| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.SPSniperRifle
| Variables Summary |
|---|
| Enumerations Summary |
|---|
| Inherited Enumerations from KFMod.KFWeapon |
|---|
| EClientGrenadeState, KFScopeDetailSettings |
| Functions Summary | ||
|---|---|---|
![]() | AddReloadedAmmo ())) | |
![]() | byte | BestMode ())) |
![]() | float | GetAIRating ())) |
![]() | bool | RecommendLongRangedAttack ())) |
![]() | bool | RecommendRangedAttack ())) |
![]() | ResetReloadAchievement ())) | |
![]() | SetZoomBlendColor (Canvas c)) | |
![]() | float | SuggestAttackStyle ())) |
| Inherited Functions from ROEngine.BaseKFWeapon |
|---|
| OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut |
| Functions Detail |
|---|
AddReloadedAmmo Source code
BestMode Source code
GetAIRating Source code
RecommendLongRangedAttack Source code
RecommendRangedAttack Source code
ResetReloadAchievement Source code
SetZoomBlendColor Source code
SuggestAttackStyle Source code| Defaultproperties |
|---|
defaultproperties
{
MagCapacity=10
ReloadRate=2.866000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_spSinper"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=55.000000
bModeZeroCanDryFire=True
SleeveNum=0
TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Sniper'
bIsTier2Weapon=True
MeshRef="KF_IJC_Summer_Weps1.SniperRifle"
SkinRefs(1)="KF_IJC_Summer_Weapons.SniperRifle.Sniper_cmb"
SkinRefs(2)="KF_IJC_Summer_Weapons.SniperRifle.sniperrifle_scope_shader"
SelectSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Select"
HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
AppID=210943
PlayerIronSightFOV=60.000000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=Class'KFMod.SPSniperFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=155
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=18
PickupClass=Class'KFMod.SPSniperPickup'
PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.SPSniperAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="S.P. Musket"
TransientSoundVolume=1.250000
}
|
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