| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- KFMod.KFPawn
|
+-- KFMod.KFHumanPawn
|
+-- KFStoryGame.KF_StoryNPC
|
+-- KFStoryGame.KF_StoryNPC_Static
KF_BreakerBoxNPC
| Variables Summary | |
|---|---|
| bool | bCheckPointed |
| float | SavedHealth |
| Enumerations Summary |
|---|
| Inherited Enumerations from KFStoryGame.KF_StoryNPC |
|---|
| ENPCTriggerAction |
| Functions Summary | ||
|---|---|---|
![]() | AddDefaultInventory () | |
![]() | Died (Controller Killer, class<DamageType> damageType, vector HitLocation)) | |
![]() | EncroachedBy (actor Other) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | ResurrectNPC () | |
![]() | SaveHealthState ())) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddDefaultInventory Source code
Died Source code
EncroachedBy Source code
PostBeginPlay Source code
Reset Source code
ResurrectNPC Source code
SaveHealthState Source code| Defaultproperties |
|---|
defaultproperties
{
bIndestructible=True
bUseDefaultPhysics=True
bUseHitPoints=False
bCanBeHealed=False
bPlayerShadows=False
bCanJump=False
bCanPickupInventory=False
ControllerClass=Class'Engine.AIController'
DrawType=DT_StaticMesh
StaticMesh=StaticMesh'Waterworks_SM.pipe01_03'
bActorShadows=False
NetUpdateFrequency=5.000000
bShadowCast=True
bStaticLighting=True
bMovable=False
bUseCylinderCollision=False
bPathColliding=True
}
|
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