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KFMod.CamoShotgunPickup

Extends
ShotgunPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.ShotgunPickup
               |   
               +-- KFMod.CamoShotgunPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="A camoflaged, rugged 12-gauge pump action shotgun. "
     ItemName="Camo Shotgun"
     ItemShortName="Camo Shotgun"
     InventoryType=Class'KFMod.CamoShotgun'
     PickupMessage="You got the Camo Shotgun."
     StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.Shotgun_CAMO_Pickup'
}

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Creation time: Fri 13-10-2023 03:18:42.200 - Created with UnCodeX