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KFMod.GoldenBenelliPickup

Extends
BenelliPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.WeaponPickup
         |   
         +-- KFMod.KFWeaponPickup
            |   
            +-- KFMod.BenelliPickup
               |   
               +-- KFMod.GoldenBenelliPickup

Variables Summary
Inherited Variables from KFMod.KFWeaponPickup
AmmoCost, AmmoItemName, AmmoMesh, bBlobShadow, bNoRespawn, bNoShadows, bOnePickupOnly, bPreviouslyDropped, BuyClipSize, CorrespondingPerkIndex, Cost, Description, DroppedBy, EquipmentCategoryID, ItemName, ItemShortName, LastCantCarryTime, LockerOffset, MagAmmoRemaining, MySpawner, PlayerShadow, PowerValue, PrimaryWeaponPickup, RangeValue, SecondaryAmmoShortName, SellValue, Shadow, SpeedValue, StandUp, VariantClasses, Weight

Functions Summary
Inherited Functions from KFMod.KFWeaponPickup
BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch


Defaultproperties

defaultproperties
{
     Description="Gold plating, polished until it shines and twinkles. Just the thing for the serious Zed-slayer."
     ItemName="Golden Combat Shotgun"
     ItemShortName="Golden Combat Shotgun"
     InventoryType=Class'KFMod.GoldenBenelliShotgun'
     PickupMessage="You got the golden combat shotgun."
     Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Benelli_3rd'
}

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Creation time: Fri 13-10-2023 03:18:44.687 - Created with UnCodeX