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ROEngine.ROGameMessage

Extends
GameMessage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- Engine.GameMessage
            |   
            +-- ROEngine.ROGameMessage

Variables Summary
Message
stringFFDamageMessage
stringFFKillMessage
stringFFViolationMessage
stringFFViolationMessageTrailer
stringHasForgivenMessage
stringMaxRoleMsg
stringNewTeamMessageGerman
stringNewTeamMessageRussian
stringRoleChangeMsg
stringTypeForgiveMessage
stringYouHaveLoggedInAsAdminMsg
stringYouHaveLoggedOutOfAdminMsg
Inherited Variables from Engine.GameMessage
BecameSpectator, CantBePlayer, CantBeSpectator, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GlobalNameChange, KickWarning, LeftMessage, MaxedOutMessage, MustHaveStats, NewPlayerMessage, NewSpecMessage, NewTeamMessage, NewTeamMessageTrailer, NoNameChange, OvertimeMessage, SpecEnteredMessage, SwitchLevelMessage, VotePassed, VoteStarted
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
functionstring GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
Inherited Functions from Engine.GameMessage
GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

Message

FFDamageMessage Source code

var(Message) localized string FFDamageMessage;

FFKillMessage Source code

var(Message) localized string FFKillMessage;

FFViolationMessage Source code

var(Message) localized string FFViolationMessage;

FFViolationMessageTrailer Source code

var(Message) localized string FFViolationMessageTrailer;

HasForgivenMessage Source code

var(Message) localized string HasForgivenMessage;

MaxRoleMsg Source code

var(Message) localized string MaxRoleMsg;

NewTeamMessageGerman Source code

var(Message) localized string NewTeamMessageGerman;

NewTeamMessageRussian Source code

var(Message) localized string NewTeamMessageRussian;

RoleChangeMsg Source code

var(Message) localized string RoleChangeMsg;

TypeForgiveMessage Source code

var(Message) localized string TypeForgiveMessage;

YouHaveLoggedInAsAdminMsg Source code

var(Message) localized string YouHaveLoggedInAsAdminMsg;

YouHaveLoggedOutOfAdminMsg Source code

var(Message) localized string YouHaveLoggedOutOfAdminMsg;


Functions Detail

GetString Source code

static function string GetString ( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) )


Defaultproperties

defaultproperties
{
     NewTeamMessageRussian="has joined the Allied forces."
     NewTeamMessageGerman="has joined the Axis forces."
     FFKillMessage="killed a friendly soldier."
     FFViolationMessage="Removing"
     FFViolationMessageTrailer="due to a friendly fire violation."
     FFDamageMessage="You injured a friendly soldier."
     RoleChangeMsg="You will attempt to respawn as "
     MaxRoleMsg="Unable to change to "
     TypeForgiveMessage="has team killed you, type "np" or "forgive" to forgive them."
     HasForgivenMessage="has forgiven"
     YouHaveLoggedInAsAdminMsg="You have logged in as an administrator."
     YouHaveLoggedOutOfAdminMsg="You have given up your adminstrative abilities."
     LeftMessage=" left the battlefield."
     EnteredMessage=" entered the battlefield."
     OvertimeMessage=
     NewTeamMessage=
     NewPlayerMessage="A new soldier entered the battlefield."
     Lifetime=8
}

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Creation time: Fri 13-10-2023 03:18:51.594 - Created with UnCodeX