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Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- UnrealGame.UnrealPawn | +-- XGame.xPawn | +-- KFMod.KFPawn | +-- KFMod.KFHumanPawn | +-- KFStoryGame.KF_StoryNPC | +-- KFStoryGame.KF_StoryNPC_Static
KF_BreakerBoxNPC
Variables Summary | |
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bool | bCheckPointed |
float | SavedHealth |
Enumerations Summary |
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Inherited Enumerations from KFStoryGame.KF_StoryNPC |
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ENPCTriggerAction |
Functions Summary | ||
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![]() | AddDefaultInventory () | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | EncroachedBy (actor Other) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | ResurrectNPC () | |
![]() | SaveHealthState ())) |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bIndestructible=True bUseDefaultPhysics=True bUseHitPoints=False bCanBeHealed=False bPlayerShadows=False bCanJump=False bCanPickupInventory=False ControllerClass=Class'Engine.AIController' DrawType=DT_StaticMesh StaticMesh=StaticMesh'Waterworks_SM.pipe01_03' bActorShadows=False NetUpdateFrequency=5.000000 bShadowCast=True bStaticLighting=True bMovable=False bUseCylinderCollision=False bPathColliding=True } |
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