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Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFWeaponShotgun | +-- KFMod.BenelliShotgun | +-- KFMod.GoldenBenelliShotgun
Functions Summary |
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Inherited Functions from KFMod.BenelliShotgun |
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AddReloadedAmmo, WeaponTick |
Inherited Functions from KFMod.KFWeaponShotgun |
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AddReloadedAmmo, GetAIRating, SuggestAttackStyle |
Defaultproperties |
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defaultproperties { TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_Benelli' SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_Benelli_cmb" HudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Benelli_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Benelli" AppID=210938 FireModeClass(0)=Class'KFMod.GoldenBenelliFire' Description="Gold plating, polished until it shines and twinkles. Just the thing for the serious Zed-slayer." PickupClass=Class'KFMod.GoldenBenelliPickup' AttachmentClass=Class'KFMod.GoldenBenelliAttachment' ItemName="Golden Combat Shotgun" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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