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//============================================================================= // SPSniperFire //============================================================================= // Steampunk Sniper Rifle Primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2013 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class SPSniperFire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.120000 maxVerticalRecoilAngle=500 maxHorizontalRecoilAngle=350 ShellEjectClass=Class'ROEffects.KFShellEjectEBR' ShellEjectBoneName="Shell_eject" FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M" StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S" NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire" DamageType=Class'KFMod.DamTypeSPSniper' DamageMin=150 DamageMax=180 Momentum=13000.000000 bWaitForRelease=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.940000 AmmoClass=Class'KFMod.SPSniperAmmo' AmmoPerFire=1 ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=2.000000 ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=2.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper' aimerror=42.000000 Spread=0.005000 SpreadStyle=SS_Random } |
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