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//============================================================================= //L85 Fire //============================================================================= class BullpupFire extends KFFire; defaultproperties { FireAimedAnim="Fire_Iron" RecoilRate=0.070000 maxVerticalRecoilAngle=200 maxHorizontalRecoilAngle=75 ShellEjectClass=Class'ROEffects.KFShellEjectBullpup' ShellEjectBoneName="Bullpup" bAccuracyBonusForSemiAuto=True StereoFireSoundRef="KF_BullpupSnd.Bullpup_FireST" DamageType=Class'KFMod.DamTypeBullpup' DamageMin=16 DamageMax=26 Momentum=8500.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.800000 FireLoopAnim="Fire" TweenTime=0.025000 FireSound=SoundGroup'KF_BullpupSnd.Bullpup_Fire' NoAmmoSound=Sound'KF_9MMSnd.9mm_DryFire' FireForce="AssaultRifleFire" FireRate=0.100000 AmmoClass=Class'KFMod.BullpupAmmo' AmmoPerFire=1 ShakeRotMag=(X=75.000000,Y=75.000000,Z=250.000000) ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000) ShakeRotTime=0.500000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=10.000000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.000000 BotRefireRate=0.990000 FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG' aimerror=42.000000 Spread=0.008500 SpreadStyle=SS_Random } |
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