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KFMod.DualMK23Pistol

Extends
Dualies

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- Engine.Weapon
         |   
         +-- ROEngine.BaseKFWeapon
            |   
            +-- KFMod.KFWeapon
               |   
               +-- KFMod.Dualies
                  |   
                  +-- KFMod.DualMK23Pistol

Variables Summary
Inherited Variables from KFMod.Dualies
altFlashBoneName, altThirdPersonActor, altTPAnim, altWeaponAttach
Inherited Variables from KFMod.KFWeapon
AimInSound, AimOutSound, AppID, bAimingRifle, bAmmoHUDAsBar, bConsumesPhysicalAmmo, bDoSingleReload, bDualWeapon, bForceLeaveIronsights, bHasAimingMode, bHasScope, bHasSecondaryAmmo, bHoldToReload, bIsReloading, bIsTier2Weapon, bIsTier3Weapon, bKFNeverThrow, bModeZeroCanDryFire, bNoHit, bPendingFlashlight, bPreviouslyDropped, bReduceMagAmmoOnSecondaryFire, bReloadEffectDone, bShowPullOutHint, bSpeedMeUp, bSteadyAim, bTorchEnabled, bUseCombos, ClientGrenadeState, EndBeamEffect, FirstPersonFlashlightOffset, FlashBoneName, FlashLight, ForceZoomOutOnAltFireTime, ForceZoomOutOnFireTime, ForceZoomOutTime, HudImage, HudImageRef, IdleAimAnim, KFScopeDetail, LastAmmoResult, LastHasGunMsgTime, MagAmmoRemaining, MagCapacity, MeshRef, MinimumFireRange, ModeSwitchAnim, NextAmmoCheckTime, NumClicks, NumLoadedThisReload, QuickBringUpTime, QuickPutDownTime, ReferenceCount, ReloadAnim, ReloadAnimRate, ReloadRate, ReloadTimer, SelectedHudImage, SelectedHudImageRef, SelectSoundRef, SellValue, SkinRefs, SleeveNum, StandardDisplayFOV, StoppingPower, TacShine, TacShineClass, Tier3WeaponGiver, ToggleSound, TraderInfoTexture, UnlockedByAchievement, WeaponReloadAnim, Weight, ZoomedDisplayFOVHigh

Enumerations Summary
Inherited Enumerations from KFMod.KFWeapon
EClientGrenadeState, KFScopeDetailSettings

Functions Summary
function AttachToPawn (Pawn P))
function DropFrom (vector StartLocation))
function GiveTo (pawn Other, optional Pickup Pickup ))
functionbool HandlePickupQuery (pickup Item ))
functionbool PutDown ()))
Inherited Functions from KFMod.Dualies
AttachToPawn, BestMode, Destroyed, DetachFromPawn, DropFrom, GetAIRating, GetEffectStart, GiveTo, HandlePickupQuery, PutDown, RecommendRangedAttack, SuggestAttackStyle, ZoomIn, ZoomOut
Inherited Functions from KFMod.KFWeapon
AccuracyUpdate, ActuallyFinishReloading, AddReloadedAmmo, AdjustIngameScope, AdjustLightGraphic, AllowReload, AmmoMaxed, AmmoStatus, BestMode, BringUp, CalcFOVForAspectRatio, CanAttack, CanThrow, CanZoomNow, ChargeBar, ClientFinishReloading, ClientForceKFAmmoUpdate, ClientInterruptReload, ClientReload, ClientReloadEffects, ClientWeaponThrown, ClipUpgrade, ConsumeAmmo, Destroyed, DisplayDebug, DoToggle, DropFrom, FillToInitialAmmo, Fire, GetAmmoCount, GetAmmoMulti, GetEffectStart, GetSecondaryAmmoCount, GiveAmmo, GiveTo, HandlePickupQuery, HandleSleeveSwapping, InitFOV, InterruptReload, IronSightZoomIn, IronSightZoomOut, LightFire, MaxAmmo, NextWeapon, OnZoomInFinished, OnZoomOutFinished, OwnerEvent, PlayAnimZoom, PlayIdle, PostBeginPlay, PostNetReceive, PreloadAssets, PreTravelCleanUp, PrevWeapon, PutDown, ReloadMeNow, RenderOverlays, ServerChangeFireMode, ServerInterruptReload, ServerRequestAutoReload, ServerSetAiming, ServerSpawnLight, ServerStopFire, ShouldDrawPortal, SilentGiveTo, StartFire, Timer, ToggleIronSights, UnloadAssets, UpdateMagCapacity, WeaponChange, WeaponTick, ZoomIn, ZoomOut


Functions Detail

AttachToPawn Source code

function AttachToPawn ( Pawn P) )

DropFrom Source code

function DropFrom ( vector StartLocation) )

GiveTo Source code

function GiveTo ( pawn Other, optional Pickup Pickup ) )

HandlePickupQuery Source code

function bool HandlePickupQuery ( pickup Item ) )

PutDown Source code

simulated function bool PutDown ( ) )


Defaultproperties

defaultproperties
{
     MagCapacity=24
     ReloadRate=4.466700
     HudImage=None
     SelectedHudImage=None
     bTorchEnabled=False
     StandardDisplayFOV=60.000000
     TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Dual_MK23'
     bIsTier2Weapon=True
     MeshRef="KF_Wep_Dual_MK23.Dual_MK23"
     SkinRefs(0)="KF_Weapons5_Trip_T.Weapons.MK23_SHDR"
     SelectSoundRef="KF_MK23Snd.MK23_Select"
     HudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23_unselected"
     SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Dual_MK23"
     ZoomedDisplayFOV=50.000000
     FireModeClass(0)=Class'KFMod.DualMK23Fire'
     FireModeClass(1)=Class'KFMod.NoFire'
     SelectSound=None
     AIRating=0.450000
     CurrentRating=0.450000
     Description="Dual MK23 match grade pistols. Dual 45's is double the fun."
     DisplayFOV=60.000000
     Priority=90
     GroupOffset=8
     PickupClass=Class'KFMod.DualMK23Pickup'
     PlayerViewOffset=(X=25.000000)
     BobDamping=3.800000
     AttachmentClass=Class'KFMod.DualMK23Attachment'
     IconCoords=(X1=250,Y1=110,X2=330,Y2=145)
     ItemName="Dual MK23s"
     Mesh=None
     DrawScale=1.000000
     Skins(0)=None
}

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Creation time: Fri 13-10-2023 03:18:43.480 - Created with UnCodeX