| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.ThompsonSMG
SPThompsonSMG, ThompsonDrumSMG
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | AltFire (float F)) | |
![]() | AnimEnd (int channel)) | |
![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
![]() | OnZoomInFinished ())) | |
![]() | OnZoomOutFinished ())) | |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | bool | StartFire (int Mode)) |
![]() | float | SuggestAttackStyle ())) |
![]() | SwitchModes ())) | |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
AltFire Source code
AnimEnd Source code
BestMode Source code
GetAIRating Source code
OnZoomInFinished Source codeCalled by the native code when the interpolation of the first person weapon to the zoomed position finishes
OnZoomOutFinished Source code
RecommendLongRangedAttack Source code
RecommendRangedAttack Source code
SetZoomBlendColor Source code
StartFire Source code
SuggestAttackStyle Source code
SwitchModes Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=30
ReloadRate=3.600000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_Thompson"
Weight=5.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
bModeZeroCanDryFire=True
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson'
bIsTier2Weapon=True
MeshRef="KF_IJC_Halloween_Weps3.Thompson"
SkinRefs(0)="KF_IJC_Halloween_Weapons.Thompson.thompson_cmb"
SelectSoundRef="KF_IJC_HalloweenSnd.Thompson_Handling_Bolt_Back"
HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson"
AppID=210934
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=Class'KFMod.ThompsonFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="The Thompson sub-machine gun. An absolute classic of design and functionality, beloved by soldiers and gangsters for decades!"
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=120
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=16
PickupClass=Class'KFMod.ThompsonPickup'
PlayerViewOffset=(X=10.000000,Y=16.000000,Z=-7.000000)
BobDamping=4.000000
AttachmentClass=Class'KFMod.ThompsonAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Tommy Gun"
TransientSoundVolume=1.250000
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||