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KFChar.ZombieStalkerMix

Extends
ZombieStalker

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- UnrealGame.UnrealPawn
         |   
         +-- XGame.xPawn
            |   
            +-- Old2K4.Monster
               |   
               +-- Old2K4.Skaarj
                  |   
                  +-- KFMod.KFMonster
                     |   
                     +-- KFMod.ZombieStalkerBase
                        |   
                        +-- KFChar.ZombieStalker
                           |   
                           +-- KFChar.ZombieStalkerMix

Variables Summary
Inherited Variables from KFMod.ZombieStalkerBase
LastUncloakTime, LocalKFHumanPawn, NextCheckTime

Functions Summary
function BeginPlay ()))
function PlayDying (class<DamageType> DamageType, vector HitLoc))
function RemoveHead ()))
function UnCloakStalker ()))
Inherited Functions from KFChar.ZombieStalker
CloakStalker, DoJump, PlayDying, PostBeginPlay, PostNetBeginPlay, PreCacheMaterials, RemoveHead, SetAnimAction, SetZapped, SetZappedBehavior, Tick, UnCloakStalker, UnSetZappedBehavior


Functions Detail

BeginPlay Source code

simulated function BeginPlay ( ) )

PlayDying Source code

simulated function PlayDying ( class<DamageType> DamageType, vector HitLoc) )

RemoveHead Source code

function RemoveHead ( ) )

UnCloakStalker Source code

simulated function UnCloakStalker ( ) )


Defaultproperties

defaultproperties
{
     KFRagdollName="Bloat_Trip"
     Mesh=SkeletalMesh'KF_Freaks_Trip.Bloat_Freak'
     Skins(0)=Combiner'KF_Specimens_Trip_T.bloat_cmb'
}

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Creation time: Fri 13-10-2023 03:18:58.300 - Created with UnCodeX