| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- KFMod.KFWeaponPickup
|
+-- KFMod.BenelliPickup
|
+-- KFMod.GoldenBenelliPickup
| Variables Summary |
|---|
| Functions Summary |
|---|
| Inherited Functions from KFMod.KFWeaponPickup |
|---|
| BeginState, BotDesireability, CheckCanCarry, ClientTrigger, Destroyed, EndState, InitDroppedPickupFor, PlayerSeezMe, PostNetBeginPlay, ReadyToPickup, RespawnEffect, StartSleeping, Tick, Timer, Touch |
| Defaultproperties |
|---|
defaultproperties
{
Description="Gold plating, polished until it shines and twinkles. Just the thing for the serious Zed-slayer."
ItemName="Golden Combat Shotgun"
ItemShortName="Golden Combat Shotgun"
InventoryType=Class'KFMod.GoldenBenelliShotgun'
PickupMessage="You got the golden combat shotgun."
Skins(0)=Texture'KF_Weapons3rd_Gold_T.Weapons.Gold_Benelli_3rd'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||