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KFMod.NeonKSGPickup

Extends
KSGPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.KSGPickup
               |   
               +-- KFMod.NeonKSGPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     ItemName="Neon HSG-1 Shotgun"
     ItemShortName="Neon HSG-1"
     InventoryType=Class'KFMod.NeonKSGShotgun'
     PickupMessage="You got the Horzine Neon HSG-1 shotgun."
     Skins(0)=Shader'KF_Weapons_Neon_Trip_T.3rdPerson.KSG_Neon_SHDR_3P'
}

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Creation time: Fri 13-10-2023 03:18:50.138 - Created with UnCodeX