| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- ROEngine.BaseKFWeapon
|
+-- KFMod.KFWeapon
|
+-- KFMod.KFWeaponShotgun
|
+-- KFMod.BenelliShotgun
|
+-- KFMod.GoldenBenelliShotgun
| Functions Summary |
|---|
| Inherited Functions from KFMod.BenelliShotgun |
|---|
| AddReloadedAmmo, WeaponTick |
| Inherited Functions from KFMod.KFWeaponShotgun |
|---|
| AddReloadedAmmo, GetAIRating, SuggestAttackStyle |
| Defaultproperties |
|---|
defaultproperties
{
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_Benelli'
SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_Benelli_cmb"
HudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Benelli_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Benelli"
AppID=210938
FireModeClass(0)=Class'KFMod.GoldenBenelliFire'
Description="Gold plating, polished until it shines and twinkles. Just the thing for the serious Zed-slayer."
PickupClass=Class'KFMod.GoldenBenelliPickup'
AttachmentClass=Class'KFMod.GoldenBenelliAttachment'
ItemName="Golden Combat Shotgun"
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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