Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Inventory | +-- Engine.Weapon | +-- ROEngine.BaseKFWeapon | +-- KFMod.KFWeapon | +-- KFMod.KFMeleeGun | +-- KFMod.Chainsaw | +-- KFMod.GoldenChainsaw
Variables Summary |
---|
Inherited Variables from KFMod.KFMeleeGun |
---|
bCanHit, bDoCombos, BloodSkinSwitchArray, BloodyMaterial, BloodyMaterialRef, btryHit, ChopSlowRate, dmg, hitDamType, HitObject, hitTimeout, MeleeHitVolume, momOffset, THMax, THMin, weaponRange |
Functions Summary |
---|
Inherited Functions from KFMod.Chainsaw |
---|
AnimEnd, StartFire |
Inherited Functions from KFMod.KFMeleeGun |
---|
BestMode, BringUp, DisplayDebug, DoReflectEffect, GetAIRating, HasAmmo, PreloadAssets, SuggestAttackStyle, SuggestDefenseStyle, UnloadAssets |
Defaultproperties |
---|
defaultproperties { BloodyMaterialRef="KF_Weapons_Gold_T.Gold_Blood_chainsaw_cmb" TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Gold_Chainsaw' SkinRefs(0)="KF_Weapons_Gold_T.Weapons.Gold_chainsaw_cmb" HudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Chainsaw_unselected" SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Gold_Chainsaw" AppID=210944 PickupClass=Class'KFMod.GoldenChainsawPickup' AttachmentClass=Class'KFMod.GoldenChainsawAttachment' ItemName="Golden Chainsaw" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |