Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

KFChar.ZombieStalker_CIRCUS

Extends
ZombieStalker

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieStalkerBase
                        |   
                        +-- KFChar.ZombieStalker
                           |   
                           +-- KFChar.ZombieStalker_CIRCUS

Variables Summary
Inherited Variables from KFMod.ZombieStalkerBase
LastUncloakTime, LocalKFHumanPawn, NextCheckTime

Functions Summary
function CloakStalker ()))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function PreCacheMaterials (LevelInfo myLevel))
function RemoveHead ()))
function Tick (float DeltaTime))
function UnCloakStalker ()))
Inherited Functions from KFChar.ZombieStalker
CloakStalker, DoJump, PlayDying, PostBeginPlay, PostNetBeginPlay, PreCacheMaterials, RemoveHead, SetAnimAction, SetZapped, SetZappedBehavior, Tick, UnCloakStalker, UnSetZappedBehavior


Functions Detail

CloakStalker Source code

simulated function CloakStalker ( ) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

PreCacheMaterials Source code

static simulated function PreCacheMaterials ( LevelInfo myLevel) )

RemoveHead Source code

function RemoveHead ( ) )

Tick Source code

simulated function Tick ( float DeltaTime) )

UnCloakStalker Source code

simulated function UnCloakStalker ( ) )


Defaultproperties

defaultproperties
{
     MoanVoice=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Talk'
     MeleeAttackHitSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_HitPlayer'
     JumpSound=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Jump'
     DetachedArmClass=Class'KFChar.SeveredArmStalker_CIRCUS'
     DetachedLegClass=Class'KFChar.SeveredLegStalker_CIRCUS'
     DetachedHeadClass=Class'KFChar.SeveredHeadStalker_CIRCUS'
     HitSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Pain'
     DeathSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Death'
     ChallengeSound(0)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Challenge'
     ChallengeSound(1)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Challenge'
     ChallengeSound(2)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Challenge'
     ChallengeSound(3)=SoundGroup'KF_EnemiesFinalSnd_CIRCUS.Stalker.Stalker_Challenge'
     MenuName="Circus Stalker"
     AmbientSound=Sound'KF_BaseStalker.Stalker_IdleLoop'
     Mesh=SkeletalMesh'KF_Freaks_Trip_CIRCUS.stalker_CIRCUS'
     Skins(0)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
     Skins(1)=Shader'KF_Specimens_Trip_CIRCUS_T.stalker_CIRCUS.stalker_Invisible_CIRCUS_shdr'
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Fri 13-10-2023 03:18:58.304 - Created with UnCodeX