KFMod.NailGunProjectile
- Extends
- ShotgunBullet
Core.Object
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+-- Engine.Actor
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+-- Engine.Projectile
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+-- KFMod.ShotgunBullet
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+-- KFMod.NailGunProjectile
Inherited Variables from Engine.Projectile |
bNoFX, bReadyToSplash, bScriptPostRender, bSpecialCalcView, bSwitchToZeroCollision, Damage, DamageRadius, ExplosionDecal, ExplosionDecalSnow, ExploWallOut, HurtWall, ImpactSound, InstigatorController, LastTouched, MaxEffectDistance, MaxSpeed, MomentumTransfer, MyDamageType, SpawnSound, Speed, TossZ, ZeroCollider |
Inherited Functions from Engine.Projectile |
BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetPitchForRange, GetRange, GetYAdjustForRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
var bool bFinishedPenetrating;
var byte Bounces;
var String ImpactSoundRefs[6];
var String StaticMeshRef;
simulated function Destroyed ( ) )
simulated function
HitWall (
vector HitNormal,
actor Wall ) )
simulated function Landed (
Vector HitNormal ) )
simulated function PostBeginPlay ( ) )
simulated function PostNetReceive ( ) )
static function PreloadAssets ( ) )
simulated function ProcessTouch (
Actor Other,
vector HitLocation) )
simulated function Tick ( float DeltaTime ) )
static function bool UnloadAssets ( ) )
defaultproperties
{
ImpactSoundRefs(0)="ProjectileSounds.Bullets.Impact_Metal"
ImpactSoundRefs(1)="ProjectileSounds.Bullets.Impact_Metal"
ImpactSoundRefs(2)="ProjectileSounds.Bullets.Impact_Metal"
ImpactSoundRefs(3)="ProjectileSounds.Bullets.Impact_Metal"
ImpactSoundRefs(4)="ProjectileSounds.Bullets.Impact_Metal"
ImpactSoundRefs(5)="ProjectileSounds.Bullets.Impact_Metal"
StaticMeshRef="EffectsSM.Weapons.Vlad_9000_Nail"
Bounces=2
PenDamageReduction=0.750000
MyDamageType=Class'KFMod.DamTypeNailGun'
ExplosionDecal=Class'KFMod.NailGunDecal'
bNetTemporary=False
LifeSpan=10.000000
bNetNotify=True
bBounce=True
}
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Creation time: Fri 13-10-2023 03:18:50.069 - Created with
UnCodeX