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class DamTypeCrossbow extends KFProjectileWeaponDamageType; static function AwardKill(KFSteamStatsAndAchievements KFStatsAndAchievements, KFPlayerController Killer, KFMonster Killed ) { if( KFStatsAndAchievements!=None && Killed.BurnDown>0 ) KFStatsAndAchievements.AddBurningCrossbowKill(); } defaultproperties { HeadShotDamageMult=1.000000 bSniperWeapon=True WeaponClass=Class'KFMod.Crossbow' bThrowRagdoll=True bRagdollBullet=True DamageThreshold=1 KDamageImpulse=2000.000000 KDeathVel=110.000000 KDeathUpKick=10.000000 } |
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