| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.ShotgunPickup
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+-- KFMod.CamoShotgunPickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="A camoflaged, rugged 12-gauge pump action shotgun. "
ItemName="Camo Shotgun"
ItemShortName="Camo Shotgun"
InventoryType=Class'KFMod.CamoShotgun'
PickupMessage="You got the Camo Shotgun."
StaticMesh=StaticMesh'KF_pickupsCAMO_Trip.Shotgun_CAMO_Pickup'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||