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Engine.GameReplicationInfo

Extends
ReplicationInfo
Modifiers
native nativereplication exportstructs

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.ReplicationInfo
         |   
         +-- Engine.GameReplicationInfo

Direct Known Subclasses:

InvasionGameReplicationInfo, ROGameReplicationInfo

Constants Summary
PROPNUM=4

Variables Summary
byteAlliesRoleBotCount[10]
byteAlliesRoleCount[10]
intArtilleryStrikeLimit[2]
byteAxisRoleBotCount[10]
byteAxisRoleCount[10]
boolbAllowPlayerLights
bytebArtilleryAvailable[2]
boolbFastWeaponSwitching
boolbForceNoPlayerLights
boolbForceTeamSkins
boolbMatchHasBegun
boolbNoTeamChanges
boolbNoTeamSkins
intBotDifficulty
boolbPlayerMustReady
bytebReinforcementsComing[2]
boolbStopCountDown
boolbTeamGame
boolbTeamSymbolsUpdated
intElapsedQuarterMinute
intElapsedTime
PlayerReplicationInfoFlagHolder[2]
vectorFlagPos
EFlagStateFlagState[2]
PlayerReplicationInfoFlagTarget
stringGameClass
stringGameName
intGoalScore
stringGRIPropDescText[PROPNUM]
stringGRIPropsDisplayText[PROPNUM]
intLastArtyStrikeTime[2]
intLastReinforcementTime[2]
MaterialMapImage
intMatchID
intMaxLives
byteMaxPlayers
intMinNetPlayers
byteNationIndex[2]
vectorNorthEastBounds
intOverheadOffset
intPreStartTime
intReinforcementInterval[2]
intRemainingMinute
intRemainingTime
intRoundDuration
intRoundLimit
intRoundStartTime
floatSecondCount
vectorSouthWestBounds
byteSpawnCount[2]
TeamInfoTeams[2]
intTimeLimit
intTotalStrikes[2]
MaterialUnitInsignia[2]
stringUnitName[2]
VoiceChatReplicationInfoVoiceReplicationInfo
floatWeaponBerserk
ActorWinner
GameReplicationInfo
stringAdminEmail
stringAdminName
stringMessageOfTheDay
stringMOTDLine1
stringMOTDLine2
stringMOTDLine3
stringMOTDLine4
array<PlayerReplicationInfo>PRIArray
stringServerName
intServerRegion
stringShortName
textureTeamSymbols[2]
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
function AddPRI (PlayerReplicationInfo PRI))
function FillPlayInfo (PlayInfo PlayInfo))
functionPlayerReplicationInfo FindPlayerByID (int PlayerID ))
eventstring GetDescriptionText (string PropName))
function GetPRIArray (out array<PlayerReplicationInfo> pris))
function PostBeginPlay ()))
function PostNetBeginPlay ()))
function RemovePRI (PlayerReplicationInfo PRI))
function Reset ()))
function TeamSymbolNotify ()))
function Timer ()))
function UpdatePrecacheMaterials ()))
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Constants Detail

PROPNUM Source code

const PROPNUM = 4;


Variables Detail

AlliesRoleBotCount[10] Source code

var byte AlliesRoleBotCount[10];

AlliesRoleCount[10] Source code

var byte AlliesRoleCount[10];

ArtilleryStrikeLimit[2] Source code

var int ArtilleryStrikeLimit[2];

AxisRoleBotCount[10] Source code

var byte AxisRoleBotCount[10];

AxisRoleCount[10] Source code

var byte AxisRoleCount[10];

bAllowPlayerLights Source code

var bool bAllowPlayerLights;

bArtilleryAvailable[2] Source code

var byte bArtilleryAvailable[2];

bFastWeaponSwitching Source code

var bool bFastWeaponSwitching;

bForceNoPlayerLights Source code

var bool bForceNoPlayerLights;

bForceTeamSkins Source code

var bool bForceTeamSkins;

bMatchHasBegun Source code

var bool bMatchHasBegun;

bNoTeamChanges Source code

var bool bNoTeamChanges;

bNoTeamSkins Source code

var bool bNoTeamSkins;

BotDifficulty Source code

var int BotDifficulty;

bPlayerMustReady Source code

var bool bPlayerMustReady;

bReinforcementsComing[2] Source code

var byte bReinforcementsComing[2];

bStopCountDown Source code

var bool bStopCountDown;

bTeamGame Source code

var bool bTeamGame;

bTeamSymbolsUpdated Source code

var bool bTeamSymbolsUpdated;

ElapsedQuarterMinute Source code

var int ElapsedQuarterMinute;

ElapsedTime Source code

var int ElapsedTime;

FlagHolder[2] Source code

var PlayerReplicationInfo FlagHolder[2];

FlagPos Source code

var vector FlagPos;

FlagState[2] Source code

var EFlagState FlagState[2];

FlagTarget Source code

var PlayerReplicationInfo FlagTarget;

GameClass Source code

var string GameClass;

GameName Source code

var string GameName;

GoalScore Source code

var int GoalScore;

GRIPropDescText[PROPNUM] Source code

var localized string GRIPropDescText[PROPNUM];

GRIPropsDisplayText[PROPNUM] Source code

var localized string GRIPropsDisplayText[PROPNUM];

LastArtyStrikeTime[2] Source code

var int LastArtyStrikeTime[2];

LastReinforcementTime[2] Source code

var int LastReinforcementTime[2];

MapImage Source code

var Material MapImage;

MatchID Source code

var int MatchID;

MaxLives Source code

var int MaxLives;

MaxPlayers Source code

var byte MaxPlayers;

MinNetPlayers Source code

var int MinNetPlayers;

NationIndex[2] Source code

var byte NationIndex[2];

NorthEastBounds Source code

var vector NorthEastBounds;

OverheadOffset Source code

var int OverheadOffset;

PreStartTime Source code

var int PreStartTime;

ReinforcementInterval[2] Source code

var int ReinforcementInterval[2];

RemainingMinute Source code

var int RemainingMinute;

RemainingTime Source code

var int RemainingTime;

RoundDuration Source code

var int RoundDuration;

RoundLimit Source code

var int RoundLimit;

RoundStartTime Source code

var int RoundStartTime;

SecondCount Source code

var float SecondCount;

SouthWestBounds Source code

var vector SouthWestBounds;

SpawnCount[2] Source code

var byte SpawnCount[2];

Teams[2] Source code

var TeamInfo Teams[2];

TimeLimit Source code

var int TimeLimit;

TotalStrikes[2] Source code

var int TotalStrikes[2];

UnitInsignia[2] Source code

var Material UnitInsignia[2];

UnitName[2] Source code

var string UnitName[2];

VoiceReplicationInfo Source code

var VoiceChatReplicationInfo VoiceReplicationInfo;

WeaponBerserk Source code

var float WeaponBerserk;

Winner Source code

var Actor Winner;

GameReplicationInfo

AdminEmail Source code

var(GameReplicationInfo) globalconfig string AdminEmail;

AdminName Source code

var(GameReplicationInfo) globalconfig string AdminName;

MessageOfTheDay Source code

var(GameReplicationInfo) globalconfig string MessageOfTheDay;

MOTDLine1 Source code

var(GameReplicationInfo) deprecated string MOTDLine1;

MOTDLine2 Source code

var(GameReplicationInfo) deprecated string MOTDLine2;

MOTDLine3 Source code

var(GameReplicationInfo) deprecated string MOTDLine3;

MOTDLine4 Source code

var(GameReplicationInfo) deprecated string MOTDLine4;

PRIArray Source code

var(GameReplicationInfo) array<PlayerReplicationInfo> PRIArray;

ServerName Source code

var(GameReplicationInfo) globalconfig string ServerName;

ServerRegion Source code

var(GameReplicationInfo) globalconfig int ServerRegion;

ShortName Source code

var(GameReplicationInfo) globalconfig string ShortName;

TeamSymbols[2] Source code

var(GameReplicationInfo) texture TeamSymbols[2];


Functions Detail

AddPRI Source code

simulated function AddPRI ( PlayerReplicationInfo PRI) )

FillPlayInfo Source code

static function FillPlayInfo ( PlayInfo PlayInfo) )

FindPlayerByID Source code

simulated function PlayerReplicationInfo FindPlayerByID ( int PlayerID ) )

GetDescriptionText Source code

static event string GetDescriptionText ( string PropName) )

GetPRIArray Source code

simulated function GetPRIArray ( out array<PlayerReplicationInfo> pris) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

PostNetBeginPlay Source code

simulated function PostNetBeginPlay ( ) )

RemovePRI Source code

simulated function RemovePRI ( PlayerReplicationInfo PRI) )

Reset Source code

function Reset ( ) )

TeamSymbolNotify Source code

simulated function TeamSymbolNotify ( ) )

Timer Source code

simulated function Timer ( ) )

UpdatePrecacheMaterials Source code

simulated function UpdatePrecacheMaterials ( ) )


Defaultproperties

defaultproperties
{
     bStopCountDown=True
     WeaponBerserk=1.000000
     ServerName="Killing Floor Server"
     ShortName="Server"
     AdminEmail="Non-disclosed"
     GRIPropsDisplayText(0)="Server Name"
     GRIPropsDisplayText(1)="Admin Name"
     GRIPropsDisplayText(2)="Admin E-Mail"
     GRIPropsDisplayText(3)="MOTD"
     GRIPropDescText(0)="Server name shown on server browser."
     GRIPropDescText(1)="Server administrator's name"
     GRIPropDescText(2)="Server administrator's email address."
     GRIPropDescText(3)="Message of the Day"
     BotDifficulty=-1
}

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Creation time: Fri 13-10-2023 03:18:44.534 - Created with UnCodeX