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KFMod.NailGunFire

Extends
KFShotgunFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- ROEngine.BaseProjectileFire
      |   
      +-- KFMod.KFShotgunFire
         |   
         +-- KFMod.NailGunFire

Variables Summary
Inherited Variables from KFMod.KFShotgunFire
bFiringDoesntAffectMovement, bRandomPitchFireSound, CrouchedAccuracyBonus, EffectiveRange, EmptyAnim, EmptyAnimRate, FireAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, KickMomentum, LastClickTime, LowGravKickMomentumScale, MaxAccuracyBonus, maxHorizontalRecoilAngle, maxVerticalRecoilAngle, NoAmmoSoundRef, RandomPitchAdjustAmt, RecoilRate, StereoFireSound, StereoFireSoundRef
Inherited Variables from ROEngine.BaseProjectileFire
ProjPerFire, ProjSpawnOffset

Functions Summary
functionbool AllowFire ()))
event ModeDoFire ()))
Inherited Functions from KFMod.KFShotgunFire
AccuracyUpdate, AllowFire, DoFireEffect, GetFireSpeed, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFiring, PostBeginPlay, PreloadAssets, UnloadAssets
Inherited Functions from ROEngine.BaseProjectileFire
DoFireEffect, ForceSpawnProjectile, GetDesiredProjectileClass, GetFireStart, PostSpawnProjectile, SpawnProjectile


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( ) )

ModeDoFire Source code

event ModeDoFire ( ) )


Defaultproperties

defaultproperties
{
     KickMomentum=(X=-25.000000)
     maxVerticalRecoilAngle=1250
     maxHorizontalRecoilAngle=750
     FireAimedAnim="Fire_Iron"
     FireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_M"
     StereoFireSoundRef="KF_NailShotgun.NailShotgun_Fire_Single_S"
     NoAmmoSoundRef="KF_NailShotgun.KF_NailShotgun_Dryfire"
     ProjPerFire=7
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=2.000000
     TransientSoundRadius=500.000000
     FireRate=0.500000
     AmmoClass=Class'KFMod.NailGunAmmo'
     ShakeRotMag=(X=50.000000,Y=50.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=12500.000000)
     ShakeRotTime=3.000000
     ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=10.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.000000
     ProjectileClass=Class'KFMod.NailGunProjectile'
     BotRefireRate=0.500000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stNailGun'
     aimerror=1.000000
     Spread=2500.000000
}

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Creation time: Fri 13-10-2023 03:18:50.059 - Created with UnCodeX