrapHeight=1.000000,OffsetX=8,OffsetY=-4,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleOccupantsTextOffset=0.242000
     VehicleAltAmmoIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.200000,DrawPivot=DP_LowerLeft,PosX=0.250000,PosY=1.000000,OffsetY=-8,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleAltAmmoAmount=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.200000,DrawPivot=DP_LowerLeft,PosX=0.250000,PosY=1.000000,OffsetX=135,OffsetY=-40,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleAltAmmoOccupantsTextOffset=-35.000000
     VehicleMGAmmoIcon=(RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=127),TextureScale=0.300000,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,OffsetY=-8,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleMGAmmoAmount=(RenderStyle=STY_Alpha,MinDigitCount=1,TextureScale=0.250000,DrawPivot=DP_LowerLeft,PosX=0.150000,PosY=1.000000,OffsetX=145,OffsetY=-60,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleRPMTextures(0)=Texture'InterfaceArt_tex.Tank_Hud.Ger_RPM'
     VehicleRPMTextures(1)=Texture'InterfaceArt_tex.Tank_Hud.Rus_RPM'
     VehicleRPMNeedlesTextures(0)=TexRotator'InterfaceArt_tex.Tank_Hud.Ger_needle_rpm_rot'
     VehicleRPMNeedlesTextures(1)=TexRotator'InterfaceArt_tex.Tank_Hud.Rus_needle_rpm_rot'
     VehicleSpeedTextures(0)=Texture'InterfaceArt_tex.Tank_Hud.Ger_Speedometer'
     VehicleSpeedTextures(1)=Texture'InterfaceArt_tex.Tank_Hud.Rus_Speedometer'
     VehicleSpeedNeedlesTextures(0)=TexRotator'InterfaceArt_tex.Tank_Hud.Ger_needle_rot'
     VehicleSpeedNeedlesTextures(1)=TexRotator'InterfaceArt_tex.Tank_Hud.Rus_needle_rot'
     VehicleSpeedIndicator=(RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=255),TextureScale=0.800000,DrawPivot=DP_LowerLeft,PosX=1.000000,PosY=1.000000,OffsetY=-4,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleRPMIndicator=(RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=255),TextureScale=0.600000,DrawPivot=DP_LowerLeft,PosX=1.810000,PosY=1.000000,OffsetY=-7,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleThrottleIndicatorTop=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.throttle_background2',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=255),TextureScale=0.600000,DrawPivot=DP_LowerMiddle,PosX=2.570000,PosY=1.000000,OffsetY=-7,ScaleMode=SM_Up,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleThrottleIndicatorBottom=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.throttle_background2_bottom',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=255),TextureScale=0.600000,DrawPivot=DP_LowerMiddle,PosX=2.570000,PosY=1.000000,OffsetY=-7,ScaleMode=SM_Down,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleThrottleIndicatorBackground=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.throttle_background',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=255),TextureScale=0.600000,DrawPivot=DP_LowerMiddle,PosX=2.570000,PosY=1.000000,OffsetY=-7,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     VehicleThrottleIndicatorForeground=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.throttle_main',RenderStyle=STY_Alpha,TextureCoords=(X2=127,Y2=255),TextureScale=0.600000,DrawPivot=DP_LowerMiddle,PosX=2.570000,PosY=1.000000,OffsetY=-7,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleThrottleIndicatorLever=(WidgetTexture=Texture'InterfaceArt_tex.Tank_Hud.throttle_lever',RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.200000,DrawPivot=DP_MiddleRight,PosX=2.720000,PosY=1.000000,OffsetY=-7,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     VehicleRPMZeroPosition(0)=26000.000000
     VehicleRPMZeroPosition(1)=26000.000000
     VehicleRPMScale(0)=-1300.000000
     VehicleRPMScale(1)=-1300.000000
     VehicleSpeedZeroPosition(0)=-5500.000000
     VehicleSpeedZeroPosition(1)=26000.000000
     VehicleSpeedScale(0)=-545.000000
     VehicleSpeedScale(1)=-430.000000
     VehicleThrottleTopZeroPosition=0.310000
     VehicleThrottleTopMaxPosition=0.890000
     VehicleThrottleBottomZeroPosition=0.700000
     VehicleThrottleBottomMaxPosition=0.880000
     VehicleGaugesOccupantsTextOffset=0.400000
     VehicleGaugesNoThrottleOccupantsTextOffset=0.360000
     VehicleNeedlesRotationSpeed=30000.000000
     CaptureBarBackground=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_filled',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarOutline=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_outline',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarAttacker=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_bar',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Right,Scale=0.450000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarDefender=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_bar',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Left,Scale=0.550000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarAttackerRatio=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_bar2',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Right,Scale=0.450000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarDefenderRatio=(WidgetTexture=Texture'InterfaceArt_tex.HUD.capbar_bar2',RenderStyle=STY_Alpha,TextureCoords=(X2=255,Y2=63),TextureScale=0.500000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,ScaleMode=SM_Left,Scale=0.550000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarIcons(0)=(RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.230000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,OffsetX=-216,OffsetY=-38,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarIcons(1)=(RenderStyle=STY_Alpha,TextureCoords=(X2=63,Y2=63),TextureScale=0.230000,DrawPivot=DP_LowerMiddle,PosX=0.500000,PosY=0.980000,OffsetX=216,OffsetY=-38,ScaleMode=SM_Right,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     CaptureBarTeamIcons(0)=Texture'InterfaceArt_tex.HUD.ironcross'
     CaptureBarTeamIcons(1)=Texture'InterfaceArt_tex.HUD.russtar'
     CaptureBarTeamColors(0)=(A=255)
     CaptureBarTeamColors(1)=(R=255,A=255)
     HintFadeTime=0.500000
     HintLifetime=12.000000
     HintDesiredAspectRatio=10.000000
     HintBackground=(WidgetTexture=Texture'InterfaceArt_tex.Menu.SectionHeader_captionbar',RenderStyle=STY_Alpha,DrawPivot=DP_MiddleMiddle,PosY=0.020000,ScaleMode=SM_Left,Scale=1.000000,Tints[0]=(B=255,G=255,R=255,A=192),Tints[1]=(B=255,G=255,R=255,A=192))
     HintTitleWidget=(RenderStyle=STY_Alpha,WrapHeight=1.000000,bDrawShadow=True,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HintTextWidget=(RenderStyle=STY_Alpha,WrapHeight=1.000000,Tints[0]=(B=255,G=255,R=255,A=255),Tints[1]=(B=255,G=255,R=255,A=255))
     HintCoords=(X=0.980000,Y=0.030000,XL=-1.000000)
     ConsoleColor=(B=255,G=255,R=255)
     ConsoleMessagePosX=0.010000
     ConsoleMessagePosY=0.800000
     FontArrayNames(0)="ROFonts.ROBtsrmVr28"
     FontArrayNames(1)="ROFonts.ROBtsrmVr26"
     FontArrayNames(5)="ROFonts.ROBtsrmVr16"
     FontArrayNames(6)="ROFonts.ROBtsrmVr14"
     FontArrayNames(7)="ROFonts.ROBtsrmVr12"
     FontArrayNames(8)="ROFonts.ROBtsrmVr9"
     bBlockHitPointTraces=False
}

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Creation time: Fri 13-10-2023 03:18:51.782 - Created with UnCodeX