| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- ROEngine.BaseKFWeaponAttachment
|
+-- KFMod.KFWeaponAttachment
|
+-- KFMod.DualiesAttachment
|
+-- KFMod.DualMK23Attachment
| Variables Summary |
|---|
| Inherited Variables from KFMod.DualiesAttachment |
|---|
| bBeamEnabled, bIsOffHand, bMyFlashTurn, brother, BrotherMesh, TacShine, TacShineCorona |
| Functions Summary | ||
|---|---|---|
![]() | TacBeamGone () | |
![]() | UpdateTacBeam (float Dist) | |
| Inherited Functions from KFMod.DualiesAttachment |
|---|
| ActuallyFlash, Destroyed, DoFlashEmitter, GetTracerStart, TacBeamGone, ThirdPersonEffects, ThirdPersonShellEject, UpdateTacBeam |
| Inherited Functions from KFMod.KFWeaponAttachment |
|---|
| Destroyed, DoFlashEmitter, GetTracerStart, PostNetBeginPlay, PostNetReceive, PreloadAssets, SpawnTracer, TacBeamGone, ThirdPersonEffects, UnloadAssets, UpdateHit, UpdateTacBeam, WeaponLight |
| Functions Detail |
|---|
TacBeamGone Source code
UpdateTacBeam Source code| Defaultproperties |
|---|
defaultproperties
{
BrotherMesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
Mesh=SkeletalMesh'KF_Weapons3rd4_Trip.MK23_3rd'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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