Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.KSGPickup | +-- KFMod.NeonKSGPickup
Variables Summary |
---|
Functions Summary |
---|
Inherited Functions from KFMod.KFWeaponPickup |
---|
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
---|
defaultproperties { ItemName="Neon HSG-1 Shotgun" ItemShortName="Neon HSG-1" InventoryType=Class'KFMod.NeonKSGShotgun' PickupMessage="You got the Horzine Neon HSG-1 shotgun." Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.KSG_Neon_SHDR_3P' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |