Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.SPThompsonSMG

Extends
ThompsonSMG
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.ThompsonSMG
                  |   
                  +-- KFMod.SPThompsonSMG

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AddReloadedAmmo ()))
function ResetReloadAchievement ()))
Inherited Functions from KFMod.ThompsonSMG
AltFire, AnimEnd, BestMode, GetAIRating, OnZoomInFinished, OnZoomOutFinished, RecommendLongRangedAttack, RecommendRangedAttack, SetZoomBlendColor, StartFire, SuggestAttackStyle, SwitchModes
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AddReloadedAmmo Source code

simulated function AddReloadedAmmo ( ) )

ResetReloadAchievement Source code

function ResetReloadAchievement ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=40
     ReloadRate=3.800000
     WeaponReloadAnim="Reload_IJC_spThompson_Drum"
     SleeveNum=0
     TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_SteamPunk_Tommygun'
     MeshRef="KF_IJC_Summer_Weps1.Steampunk_Thompson"
     SkinRefs(1)="KF_IJC_Summer_Weapons.Steampunk_Thompson.Steampunk_Thompson_cmb"
     SelectSoundRef="KF_SP_ThompsonSnd.KFO_SP_Thompson_Select"
     HudImageRef="KF_IJC_HUD.WeaponSelect.SteamPunk_Tommygun_Unselected"
     SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.SteamPunk_Tommygun_Selected"
     AppID=210943
     FireModeClass(0)=Class'KFMod.SPThompsonFire'
     Description="Thy weapon is before you. May it's drum beat a sound of terrible fear into your enemies."
     Priority=123
     GroupOffset=19
     PickupClass=Class'KFMod.SPThompsonPickup'
     AttachmentClass=Class'KFMod.SPThompsonAttachment'
     ItemName="Dr. T's Lead Delivery System"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:54.482 - Created with UnCodeX