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//============================================================================= // FNFALFire //============================================================================= // FN FAL Assault rifle primary fire class //============================================================================= // Killing Floor Source // Copyright (C) 2012 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson, and IJC Development //============================================================================= class FNFALFire extends KFHighROFFire; defaultproperties { FireEndSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_M" FireEndStereoSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop_End_S" AmbientFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Loop" RecoilRate=0.080000 maxVerticalRecoilAngle=150 maxHorizontalRecoilAngle=115 ShellEjectClass=Class'KFMod.KFShellEjectFAL' ShellEjectBoneName="Shell_eject" bRandomPitchFireSound=False FireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_M" StereoFireSoundRef="KF_FNFALSnd.FNFAL_Fire_Single_S" NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire" DamageType=Class'KFMod.DamTypeFNFALAssaultRifle' DamageMin=60 DamageMax=65 Momentum=8500.000000 FireRate=0.085700 AmmoClass=Class'KFMod.FNFALAmmo' ShakeRotMag=(X=80.000000,Y=80.000000,Z=450.000000) ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000) ShakeRotTime=0.650000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=8.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.150000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.008500 SpreadStyle=SS_Random } |
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