Engine.GameReplicationInfo
- Extends
- ReplicationInfo
- Modifiers
- native nativereplication exportstructs
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.GameReplicationInfo
Direct Known Subclasses:
InvasionGameReplicationInfo, ROGameReplicationInfo
const PROPNUM = 4;
AlliesRoleBotCount[10] Source code
var byte AlliesRoleBotCount[10];
var byte AlliesRoleCount[10];
ArtilleryStrikeLimit[2] Source code
var int ArtilleryStrikeLimit[2];
var byte AxisRoleBotCount[10];
var byte AxisRoleCount[10];
var bool bAllowPlayerLights;
bArtilleryAvailable[2] Source code
var byte bArtilleryAvailable[2];
var bool bFastWeaponSwitching;
var bool bForceNoPlayerLights;
var bool bForceTeamSkins;
var bool bMatchHasBegun;
var bool bNoTeamChanges;
var bool bNoTeamSkins;
var int BotDifficulty;
var bool bPlayerMustReady;
bReinforcementsComing[2] Source code
var byte bReinforcementsComing[2];
var bool bStopCountDown;
var bool bTeamGame;
var bool bTeamSymbolsUpdated;
var int ElapsedQuarterMinute;
var int ElapsedTime;
var string GameClass;
var string GameName;
var int GoalScore;
GRIPropDescText[PROPNUM] Source code
var localized string GRIPropDescText[PROPNUM];
GRIPropsDisplayText[PROPNUM] Source code
var localized string GRIPropsDisplayText[PROPNUM];
var int LastArtyStrikeTime[2];
LastReinforcementTime[2] Source code
var int LastReinforcementTime[2];
var int MatchID;
var int MaxLives;
var byte MaxPlayers;
var int MinNetPlayers;
var byte NationIndex[2];
var int OverheadOffset;
var int PreStartTime;
ReinforcementInterval[2] Source code
var int ReinforcementInterval[2];
var int RemainingMinute;
var int RemainingTime;
var int RoundDuration;
var int RoundLimit;
var int RoundStartTime;
var float SecondCount;
var byte SpawnCount[2];
var int TimeLimit;
var int TotalStrikes[2];
var string UnitName[2];
var float WeaponBerserk;
GameReplicationInfo
static event string GetDescriptionText ( string PropName) )
simulated function PostBeginPlay ( ) )
simulated function PostNetBeginPlay ( ) )
function Reset ( ) )
simulated function TeamSymbolNotify ( ) )
simulated function Timer ( ) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
defaultproperties
{
bStopCountDown=True
WeaponBerserk=1.000000
ServerName="Killing Floor Server"
ShortName="Server"
AdminEmail="Non-disclosed"
GRIPropsDisplayText(0)="Server Name"
GRIPropsDisplayText(1)="Admin Name"
GRIPropsDisplayText(2)="Admin E-Mail"
GRIPropsDisplayText(3)="MOTD"
GRIPropDescText(0)="Server name shown on server browser."
GRIPropDescText(1)="Server administrator's name"
GRIPropDescText(2)="Server administrator's email address."
GRIPropDescText(3)="Message of the Day"
BotDifficulty=-1
}
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Creation time: Fri 13-10-2023 03:18:44.534 - Created with
UnCodeX