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KFMod.BenelliShotgun

Extends
KFWeaponShotgun

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.KFWeaponShotgun
                  |   
                  +-- KFMod.BenelliShotgun

Direct Known Subclasses:

GoldenBenelliShotgun

Variables Summary
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AddReloadedAmmo ()))
function WeaponTick (float dt))
Inherited Functions from KFMod.KFWeaponShotgun
AddReloadedAmmo, GetAIRating, SuggestAttackStyle
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AddReloadedAmmo Source code

simulated function AddReloadedAmmo ( ) )

WeaponTick Source code

simulated function WeaponTick ( float dt) )


Defaultproperties

defaultproperties
{
     FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
     MagCapacity=6
     ReloadRate=0.900000
     ReloadAnim="Reload"
     ReloadAnimRate=1.000000
     WeaponReloadAnim="Reload_Shotgun"
     Weight=8.000000
     bTorchEnabled=True
     bHasAimingMode=True
     IdleAimAnim="Idle_Iron"
     StandardDisplayFOV=65.000000
     bModeZeroCanDryFire=True
     SleeveNum=2
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
     bIsTier2Weapon=True
     MeshRef="KF_Wep_Benelli.Benelli_Trip"
     SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
     SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
     SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
     PlayerIronSightFOV=70.000000
     ZoomedDisplayFOV=40.000000
     FireModeClass(0)=Class'KFMod.BenelliFire'
     FireModeClass(1)=Class'KFMod.ShotgunLightFire'
     PutDownAnim="PutDown"
     AIRating=0.600000
     CurrentRating=0.600000
     bShowChargingBar=True
     Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
     DisplayFOV=65.000000
     Priority=170
     InventoryGroup=3
     GroupOffset=9
     PickupClass=Class'KFMod.BenelliPickup'
     PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
     BobDamping=7.000000
     AttachmentClass=Class'KFMod.BenelliAttachment'
     IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
     ItemName="Combat Shotgun"
     TransientSoundVolume=1.000000
}

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Creation time: Fri 13-10-2023 03:18:41.497 - Created with UnCodeX