ROEngine.ROVehicleWeaponPawn
- Extends
- VehicleWeaponPawn
- Modifiers
- abstract
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- ROEngine.VehicleWeaponPawn
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+-- ROEngine.ROVehicleWeaponPawn
Inherited Variables from ROEngine.VehicleWeaponPawn |
AltFireImpulse, bCustomAiming, bHasAltFire, bHasAltFireImpulse, bHasFireImpulse, bHasOwnHealth, bHistoryWarmup, bPassengerOnly, bPendingCeaseFire, bSpecialRotateSounds, CameraBone, CameraHistory[FilterFrames], CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DebugInfo, DestroyEffectClass, FireImpulse, Gun, GunClass, GunnerPos, GunnerRot, HeadRotationOffset, HeadRotationSnapRates, LastPitchTime, LastYawTime, LocalWeaponAim, MaxRotateThreshold, MinRotateThreshold, NextHistorySlot, PitchAccel, PitchSound, PositionInArray, RotateAndPitchSound, RotateSound, RotationSoundType, ShiftHalf, StoredVehicleRotation, VehicleBase, YawAccel |
Inherited Variables from Engine.Vehicle |
AIMoveCheckTime, AutoTurretControllerClass, bAdjustDriversHead, bAllowViewChange, bAllowWeaponToss, bAutoTurret, bCanCarryFlag, bCanDoTrickJumps, bCanFlip, bCanHover, bDefensive, bDesiredBehindView, bDrawDriverInTP, bDrawMeshInFP, bDrawVehicleShadow, bDriverCollideActors, bDriverHoldsFlag, bDriving, bDropDetail, bEjectDriver, bEnemyLockedOn, bEnterringUnlocks, bFollowLookDir, bFPNoZFromCameraPitch, bHasHandbrake, bHasRadar, bHideRemoteDriver, bHighScoreKill, bHUDTrackVehicle, bKeepDriverAuxCollision, bKeyVehicle, bNoFriendlyFire, bNonHumanControl, bOldDriving, bPCRelativeFPRotation, bRelativeExitPos, bRemoteControlled, bScriptedRise, bSeparateTurretFocus, bShowChargingBar, bShowDamageOverlay, bSpawnProtected, bStalled, bTeamLocked, bTurnInPlace, BulletSounds, bVehicleDestroyed, bVehicleShadows, bWeaponisAltFiring, bWeaponisFiring, bZeroPCRotOnEntry, CameraSpeed, CenterSpringForce, CenterSpringRangePitch, CenterSpringRangeRoll, CrushedDamageType, DesiredTPCamDistance, DriveAnim, DrivePos, Driver, DriverDamageMult, DriveRot, DriverViewPitch, DriverViewYaw, EjectMomentum, EntryPosition, EntryRadius, ExitPositions, FlagBone, FlagOffset, FlagRotation, FPCamPos, FPCamViewOffset, HornSounds, HUDOverlay, HUDOverlayClass, HUDOverlayFOV, HUDOverlayOffset, LastCameraCalcTime, LastHornTime, LastLockWarningTime, LinkHealMult, LockOnClassString, LockWarningInterval, MaxDesireability, MaxViewPitch, MaxViewYaw, MinRunOverSpeed, MomentumMult, myMarker, NextVehicle, NoEntryTexture, ObjectiveGetOutDist, OldSteering, OldTeam, ParentFactory, PlayerEnterredRotation, PlayerStartTime, PrevTeam, RanOverDamageType, RanOverSound, Rise, ShadowCullDistance, ShadowMaxTraceDist, SpawnOverlay[2], Steering, StolenAnnouncement, StolenSound, StuckCount, StuckTime, Team, TeamBeaconBorderMaterial, TeamBeaconTexture, TeamUseTime, Throttle, ThrottleAmount, ThrottleTime, TPCamDistance, TPCamDistRange, TPCamLookat, TPCamWorldOffset, TransEffects[2], VehicleDescription, VehicleDrowningDamType, VehicleIcon, VehicleLostTime, VehicleMovingTime, VehicleNameString, VehiclePositionString, VehicleShadow, WaterDamage, WheelsScale |
Structures Summary |
PositionInfo ViewLocation, ViewFOV, PositionMesh, TransitionUpAnim, TransitionDownAnim, DriverTransitionAnim, ViewPitchUpLimit, ViewPitchDownLimit, ViewPositiveYawLimit, ViewNegativeYawLimit, bDrawOverlays, bExposed |
Functions Summary |
 | | AnimateTransition ()))
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 | | AnimEnd (int channel)) ViewTransition |
 | | BeginPlay ()))
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 | | BeginState ())) LeavingVehicle |
 | | ClientKDriverEnter (PlayerController PC))
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 | | ClientKDriverLeave (PlayerController PC))
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 | | DenyEntry (Pawn P, int MessageNum ))
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 | | Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
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 | | DrawPassengers (Canvas Canvas))
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 | | DriverDied ()))
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 | | DriverRadiusDamage (float DamageAmount, float DamageRadius, Controller EventInstigator, class<DamageType> DamageType, float Momentum, vector HitLocation))
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 | | DrivingStatusChanged ()))
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 | | EndState ())) ViewTransition |
 | float | getAmmoReloadState ()))
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 | vector | GetViewLocation ()))
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 | | HandleEnter ())) EnteringVehicle |
 | | HandleExit ())) LeavingVehicle |
 | | HandleTransition ())) ViewTransition |
 | bool | KDriverLeave (bool bForceLeave))
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 | int | LimitPitch (int pitch, optional float DeltaTime))
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 | int | LocalLimitPitch (int pitch))
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 | | NextViewPoint ()))
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 | | NextViewPoint ())) LeavingVehicle |
 | | NextWeapon ()))
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 | | PostNetReceive ()))
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 | | PrevWeapon ()))
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 | | ServerChangeViewPoint (bool bForward))
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 | | SpecialCalcFirstPersonView (PlayerController PC, out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
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 | | SwitchToExteriorMesh ()))
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 | | Tick (float deltaTime))
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 | | Timer ())) ViewTransition |
 | | ToggleViewLimit ()))
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 | bool | TryToDrive (Pawn P))
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Inherited Functions from ROEngine.VehicleWeaponPawn |
AltFire, ApplyFireImpulse, AttachDriver, AttachFlag, AttachToVehicle, BaseChange, BeginPlay, BotDesireability, CanAttack, ChargeBar, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientVehicleCeaseFire, DecrementRange, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, EncroachedBy, Fire, FiredPendingPrimary, FireOnRelease, GetAimTarget, GetCameraLocationStart, GetMoveTargetFor, GetTeamNum, GetVehicleBase, HasWeapon, IncrementRange, IndependentVehicle, IsFiring, KDriverEnter, KDriverLeave, LimitPitch, NeedToTurn, PlaceExitingDriver, PossessedBy, PostNetBeginPlay, PostNetReceive, ProjectilePostRender2D, RefireRate, ResupplyAmmo, ServerChangeDriverPosition, ServerSetRotatingStatus, SetRotatingStatus, SetTeamNum, SpecialCalcFirstPersonView, StaticPrecache, SwitchWeapon, TakeDamage, TeamChanged, TeamLink, TooCloseToAttack, TryToDrive, UpdateHeadbob, UpdateRocketAcceleration, UpdateSpecialCustomAim, UpdateTurretRotation, VehicleCeaseFire, VehicleFire |
Inherited Functions from Engine.Vehicle |
ActivateOverlay, AdjustDriverDamage, AdjustedStrength, AlternateTarget, AltFire, AttachDriver, AttachFlag, BotDesireability, ChangedReservation, ChargeBar, CheatFly, CheatGhost, CheatWalk, CheckForHeadShot, CheckSuperBerserk, CheckTauntValid, ClientClearController, ClientKDriverEnter, ClientKDriverLeave, ClientPlayForceFeedback, ClientVehicleCeaseFire, Destroyed, Destroyed_HandleDriver, DetachDriver, Died, DisplayDebug, DriverDied, DriverLeft, DriverRadiusDamage, DrivingStatusChanged, EjectDriver, EncroachedBy, EncroachingOn, EnteredResupply, FaceRotation, FindEntryVehicle, FindValidTaunt, Fire, FixPCRotation, Flip, GetBestEntry, GetBotPassenger, GetCameraLocationStart, GetInstigator, GetMoveTargetFor, GetSpree, GetTeamNum, GetTurrets, GetVehiclePositionString, HasOccupiedTurret, HealDamage, ImportantVehicle, IncomingMissile, IncrementSpree, IndependentVehicle, IsArtillery, IsVehicleEmpty, KDriverEnter, KDriverLeave, LeftResupply, LockOnWarning, NeedsFlip, NewReservationCostMultiplier, NextWeapon, NotifyEnemyLockedOn, NotifyEnemyLostLock, NumPassengers, Occupied, OpenPositionFor, PlaceExitingDriver, PlayDying, PlayerChangedTeam, PlayTakeHit, PlayTeleportEffect, PointOfView, PossessedBy, PostBeginPlay, POVChanged, PreBeginPlay, PrevWeapon, RanInto, ReservationCostMultiplier, ResupplyAmmo, ServerPlayHorn, SetAnimAction, SetBaseEyeheight, SetInitialState, SetReservation, SetTeamNum, SetWheelsScale, ShootMissile, ShootSpecial, ShouldTargetMissile, SpecialCalcBehindView, SpecialCalcFirstPersonView, SpecialCalcView, SpectatorSpecialCalcView, SpokenFor, Stalled, StaticPrecache, StopForceFeedback, StopWeaponFiring, StronglyRecommended, Suicide, TakeDamage, TakeWaterDamage, TeamChanged, TeamLink, TryToDrive, UnPossessed, UnStalled, UpdateEyeHeight, UpdateShadow, UpdateTiltForceFeedback, UsedBy, VehicleCeaseFire, VehicleFire, VehicleLocked, VerifyLock |
bInitializedVehicleBase Source code
var bool bInitializedVehicleBase;
bInitializedVehicleGun Source code
var bool bInitializedVehicleGun;
var bool bIsMountedTankMG;
var bool bMultiPosition;
var bool bMustBeTankCrew;
bSinglePositionExposed Source code
var bool bSinglePositionExposed;
CurrentCapAlliesCappers Source code
var byte CurrentCapAlliesCappers;
var byte CurrentCapArea;
var byte CurrentCapAxisCappers;
var byte CurrentCapProgress;
var localized string DriverHudName;
var int DriverPositionIndex;
var localized string HudName;
var int LastPositionIndex;
var int PendingPositionIndex;
var int SavedPositionIndex;
ROVehicleWeaponPawn
AmmoShellReloadTexture Source code
simulated function AnimateTransition ( ) )
AnimEnd ViewTransition Source code
simulated function AnimEnd ( int channel) )
function BeginPlay ( ) )
BeginState LeavingVehicle Source code
simulated function BeginState ( ) )
function DenyEntry (
Pawn P,
int MessageNum ) )
function DriverDied ( ) )
simulated event DrivingStatusChanged ( ) )
EndState ViewTransition Source code
simulated function EndState ( ) )
function float getAmmoReloadState ( ) )
simulated function
vector GetViewLocation ( ) )
HandleEnter EnteringVehicle Source code
simulated function HandleEnter ( ) )
HandleExit LeavingVehicle Source code
simulated function HandleExit ( ) )
HandleTransition ViewTransition Source code
simulated function HandleTransition ( ) )
function bool KDriverLeave ( bool bForceLeave) )
function int LimitPitch ( int pitch, optional float DeltaTime) )
function int LocalLimitPitch ( int pitch) )
simulated function NextViewPoint ( ) )
NextViewPoint LeavingVehicle Source code
simulated function NextViewPoint ( ) )
simulated function NextWeapon ( ) )
simulated function PostNetReceive ( ) )
simulated function PrevWeapon ( ) )
function ServerChangeViewPoint ( bool bForward) )
SpecialCalcFirstPersonView Source code
simulated function SwitchToExteriorMesh ( ) )
simulated function Tick ( float deltaTime) )
simulated function Timer ( ) )
exec function ToggleViewLimit ( ) )
function
bool TryToDrive (
Pawn P) )
defaultproperties
{
CurrentCapArea=255
WeaponFov=85.000000
DriverHudName="Driver"
bZeroPCRotOnEntry=True
bAdjustDriversHead=False
}
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Creation time: Fri 13-10-2023 03:18:52.847 - Created with
UnCodeX