Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- KFMod.KFWeaponPickup | +-- KFMod.BenelliPickup | +-- KFMod.GoldenBenelliPickup
Variables Summary |
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Functions Summary |
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Inherited Functions from KFMod.KFWeaponPickup |
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BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
Defaultproperties |
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defaultproperties { Description="Gold plating, polished until it shines and twinkles. Just the thing for the serious Zed-slayer." ItemName="Golden Combat Shotgun" ItemShortName="Golden Combat Shotgun" InventoryType=Class'KFMod.GoldenBenelliShotgun' PickupMessage="You got the golden combat shotgun." Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Benelli_3rd' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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