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KFMod.SPSniperRifle

Extends
KFWeapon
Modifiers
config ( user )

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.SPSniperRifle

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh
Inherited Variables from ROEngine.BaseKFWeapon
bFastZoomOut, bZoomingIn, bZoomingOut, bZoomInInterrupted, bZoomOutInterrupted, FastZoomOutTime, LastZoomOutTime, PlayerIronSightFOV, ZoomedDisplayFOV, ZoomInRotation, ZoomPartialTime, ZoomRotInterp, ZoomRotStartOffset, ZoomStartDisplayFOV, ZoomStartOffset, ZoomTime

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AddReloadedAmmo ()))
functionbyte BestMode ()))
functionfloat GetAIRating ()))
functionbool RecommendLongRangedAttack ()))
functionbool RecommendRangedAttack ()))
function ResetReloadAchievement ()))
function SetZoomBlendColor (Canvas c))
functionfloat SuggestAttackStyle ()))
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut
Inherited Functions from ROEngine.BaseKFWeapon
OnZoomInFinished, OnZoomOutFinished, PerformZoom, ServerZoomIn, ServerZoomOut, ZoomIn, ZoomOut


Functions Detail

AddReloadedAmmo Source code

simulated function AddReloadedAmmo ( ) )

BestMode Source code

function byte BestMode ( ) )

GetAIRating Source code

function float GetAIRating ( ) )

RecommendLongRangedAttack Source code

function bool RecommendLongRangedAttack ( ) )

RecommendRangedAttack Source code

function bool RecommendRangedAttack ( ) )

ResetReloadAchievement Source code

function ResetReloadAchievement ( ) )

SetZoomBlendColor Source code

simulated function SetZoomBlendColor ( Canvas c) )

SuggestAttackStyle Source code

function float SuggestAttackStyle ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=10
     ReloadRate=2.866000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_spSinper"
     Weight=6.000000
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=55.000000
     bModeZeroCanDryFire=True
     SleeveNum=0
     TraderInfoTexture=Texture'KF_IJC_HUD.Trader_Weapon_Icons.Trader_Sniper'
     bIsTier2Weapon=True
     MeshRef="KF_IJC_Summer_Weps1.SniperRifle"
     SkinRefs(1)="KF_IJC_Summer_Weapons.SniperRifle.Sniper_cmb"
     SkinRefs(2)="KF_IJC_Summer_Weapons.SniperRifle.sniperrifle_scope_shader"
     SelectSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Select"
     HudImageRef="KF_IJC_HUD.WeaponSelect.Sniper_unselected"
     SelectedHudImageRef="KF_IJC_HUD.WeaponSelect.Sniper"
     AppID=210943
     PlayerIronSightFOV=60.000000
     ZoomedDisplayFOV=25.000000
     FireModeClass(0)=Class'KFMod.SPSniperFire'
     FireModeClass(1)=Class'KFMod.NoFire'
     PutDownAnim="PutDown"
     SelectForce="SwitchToAssaultRifle"
     AIRating=0.550000
     CurrentRating=0.550000
     bShowChargingBar=True
     Description="A finely crafted long rifle from the Victorian era fitted with telescopic aiming optics."
     EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
     DisplayFOV=55.000000
     Priority=155
     CustomCrosshair=11
     CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
     InventoryGroup=3
     GroupOffset=18
     PickupClass=Class'KFMod.SPSniperPickup'
     PlayerViewOffset=(X=25.000000,Y=17.000000,Z=-8.000000)
     BobDamping=6.000000
     AttachmentClass=Class'KFMod.SPSniperAttachment'
     IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
     ItemName="S.P. Musket"
     TransientSoundVolume=1.250000
}

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Creation time: Fri 13-10-2023 03:18:54.459 - Created with UnCodeX