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KFMod.ThompsonDrumSMG

Extends
ThompsonSMG
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.ThompsonSMG
                  |   
                  +-- KFMod.ThompsonDrumSMG

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
Inherited Functions from KFMod.ThompsonSMG
AltFire, AnimEnd, BestMode, GetAIRating, OnZoomInFinished, OnZoomOutFinished, RecommendLongRangedAttack, RecommendRangedAttack, SetZoomBlendColor, StartFire, SuggestAttackStyle, SwitchModes
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Defaultproperties

defaultproperties
{
     MagCapacity=50
     ReloadRate=3.800000
     WeaponReloadAnim="Reload_IJC_spThompson_Drum"
     SleeveNum=0
     TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Thompson_Drum'
     MeshRef="KF_IJC_Summer_Weps1.ThompsonDrum"
     SkinRefs(1)="KF_IJC_Summer_Weapons.Thompson_Drum.thompson_drum_cmb"
     HudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum_unselected"
     SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Thompson_Drum"
     AppID=210942
     FireModeClass(0)=Class'KFMod.ThompsonDrumFire'
     Description="This Tommy gun with a drum magazine was used heavily during the WWII pacific battles as seen in Rising Storm."
     Priority=124
     GroupOffset=20
     PickupClass=Class'KFMod.ThompsonDrumPickup'
     AttachmentClass=Class'KFMod.ThompsonDrumAttachment'
     ItemName="Rising Storm Tommy Gun"
}

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Creation time: Fri 13-10-2023 03:18:55.661 - Created with UnCodeX