- Extends
- GameMessage
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- Engine.GameMessage
|
+-- ROEngine.ROGameMessage
Inherited Variables from Engine.GameMessage |
BecameSpectator, CantBePlayer, CantBeSpectator, EnteredMessage, FailedPlaceMessage, FailedSpawnMessage, FailedTeamMessage, GlobalNameChange, KickWarning, LeftMessage, MaxedOutMessage, MustHaveStats, NewPlayerMessage, NewSpecMessage, NewTeamMessage, NewTeamMessageTrailer, NoNameChange, OvertimeMessage, SpecEnteredMessage, SwitchLevelMessage, VotePassed, VoteStarted |
Inherited Variables from Engine.LocalMessage |
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Inherited Functions from Engine.LocalMessage |
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Message
var(Message) localized string FFDamageMessage;
var(Message) localized string FFKillMessage;
var(Message) localized string FFViolationMessage;
FFViolationMessageTrailer Source code
var(Message) localized string FFViolationMessageTrailer;
var(Message) localized string HasForgivenMessage;
var(Message) localized string MaxRoleMsg;
var(Message) localized string NewTeamMessageGerman;
var(Message) localized string NewTeamMessageRussian;
var(Message) localized string RoleChangeMsg;
var(Message) localized string TypeForgiveMessage;
YouHaveLoggedInAsAdminMsg Source code
var(Message) localized string YouHaveLoggedInAsAdminMsg;
YouHaveLoggedOutOfAdminMsg Source code
var(Message) localized string YouHaveLoggedOutOfAdminMsg;
defaultproperties
{
NewTeamMessageRussian="has joined the Allied forces."
NewTeamMessageGerman="has joined the Axis forces."
FFKillMessage="killed a friendly soldier."
FFViolationMessage="Removing"
FFViolationMessageTrailer="due to a friendly fire violation."
FFDamageMessage="You injured a friendly soldier."
RoleChangeMsg="You will attempt to respawn as "
MaxRoleMsg="Unable to change to "
TypeForgiveMessage="has team killed you, type "np" or "forgive" to forgive them."
HasForgivenMessage="has forgiven"
YouHaveLoggedInAsAdminMsg="You have logged in as an administrator."
YouHaveLoggedOutOfAdminMsg="You have given up your adminstrative abilities."
LeftMessage=" left the battlefield."
EnteredMessage=" entered the battlefield."
OvertimeMessage=
NewTeamMessage=
NewPlayerMessage="A new soldier entered the battlefield."
Lifetime=8
}
|
Creation time: Fri 13-10-2023 03:18:51.594 - Created with
UnCodeX