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KFMod.ZombieBossBase


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// Zombie Monster for KF Invasion gametype
class ZombieBossBase extends KFMonster
    abstract;

#exec OBJ LOAD FILE=KFPatch2.utx
#exec OBJ LOAD FILE=KF_Specimens_Trip_T.utx

var bool bChargingPlayer,bClientCharg,bFireAtWill,bMinigunning,bIsBossView;
var float RageStartTime,LastChainGunTime,LastMissileTime,LastSneakedTime;

var bool bClientMiniGunning;

var name ChargingAnim;		// How he runs when charging the player.
var byte SyringeCount,ClientSyrCount;

var int MGFireCounter;

var vector TraceHitPos;
var Emitter mTracer,mMuzzleFlash;
var bool bClientCloaked;
var float LastCheckTimes;
var int HealingLevels[3],HealingAmount;

var(Sounds)     sound   RocketFireSound;    // The sound of the rocket being fired
var(Sounds)     sound   MiniGunFireSound;   // The sound of the minigun being fired
var(Sounds)     sound   MiniGunSpinSound;   // The sound of the minigun spinning
var(Sounds)     sound   MeleeImpaleHitSound;// The sound of melee impale attack hitting the player

var             float   MGFireDuration;     // How long to fire for this burst
var             float   MGLostSightTimeout; // When to stop firing because we lost sight of the target
var()           float   MGDamage;           // How much damage the MG will do

var()           float   ClawMeleeDamageRange;// How long his arms melee strike is
var()           float   ImpaleMeleeDamageRange;// How long his spike melee strike is

var             float   LastChargeTime;     // Last time the patriarch charged
var             float   LastForceChargeTime;// Last time patriarch was forced to charge
var             int     NumChargeAttacks;   // Number of attacks this charge
var             float   ChargeDamage;       // How much damage he's taken since the last charge
var             float   LastDamageTime;     // Last Time we took damage

// Sneaking
var             float   SneakStartTime;     // When did we start sneaking
var             int     SneakCount;         // Keep track of the loop that sends the boss to initial hunting state

// PipeBomb damage
var()           float   PipeBombDamageScale;// Scale the pipe bomb damage over time

replication
{
	reliable if( Role==ROLE_Authority )
		bChargingPlayer,SyringeCount,TraceHitPos,bMinigunning,bIsBossView;
}

//-------------------------------------------------------------------------------
// NOTE: All Code resides in the child class(this class was only created to
//         eliminate hitching caused by loading default properties during play)
//-------------------------------------------------------------------------------

defaultproperties
{
     ChargingAnim="RunF"
     HealingLevels(0)=5600
     HealingLevels(1)=3500
     HealingLevels(2)=2187
     HealingAmount=1750
     MGDamage=6.000000
     ClawMeleeDamageRange=85.000000
     ImpaleMeleeDamageRange=45.000000
     ZapThreshold=5.000000
     ZappedDamageMod=1.250000
     ZapResistanceScale=1.000000
     bHarpoonToHeadStuns=False
     bHarpoonToBodyStuns=False
     DamageToMonsterScale=5.000000
     ZombieFlag=3
     MeleeDamage=75
     damageForce=170000
     bFatAss=True
     KFRagdollName="Patriarch_Trip"
     bMeleeStunImmune=True
     CrispUpThreshhold=1
     bCanDistanceAttackDoors=True
     bUseExtendedCollision=True
     ColOffset=(Z=65.000000)
     ColRadius=27.000000
     ColHeight=25.000000
     SeveredArmAttachScale=1.100000
     SeveredLegAttachScale=1.200000
     SeveredHeadAttachScale=1.500000
     PlayerCountHealthScale=0.750000
     BurningWalkFAnims(0)="WalkF"
     BurningWalkFAnims(1)="WalkF"
     BurningWalkFAnims(2)="WalkF"
     BurningWalkAnims(0)="WalkF"
     BurningWalkAnims(1)="WalkF"
     BurningWalkAnims(2)="WalkF"
     OnlineHeadshotOffset=(X=28.000000,Z=75.000000)
     OnlineHeadshotScale=1.200000
     MotionDetectorThreat=10.000000
     bOnlyDamagedByCrossbow=True
     bBoss=True
     ScoringValue=500
     IdleHeavyAnim="BossIdle"
     IdleRifleAnim="BossIdle"
     RagDeathVel=80.000000
     RagDeathUpKick=100.000000
     MeleeRange=10.000000
     GroundSpeed=120.000000
     WaterSpeed=120.000000
     HealthMax=4000.000000
     Health=4000
     HeadScale=1.300000
     MenuName="Patriarch"
     MovementAnims(0)="WalkF"
     MovementAnims(1)="WalkF"
     MovementAnims(2)="WalkF"
     MovementAnims(3)="WalkF"
     AirAnims(0)="JumpInAir"
     AirAnims(1)="JumpInAir"
     AirAnims(2)="JumpInAir"
     AirAnims(3)="JumpInAir"
     TakeoffAnims(0)="JumpTakeOff"
     TakeoffAnims(1)="JumpTakeOff"
     TakeoffAnims(2)="JumpTakeOff"
     TakeoffAnims(3)="JumpTakeOff"
     LandAnims(0)="JumpLanded"
     LandAnims(1)="JumpLanded"
     LandAnims(2)="JumpLanded"
     LandAnims(3)="JumpLanded"
     AirStillAnim="JumpInAir"
     TakeoffStillAnim="JumpTakeOff"
     IdleCrouchAnim="BossIdle"
     IdleWeaponAnim="BossIdle"
     IdleRestAnim="BossIdle"
     DrawScale=1.050000
     PrePivot=(Z=3.000000)
     SoundVolume=75
     bNetNotify=False
     Mass=1000.000000
     RotationRate=(Yaw=36000,Roll=0)
}

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Class file time: Fri 13-10-2023 03:17:28.000 - Creation time: Fri 13-10-2023 03:19:11.210 - Created with UnCodeX