ROEngine.ROGameReplicationInfo
- Extends
- GameReplicationInfo
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.ReplicationInfo
|
+-- Engine.GameReplicationInfo
|
+-- ROEngine.ROGameReplicationInfo
Inherited Variables from Engine.GameReplicationInfo |
AdminEmail, AdminName, AlliesRoleBotCount[10], AlliesRoleCount[10], ArtilleryStrikeLimit[2], AxisRoleBotCount[10], AxisRoleCount[10], bAllowPlayerLights, bArtilleryAvailable[2], bFastWeaponSwitching, bForceNoPlayerLights, bForceTeamSkins, bMatchHasBegun, bNoTeamChanges, bNoTeamSkins, BotDifficulty, bPlayerMustReady, bReinforcementsComing[2], bStopCountDown, bTeamGame, bTeamSymbolsUpdated, ElapsedQuarterMinute, ElapsedTime, FlagHolder[2], FlagPos, FlagState[2], FlagTarget, GameClass, GameName, GoalScore, GRIPropDescText[PROPNUM], GRIPropsDisplayText[PROPNUM], LastArtyStrikeTime[2], LastReinforcementTime[2], MapImage, MatchID, MaxLives, MaxPlayers, MessageOfTheDay, MinNetPlayers, MOTDLine1, MOTDLine2, MOTDLine3, MOTDLine4, NationIndex[2], NorthEastBounds, OverheadOffset, PreStartTime, PRIArray, ReinforcementInterval[2], RemainingMinute, RemainingTime, RoundDuration, RoundLimit, RoundStartTime, SecondCount, ServerName, ServerRegion, ShortName, SouthWestBounds, SpawnCount[2], TeamSymbols[2], Teams[2], TimeLimit, TotalStrikes[2], UnitInsignia[2], UnitName[2], VoiceReplicationInfo, WeaponBerserk, Winner |
Inherited Functions from Engine.GameReplicationInfo |
AddPRI, FillPlayInfo, FindPlayerByID, GetDescriptionText, GetPRIArray, PostBeginPlay, PostNetBeginPlay, RemovePRI, Reset, TeamSymbolNotify, Timer, UpdatePrecacheMaterials |
AlliedHelpRequestsLocs[16] Source code
var
vector AlliedHelpRequestsLocs[
16];
AlliedHelpRequests[16] Source code
var
vector ArtyStrikeLocation[
2];
AxisHelpRequestsLocs[16] Source code
var
vector AxisHelpRequestsLocs[
16];
var bool bAllowNetDebug;
bShowServerIPOnScoreboard Source code
var bool bShowServerIPOnScoreboard;
var bool bShowTimeOnScoreboard;
function
int AddATCannon (
vector NewLocation,
byte NewTeam) )
simulated function
int GetRoleIndex (
RORoleInfo ROInf,
int TeamNum) )
simulated function PostBeginPlay ( ) )
RemoveHelpRequestsForObjective Source code
function RemoveHelpRequestsForObjective ( int objID) )
RemoveMGResupplyRequestFor Source code
SetATCannonActiveStatus Source code
function SetATCannonActiveStatus ( int index, bool NewState) )
function SetATCannonTeamStatus ( int index, byte NewTeam) )
simulated function Timer ( ) )
Creation time: Fri 13-10-2023 03:18:51.602 - Created with
UnCodeX