- Extends
- GameObjective
- Modifiers
- placeable
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.JumpDest
|
+-- UnrealGame.JumpSpot
|
+-- UnrealGame.GameObjective
|
+-- ROEngine.ROObjective
Inherited Variables from UnrealGame.GameObjective |
AlternatePaths, Announcer_DefendObjective, Announcer_DisabledObjective, Announcer_ObjectiveInfo, AreaVolumeTag, bAccruePoints, bActive, bAnnounceNextObjective, BaseExitTime, BaseRadius, bBotOnlyObjective, bClearInstigator, bDisabled, bFirstObjective, bHasShootSpots, bHighlightPhysicalObjective, bIgnoredObjective, bInitiallyActive, bIsBeingAttacked, bIsCritical, bMustBoardVehicleFirst, bOldCritical, bOldDisabled, bOldHighlightPhysicalObjective, bOptionalObjective, BotDamageScaling, bOverrideVisibilityCheck, bOverrideZoneCheck, bPlayCriticalAssaultAlarm, bReplicateObjective, bSoundsPrecached, bTeamControlled, bTriggerOnceOnly, bUsePriorityOnHUD, CriticalObjectiveVolumeTag, DefenderTeamIndex, DefensePriority, DefenseScripts, DefenseScriptTags, DefenseSquad, DelayedDamageInstigatorController, DestructionMessage, DisabledBy, DrawDistThresHold, DrawTime, EndCamera, EndCameraTag, HighlightOverlay[2], LastDrawTime, LocationPostfix, LocationPrefix, MyBaseVolume, NextObjective, ObjectiveDescription, ObjectiveDisabledTime, ObjectiveName, ObjectivePriority, ObjectiveStringPrefix, ObjectiveStringSuffix, ObjectiveTypeIcon, Objective_Info_Attacker, Objective_Info_Defender, PhysicalObjectiveActors, PhysicalObjectiveActorsTag, SavedObjectiveProgress, Score, Scorers, StartTeam, UseDescription, VehiclePath, VehiclePathName |
Inherited Variables from UnrealGame.JumpSpot |
bDodgeUp, bForceAllowDoubleJumping, bJumpingDown, bNeverImpactJump, bNoLowGrav, bOnlyTranslocator, bRealOnlyTranslocator, CachedSpeed[8], JumpTime, TranslocTarget, TranslocTargetTag, TranslocZOffset, XYVelocityScaleBloat, XYVelocityScaleGorefast |
Inherited Functions from UnrealGame.GameObjective |
AddScorer, AwardAssaultScore, BetterObjectiveThan, BotNearObjective, CanDoubleJump, CheckPlayCriticalAlarm, CompleteObjective, DisableObjective, GetDifficulty, GetHumanReadableName, GetNumDefenders, GetObjectiveProgress, HighlightPhysicalObjective, IsActive, IsCritical, NearObjective, OwnsDefenseScript, PlayAlarm, PlayDestructionMessage, PostBeginPlay, PostNetReceive, PreBeginPlay, PrecacheAnnouncer, Reset, SetActive, SetCriticalStatus, SetObjectiveOverlay, SetTeam, ShareScore, TellBotHowToDisable, Timer, Trigger, UpdateLocationName, UpdatePrecacheMaterials |
var byte CompressedCapProgress;
var byte CurrentCapTeam;
ROObjective
AlliesObjectivePriority Source code
bDoNotDisplayTitleOnSituationMap Source code
var(
ROObjective)
bool bDoNotDisplayTitleOnSituationMap;
bDoNotUseLabelShiftingOnSituationMap Source code
var(
ROObjective)
bool bDoNotUseLabelShiftingOnSituationMap;
function
bool BetterObjectiveThan (
GameObjective Best,
byte DesiredTeamNum,
byte RequesterTeamNum) )
simulated function string GetHumanReadableName ( ) )
function bool isAllies ( ) )
function bool isAxis ( ) )
function
bool IsEqualPriority (
GameObjective Test,
int TestTeamNum) )
function
bool IsHigherPriority (
GameObjective Test,
int TestTeamNum) )
function bool isNeutral ( ) )
function NotifyStateChanged ( ) )
function PostBeginPlay ( ) )
function Reset ( ) )
function
bool TeamOwns (
Bot B) )
function
bool TellBotHowToDisable (
Bot B) )
function
bool WithinArea (
Actor A) )
defaultproperties
{
InitialObjState=OBJ_Neutral
bRequired=True
objName="Unnamed"
Radius=1024
LabelCoords=(X1=-10000.000000,Y1=-10000.000000,X2=-10000.000000,Y2=-10000.000000)
bReplicateObjective=True
bStatic=False
bAlwaysRelevant=True
Texture=Texture'InterfaceArt_tex.OverheadMap.ROObjectiveIcon'
}
|
Creation time: Fri 13-10-2023 03:18:51.932 - Created with
UnCodeX