Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFMod.DualDeagleFire

Extends
DualiesFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- Old2K4.InstantFire
      |   
      +-- KFMod.KFFire
         |   
         +-- KFMod.DualiesFire
            |   
            +-- KFMod.DualDeagleFire

Direct Known Subclasses:

GoldenDualDeagleFire

Variables Summary
Inherited Variables from KFMod.DualiesFire
fa, FireAimedAnim2, FireAnim2, Flash2Emitter, ShellEject2BoneName, ShellEject2Emitter
Inherited Variables from KFMod.KFFire
bAccuracyBonusForSemiAuto, bDoClientRagdollShotFX, bFiringDoesntAffectMovement, bRandomPitchFireSound, bRecoilRightOnly, Empty, EmptyAnim, EmptyAnimRate, EmptyFireAnim, EmptyFireAnimRate, FireAimedAnim, FireEndAimedAnim, FireLoopAimedAnim, FireSoundRef, KFWeap, LastClickTime, LastFireTime, maxHorizontalRecoilAngle, MaxSpread, maxVerticalRecoilAngle, NoAmmoSoundRef, NumShotsInBurst, RandomPitchAdjustAmt, RecoilRate, RecoilVelocityScale, ShellEjectBoneName, ShellEjectClass, ShellEjectEmitter, StereoFireSound, StereoFireSoundRef, UpKick

Functions Summary
function DoTrace (Vector Start, Rotator Dir))
Inherited Functions from KFMod.DualiesFire
DestroyEffects, DrawMuzzleFlash, FlashMuzzleFlash, InitEffects, ModeDoFire, StartBerserk, StartSuperBerserk, StopBerserk
Inherited Functions from KFMod.KFFire
AccuracyUpdate, AllowFire, DestroyEffects, DoClientOnlyEffectTrace, DoClientOnlyFireEffect, DoTrace, DrawMuzzleFlash, FlashMuzzleFlash, GetFireSpeed, GetSpread, HandleRecoil, InitEffects, MaxRange, ModeDoFire, PlayFireEnd, PlayFiring, PostBeginPlay, PreloadAssets, StartBerserk, StopBerserk, UnloadAssets


Functions Detail

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir) )


Defaultproperties

defaultproperties
{
     maxVerticalRecoilAngle=1200
     maxHorizontalRecoilAngle=200
     ShellEjectClass=Class'ROEffects.KFShellEjectHandCannon'
     StereoFireSoundRef="KF_HandcannonSnd.50AE_FireST"
     DamageType=Class'KFMod.DamTypeDualDeagle'
     DamageMin=95
     DamageMax=115
     Momentum=20000.000000
     FireSound=SoundGroup'KF_HandcannonSnd.50AE_Fire'
     NoAmmoSound=Sound'KF_HandcannonSnd.50AE_DryFire'
     FireRate=0.130000
     AmmoClass=Class'KFMod.DeagleAmmo'
     ShakeRotMag=(Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(Y=1.000000,Z=8.000000)
     ShakeOffsetTime=2.500000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=40.000000
     Spread=0.010000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:43.414 - Created with UnCodeX