Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 |
//============================================================================= // ChainsawPickup //============================================================================= // Chainsaw pickup class //============================================================================= // Killing Floor Source // Copyright (C) 2009 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class ChainsawPickup extends KFWeaponPickup; defaultproperties { Weight=8.000000 cost=2750 PowerValue=60 SpeedValue=90 RangeValue=-25 Description="A gas powered industrial strength chainsaw. This tool may rely on a steady supply of gasoline, but it can cut through a variety of surfaces with ease." ItemName="Chainsaw" ItemShortName="Chainsaw" CorrespondingPerkIndex=4 VariantClasses(0)=Class'KFMod.GoldenChainsawPickup' InventoryType=Class'KFMod.Chainsaw' PickupMessage="You got the Chainsaw." PickupSound=Sound'KF_ChainsawSnd.Chainsaw_Pickup' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'KF_pickups_Trip.melee.Chainsaw_Pickup' CollisionRadius=35.000000 CollisionHeight=10.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |