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KFStoryGame.KF_StoryNPC_Static

Extends
KF_StoryNPC

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- KFMod.KFPawn
               |   
               +-- KFMod.KFHumanPawn
                  |   
                  +-- KFStoryGame.KF_StoryNPC
                     |   
                     +-- KFStoryGame.KF_StoryNPC_Static

Direct Known Subclasses:

KF_BreakerBoxNPC

Variables Summary
boolbCheckPointed
floatSavedHealth
Inherited Variables from KFStoryGame.KF_StoryNPC
ActivationEvent, bActive, BaseAIThreatRating, BaseGroundSpeed, bDamageable, bDropInventoryOnDeath, bFireAtWill, bHasInfiniteAmmo, bIndestructible, bInitialActive, bInitialFireAtWill, bNoThreatToZEDs, bOnlyVisibleWhenActive, bRunning, bShotAnim, bShowHealthBar, bStartActive, bUseDefaultPhysics, bUseHitPoints, DeActivationEvent, DialogueTrigger, FriendlyFireDamageScale, HealedEvent, NotThreateningTo, NPCDialogue, NPCHealth, NPCName, OnlyThreateningTo, PlacedLoc, PlacedRot, RespawnTime, RunningAnims[8], StartingHealthPct, TeamIndex, TriggerAction
Inherited Variables from KFMod.KFHumanPawn
AlphaAmount, bAimingRifle, BaseMeleeIncrease, bLockWeaponSelection, Blood, BlurFadeOutTime, bMeBeDoomed, bOnDrugs, BreathingSound, bTorchOn, bUseBlurEffect, bUsingHitBlur, CameraEffectFound, CriticalOverlay, CurrentBlurIntensity, CurrentWeight, DrugBonusMovement, DyingMessageDelay, HealthSpeedModifier, InjuredOverlay, InventorySpeedModifier, JarrMoveDuration, JarrMoveMag, JarrMoveRate, JarrRotateDuration, JarrRotateMag, JarrRotateRate, KFPC, LastDyingMessageTime, MaxCarryWeight, MiscSound, NewSchoolHitBlurIntensity, ScoreCounter, SpeedAdjustment, StartingBlurFadeOutTime, StopBlurTime, TempScore, TorchBatteryLife, WeightSpeedModifier

Enumerations Summary
Inherited Enumerations from KFStoryGame.KF_StoryNPC
ENPCTriggerAction

Functions Summary
function AddDefaultInventory ()
function Died (Controller Killer, class<DamageType> damageType, vector HitLocation))
event EncroachedBy (actor Other)
function PostBeginPlay ()))
function Reset ()))
function ResurrectNPC ()
function SaveHealthState ()))
Inherited Functions from KFStoryGame.KF_StoryNPC
AssessThreatTo, GetPlacedRoster, GetPlayerName, GetTeamNum, GiveHealth, HealDamage, IsPacifist, IsThreateningTo, OnObjectiveChanged, PostBeginPlay, PostRender2D, ProcessLocationalDamage, RepositionNPC, Reset, ResurrectNPC, SaveHealthState, SetActive, SetMovemetPhysics, SpawnDialogueTrigger, SpawnDummyCorpse, TakeDamage, Trigger, UpdateVisibility
Inherited Functions from KFMod.KFHumanPawn
AddBlur, AddDefaultInventory, AddInventory, AllowGrenadeTossing, AllowHoldWeapon, AllowQuickHealing, AllowWeaponSwitching, AssessThreatTo, CanCarry, ChangedWeapon, CreateInventoryVeterancy, DeleteInventory, Destroyed, died, DoHitCamEffects, Drugs, FindCameraEffect, GetStalkerViewDistanceMulti, HandleWhizSound, InternalTossCarriedItems, IsCarryingThrowableInventory, ModifyVelocity, NextWeapon, PerformDodge, PlayTakeHit, PreBeginPlay, PrevWeapon, QuickHeal, RemoveCameraEffect, ServerChangedWeapon, ServerTossCarriedItems, SetAiming, Setup, ShowStalkers, SilentGiveWeapon, StopHitCamEffects, SwitchWeapon, TakeBileDamage, TakeDamage, ThrowGrenade, tick, Timer, TossCarriedItems, TossWeapon, VeterancyChanged


Variables Detail

bCheckPointed Source code

var bool bCheckPointed;

SavedHealth Source code

var float SavedHealth;


Functions Detail

AddDefaultInventory Source code

function AddDefaultInventory ( )

Died Source code

function Died ( Controller Killer, class<DamageType> damageType, vector HitLocation) )

EncroachedBy Source code

event EncroachedBy ( actor Other )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

Reset Source code

function Reset ( ) )

ResurrectNPC Source code

function ResurrectNPC ( )

SaveHealthState Source code

function SaveHealthState ( ) )


Defaultproperties

defaultproperties
{
     bIndestructible=True
     bUseDefaultPhysics=True
     bUseHitPoints=False
     bCanBeHealed=False
     bPlayerShadows=False
     bCanJump=False
     bCanPickupInventory=False
     ControllerClass=Class'Engine.AIController'
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'Waterworks_SM.pipe01_03'
     bActorShadows=False
     NetUpdateFrequency=5.000000
     bShadowCast=True
     bStaticLighting=True
     bMovable=False
     bUseCylinderCollision=False
     bPathColliding=True
}

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Creation time: Fri 13-10-2023 03:18:48.148 - Created with UnCodeX